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ahueonao

Vintarian
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Posts posted by ahueonao

  1. Here's what I have on the multiplayer server I'm active in:

    2022-08-12_23-25-23.thumb.png.d575390cd0b2ab01921136afba32001a.png

    2022-08-12_23-26-44.thumb.png.444adc8bb42db6f85da76da2749f3a7e.png

     

    I played a bit with the design to make it a better fit for the style of the rest of my base, but it's still pretty basic - two adjacent rooms with a 7x5 interior, so discounting water blocks that's a stack of crops between the two of them. The walls are what you have the most freedom with, so you could chisel some plant designs into it or even make it connected to the walls of your main base. I went with leaded glass panes since I'd just found a huge lead vein. While it's supposedly possible to make the glass roof slanted by combining slabs and full blocks, the game apparently gets pretty finicky with anything other than a flat roof. Haven't tried chiseled glass (with the mods that allow for it) to check if it works for a ceiling, either. The 'corner' blocks (ie both the vertical corners of the walls and the horizontal length where the walls meet the roof) can also be whatever you want, so you can chisel some patterns to make the whole structure less boring.

    • Like 7
  2. the Building+ mod would have you all set up for that, but if you want something more customized, here's a draft:

    117126920_Bigun.png.a2f44f33d0f802a8488f581d1be2a7a1.png

    As I said, I'm not entirely sure if chiseled glass or clay would look better, so the white parts would be empty in case it was made of clay, so that some light could get through.

    • Like 1
  3. 1 hour ago, Buggi said:

    The opening is 14 blocks wide x ~33 blocks tall...  Like I said, it can fit an enormous work of chisel magic :)

     

    I'll look into getting that Bricklayers mod, I want color options :)

     

    🤔 At that size you could fit six 4x10 stained glass designs, plus dividers (which in turn could have some fancy trim). The Bricklayers mod also allows you to chisel colored glass, but I'd suggest you give that a test first - Haven't tried glass chiseling myself, even on creative, but I seem to recall that chiseling glass together gives it an odd texture that makes it hard to distinguish elaborate designs, so check if clay or glass would be a better fit for you and I might whip up a couple of pixel art designs when I find the time. Do you have any preference for subject matter?

  4. 4 hours ago, Buggi said:

    If you want to work on something enormous there's an entire back-wall of my cathedral that needs an artistic touch. 

    Where'd you get the different colors for your work? I've been so limited in colors so far, wondering if I missed something obvious.

    I could draw you a pixel-art blueprint that you could follow to chisel it yourself - I'd just need to know the dimensions, style you're going for and materials you have available. The Building+ mod has some very fancy windows that could save you a lot of chiseling time, though.

    The bright colors from screenshot 2 and 3 are colored hardened clay (in slab form, to save on materials) from Tels' Bricklayers mod. They're rather resource-intensive for solo survival, but it's easier to trade for the stuff you're missing in a larger MP server. Screenshots 1 and 4 are basegame materials - various rock types for the painting and basegame hardened clays + plain plaster + Slate rock for the rugs.

    • Like 1
  5. Howdy! Here's some chiselings I've been doing on the Aura Fury server.

     

    A 3x3 painting for the AF painting contest:

    2021-10-19_22-24-56.thumb.png.6063bd6b354bc2984c8c04250822f99c.png

     

    A 4x4 set done with the Bricklayer mod's colored clay slabs (I drew it on Aseprite first and used a grid overlay as a guide for easy transfer into VS):

    2021-11-11_21-33-19.thumb.png.8d4b6642b8b9ff53efbdcad5934a8605.png

    A smaller set, 1x2 blocks each, also with colored clay slabs:

    2021-11-11_21-52-03.thumb.png.885402072e108d74105fcdef8e484f2e.png

     

    Finally, some rugs:

    2021-11-11_21-34-43.thumb.png.2853a6ae465a5f413518c382649c2d46.png

    • Like 7
    • Amazing! 3
    • Mind=blown 2
  6. Best thing you can do is chiseling the materials in large batches and save them in dedicated chests for later, but no, there's no instant way to combine materials into a chiseled block - the closest thing is using the advanced workbench mod that allows you to craft copies of chiseled blocks, but it'll spend your chisels real quick since each copied block wears down a chisel by 20 hp per material (so a 4-material chiseled block, regardless if it's completely solid or chiseled into an intricate shape, would cost 80 chisel hp per copy)

    • Thanks 1
  7. Not sure if there's an off-game editor, but there's a fairly sturdy tool in Creative along the lines of WorldEdit. Just press the ° key (might vary depending in your model, it's the one below Esc) while in creative mode to open the advanced editor. You can select, copy and rotate large areas, place or delete multiple blocks at once (in round or square patterns), fill gaps, etc. I've had some trouble using the advanced tools with chiseled blocks (it can do it, but it gets super laggy unless you're only doing it with a handful of chiseled blocks at a time), but if you're just building or terraforming with vanilla blocks it shouldn't be an issue.

