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Everything posted by Creative Principle
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[ Suggestion ] Unique Dungeon Crafting Recipies
Creative Principle replied to Creative Principle's topic in Suggestions
I knew this day would come, where I suggest something that's already in the game. Originally I played Vintage Story in early 2021 but I've started playing again recently so I'm a bit out of the loop. -
Just like how you discover lore within the game it'd be interesting to have specific items that you can make once you've discovered a recipe. There could be a chance for common dungeon recipes and rare recipes. Perhaps you could learn traits as well for specific making specific items as well from skill books.
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This would be a simple implementation for the Linux variant of Vintage Story. All you'd have to do is add gamemoderun to the launch initialization process. For those who don't know, GameMode is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process. Most distros have this package installed initially so new users won't have issues running the game. https://github.com/FeralInteractive/gamemode
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Merchants could travel instead of setting shop in one place permanently. I thought about this idea when I was looking for place to build and a merchant had a shop on the most scenic area of the biome that I wanted to build on. Implementing this feature could be tricky considering that traveling merchants could set up shop on a cliff edge making an eyesore or settling too close to a player base.
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[ Suggestion ] Drawable Territorial Borders
Creative Principle replied to Creative Principle's topic in Suggestions
This could also be achieved with markers that can be linked together into a shape. -
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[ Suggestion ] FSR / DLSS support for Vintage Story?
Creative Principle replied to Creative Principle's topic in Suggestions
I had no idea they were separate. -
[ Suggestion ] Plant and Livestock Genetics
Creative Principle replied to Creative Principle's topic in Suggestions
Bad traits should be included I agree, as for how many generations should be allowed it should depend on the growth time of each plants and if it's kept in a greenhouse or not. You could get around 4 generations with a greenhouse and 2 outside depending on which biome you'd be in. Side note: perhaps when these crops generate they'll have different genetics in a cluster, you could have something like 3 differentials per biome of the same crop. -
Things to do with poisonous mushrooms and bones
Creative Principle replied to j34nn3tt3's topic in Suggestions
It'd be cool to have lookalike plants / mushrooms that could trick players. -
[ Suggestion ] Plant and Livestock Genetics
Creative Principle replied to Creative Principle's topic in Suggestions
There should be some type of cap though so you don't produce a superplant which creates fruit which'll restore all of your nutrition in one go. -
[ Suggestion ] FSR / DLSS support for Vintage Story?
Creative Principle replied to Creative Principle's topic in Suggestions
Alright I heard it was C originally but a friend told me that it's mostly coded with Java. It should be possible then, lots of C or C++ applications can support DLSS. -
[ Suggestion ] Plant and Livestock Genetics
Creative Principle replied to Creative Principle's topic in Suggestions
What I'm suggesting is randomized trait system which picks from something like 5 traits which you can mix and combine. Example: color, size, shape, hardiness, production etc You could crossbreed each to get what outcome you want. -
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Perhaps they can can drop ectoplasm for something you can craft or represent an extension to the lore of the game. Maybe they can lead you to other structures like hidden treasure or something if you do a quest for them.
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[ Suggestion ] Flags and Banners
Creative Principle replied to Creative Principle's topic in Suggestions
I wonder if it could work in the way the clay making system works but with your own array of colors. It would also be interesting if there could be a way to mass produce these designs too so it's not too tedious. -
Perhaps they can appear during temporal storms or in underground ruins.
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