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Creative Principle

Vintarian
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  1. I knew this day would come, where I suggest something that's already in the game. Originally I played Vintage Story in early 2021 but I've started playing again recently so I'm a bit out of the loop.
  2. Just like how you discover lore within the game it'd be interesting to have specific items that you can make once you've discovered a recipe. There could be a chance for common dungeon recipes and rare recipes. Perhaps you could learn traits as well for specific making specific items as well from skill books.
  3. This would be a simple implementation for the Linux variant of Vintage Story. All you'd have to do is add gamemoderun to the launch initialization process. For those who don't know, GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. Most distros have this package installed initially so new users won't have issues running the game. https://github.com/FeralInteractive/gamemode
  4. Merchants could travel instead of setting shop in one place permanently. I thought about this idea when I was looking for place to build and a merchant had a shop on the most scenic area of the biome that I wanted to build on. Implementing this feature could be tricky considering that traveling merchants could set up shop on a cliff edge making an eyesore or settling too close to a player base.
  5. This could also be achieved with markers that can be linked together into a shape.
  6. Along with the standard selection of colors there should be color wheel option to pick custom colors for icons.
  7. It'd be interesting to see maps with territorial claims from other players.
  8. Bad traits should be included I agree, as for how many generations should be allowed it should depend on the growth time of each plants and if it's kept in a greenhouse or not. You could get around 4 generations with a greenhouse and 2 outside depending on which biome you'd be in. Side note: perhaps when these crops generate they'll have different genetics in a cluster, you could have something like 3 differentials per biome of the same crop.
  9. It'd be cool to have lookalike plants / mushrooms that could trick players.
  10. There should be some type of cap though so you don't produce a superplant which creates fruit which'll restore all of your nutrition in one go.
  11. Alright I heard it was C originally but a friend told me that it's mostly coded with Java. It should be possible then, lots of C or C++ applications can support DLSS.
  12. What I'm suggesting is randomized trait system which picks from something like 5 traits which you can mix and combine. Example: color, size, shape, hardiness, production etc You could crossbreed each to get what outcome you want.
  13. Not sure if it's compatible with Java applications yet but it'd help a lot with performance if added.
  14. It'd be cool to have a genetics type system added to Vintage Story.
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