    • Mind=blown 1
    • Thanks 1
  8. You *can* use just copper and zinc (sphalerite) to make brass, though at a different proportion (60-70% copper, 40-30% zinc). However, brass can only be used to make lanterns and torch holders at the moment, not tools. Remember that you'll need 20 nuggets in total to make an ingot's worth of metal, and *those* nuggets need to be in the proportion given in the game guide in order to produce the right alloy (the firepit's interface will show the "will smelt into X units of [alloy type]" once you get the right proportion).

    The main problem with the guide's recipes for the various bronze and non-bronze alloys is that it's not super clear in distinguishing the materials (i.e. the nuggets from the metal they smelt into), or in clarifying that the percentages shown are (usually) referring to the proportion of nuggets in the crucible rather than ingots (I mean, you can certainly smelt ingots if you want, but it makes the process needlessly convoluted if you're not aware you can just use nuggets if you just need a couple of ingots' worth of final product).

  9. What I do for capturing chickens is easier (and also looks nicer 😌) - fence a pen area (5x5 is a decent size) in flat land and place a small trough in the center, then fill it with grain, and then connect dirt blocks to the outer side of the fences - this creates a one-block tall dirt 'ramp' that lets the animals get into the pen, but not out. Then you just need to chase the chickens towards the general vicinity of the pen and they'll do the rest themselves once they notice the full trough (you'll need to keep your distance once you get them near the pen so that you scaring them doesn't interrupt their going for your bait). You should remove the access dirt ramp as soon as you get your chickens (one hen and one rooster) in, to avoid predators getting in at night. Snow buildup during winter can also allow animals to go over fences, so prepare accordingly if it snows in your area. You can also fence-in pigs and longhorns this way, but since you can't scare them, you should build the pens right next to where the wild animals are, and you can scoot the fenced area closer to you little by little after that.

  10. There's some connection - you can find the details in the in-game guide (press 'H', search for the ore you're interested in, it should list the rocks it can occur in), but I think the most common ores (copper, tin, lead, etc) occur in a large majority of the various rock types. Rarer stuff like meteoric iron only happens in a couple of rock types, though.

    • Thanks 1
  11. 12 hours ago, Maelstrom said:

    To my knowledge loose stones do not respawn. 

     

    Sounds like they are a desired resource.  What do you use loose stones for?

    They're used in cobblestone (one clay surrounded by stones) and stone paths (one dirt with 4x stone on top). Cobble is a good construction material if you're not ready for stone bricks yet (which require hammer, chisel and mortar) or if you just prefer the cobble look. Stone paths are very useful since they're the only block that increases your travel speed (along with wooden paths, which require the much rarer aged planks). Some stone types can also be used for tools, just like flint, while a few types (halite and limestone) can produce resources of their own (salt and lime).

    If you're looking for stones in large quantities, you're usually better off skipping the individual loose stones and head towards the desert-ish biomes (i.e. large expanses of either sand or gravel). Break the larger boulders you find scattered on the ground there and you should be packing stacks of stones in no time. Either that or find a good area with exposed rock (or clear enough dirt/sand until you expose the rock yourself) and use it as a quarry (you'll need a pickaxe for that, though).

  12. 🤔🤔🤔 okay so here's what i have in mind - extending the windmills shouldn't be *too* costly if you use cheap materials for the walls and roof (plus, windmills are more efficient the higher up they are). this should leave you more room for the roof, and maybe add some extra touches here and there. let us know what it ends up looking like!

    image.thumb.png.5f04c187c4aeca4caabe284ee0c081ca.png

    • Like 5
    • Amazing! 1
  13. Clay shingles are the more 'roofy' block out there, but that doesn't mean they're your only choice. Almost any block can look good as a roofing material, especially if you use some chiseling here and there to add some variety to the shapes (cobble, wood planks or hay blocks can all look pretty good). You might want to do a few test runs in a creative server to see what design works best for you, but I'd suggest switching the fire clay for blue clay shingles if you're going to keep those walls, since that would give a better contrast between the roof and the rest of the building, while fire clay is just slapping brown on top of brown. There aren't a lot of good VS tutorials for nice-looking roofs (or nice-looking builds in general), but there are a lot of minecraft ones, which work more or less the same as in VS. Here's a couple:

    A few extra pointers:

    - Vertical slabs and chiseled blocks mean you have a wider range of options for roof shapes than in vanilla minecraft. 

    - Look for real-world (or fantasy) reference! Do an image search for "concept art house", "fantasy house", "medieval roof", "historical roof", etc.

    - Your roof shape is going to be determined to a degree by the shape of your walls. If the overall layout of your building is just one big rectangle, your roof is gonna end up a bit boring. Try adding some extra recesses or jutting out portions in your design here and there (which you can use for bay windows, chest racks, staircases, or anything else) and you'll be able to add some variety to the roof, too.

    - the most basic roof shape is two opposing slopes of stair blocks that meet in the middle. If your building is a rectangle, you'll want those slopes on the *long* sides of your rectangle, since that's the option with the lower elevation/ less materials. The remaining two sides of the rectangle won't have slopes, but a triangle-shaped portion of wall. Those are the 'gables', and you can use that extra wall section to add a window, balcony or some other decoration. That's a simple "A-frame" roof layout, and most of the fancier roof styles you'll find in references are just intersecting A-frames or changes on the angle of the slope.

    - You can make your roofs look fancier by adding an overhang and a trim. An overhang is basically when you don't start the slope directly from the wall, but let it 'hang' one block (or more) further out from it. This is used in real life to keep the water runoff from dripping down the walls (and i think it's even visible in the game when it's raining). A trim is simply having the edges of your roof in a different color/material (usually black, white or wood) to make it stand out more.

    - In real life, the angle of the roof usually depends on the climate (the heavier it rains or snows, the steeper the roofs, while in desert areas roofs can be competely flat), but in the game you can just pick the angle for looks. Since your building appears to be wide but single-storey, you might want to keep a low elevation, otherwise you'll end up with a roof that's taller than the walls, which looks kinda weird, and it'll also keep the roof from covering up too much of your windmill towers. A slope comprised of alternating full blocks and (horizontal) slabs will give you a lower roof angle. 

    - If your roof is still looking a bit boring, try adding some decorations like dormers (windows jutting out from the roof slopes) or chimneys.

    • Like 1
    • Cookie time 1
  14. On 4/27/2021 at 9:06 AM, RobinHood said:

    how did you paint on walls?

    you need to combine two chiseled blocks of different materials (right-clicking once on a block with a chisel is all it takes to transform it into a chiseled block). You simply place one on top of the other on the crafting grid, with the block you want as the base material on top. This should convert it into a "multi-material block", and once you place it you'll have the option to switch materials when you're using a chisel on the block. The 'painted' look is best if you combine blocks that have different colors but the same texture (like mixing different types of wood, or rock, or clay). You can add even more materials to a block by repeating the method, but the game guide (or was it the wiki?) suggests not going over 4.

    On 4/27/2021 at 11:21 AM, l33tmaan said:

    Multiblock chiseling. I'm more curious as to what material the walls are...

    Hardened clay! (red clay, which I don't think I've found in survival, and fire clay). I was gonna use the colored blocks exclusive to creative mode, but I like the texture on hardened clay. 

    • Like 1
  15. Hi y'all! Just got the game a few weeks ago. Here's a peek at a build I've been doing in my Creative world.

    2021-04-24_21-44-34.thumb.png.cedf52170daaab60183e6fcdaeaf50dc.png

    2021-04-24_21-44-55.thumb.png.66826bd8051755f7d51d30ba7acda4e3.png

    2021-04-24_21-17-42.thumb.png.6fbf323211f087a2b348f00471c9d15e.png

    2021-04-24_19-22-31.thumb.png.a6f5d86a12630a22aa60e1ad8ab185d9.png

    I'm particularly happy with the windows, especially the mashrabiyya-style ones on the second floor, but I think I'll make them with multiple wood types next time. I just wish there was an equivalent to the stripped log blocks in Minecraft, since I was getting a perfect result chiseling some logs until I realized the bark still showed up at the joints, ruining the look 😔

    • Like 7
    • Amazing! 2
    • Mind=blown 4
  16. A good way to save up on charcoal (and coal) when smelting copper/bronze is to start with two or three units of cheaper fuel (enough to get the firepit temperature to that fuel's max heat), since all the time between lighting up the firepit and reaching the smelting point is basically a waste of fuel. It might only save you 1 or 2 coal per batch, but it adds up!

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