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dakko

Very Important Vintarian
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Everything posted by dakko

  1. @Thorfinn Just switched to a Logitech mouse and both problems are gone. Scrolling is normal in inventory, and also enlarging map (had been using a Microsoft mouse, both new as of a few months ago). I'm curious to know if you happen to be using a Microsoft mouse too?
  2. Okay, that makes me feel a little better. Thank you for the info.
  3. Hi folks. I've had some problems with the mouse wheel not scrolling across the inventory slots properly. After attempting to adjust it with the settings slider, the map can no longer be enlarged; no matter which direction I scroll, the map only gets smaller. Changing the slider in 1.19 has also affected 1.18 which now no longer works either. I installed 1.19 and played for a little while last night without changing the slider and the map was fine. This morning, after fiddling with the slider and realizing that it broke the map, returning the slider to default settings did not fix the map problem. I even deleted clientsettings and didn't make any changes to the mouse settings, and it still did not return to the original state. Anyone have any idea of what I should do? Have you heard anyone else mention this problem? (I do not use discord) I did post in the Vintarian Support section but it doesn't look like support is active there.
  4. Wow! That is such happy news, congratulations!!
  5. There are so many mods available that cover all manner of things. I'm sure it would depend on what sort of mod(s) you choose to install. For myself (and I haven't played in awhile), there were several quality of life mods that I used to use. I wouldn't play without Copygirl's Carry Capacity, which is now (last time I looked) Carry On. Others will chime in, I'm sure, but I did eventually expand to maybe 10-12 mods and never experienced any problem. Anyway, take a look at the options - there are some really good mods for this game: https://mods.vintagestory.at/home eta: realized this morning that I should have mentioned most of my quality of life mods have already been addressed in the game and no longer require modding
  6. I was having mouse problems recently, coincidentally started after I was playing around with VS's mouse settings. I have not yet installed .net 7 btw, and was not having the same problem that you're having. Long story short: replaced mouse and problems stopped. Just wish I'd replaced it sooner.
  7. I would love to see an answer for this too. Granted we're not very tech savvy, but DH and I could not get it to work either (even with help from discord members, although that was several years ago with much fewer players than now). Fingers crossed that someone has a solution!
  8. There is a patch that fixes it now. 1.18.6-rc1-security-patch-2
  9. I never saw the point of collecting butterflies until now! Great ideas here!
  10. Are you also without mods? Iirc, CarryCapacity had a penalty of some sort for carrying anything larger than a reed chest on your back. May have been a speed reduction, but I'm thinking it increased hunger. Not certain though... and not sure if that has come forward into CarryOn.
  11. Doesn't the latest patch fix it? v1.18.6-rc.1 Security patch #2 Fixed: Crocks, bowls, and other food containers losing cellar protection if picked up in 1.18.5
  12. There used to be a way to pull up the character creation screen which *should* allow you to change class. I believe the command was: .charsel Please use your copied save though. I've not done this in a long time and do not have access to the game right now to verify that I'm remembering correctly. ETA: From Wiki, looks like you can only change class once!:
  13. That is really strange. Have you tried posting in Discord about this? You would get more eyes on it. Two things that come to mind: you *could* make a copy of your save, then use the copy to test out... what happens with the mods turned off. what happens if you switch your class to Commoner (because that one does not have any modifiers). If it is a bug, maybe there is something with the Blackguard's modifiers that is causing a conflict (although I cannot imagine what it would be). But, yeah, it is really strange that you would be getting Temporal Gears but not even one Rusty Gear.
  14. The "harvestable" quantities in drifter.json are the same in both 1.17 and 1.18. I play peacefully though, so that's all I can say.
  15. Wow! What a great way to set it up, @Thorfinn Is it possible to add this as a comment to @Streetwind guide, or a separate guide? Not that any of my family play with me anyway. :(
  16. This could be just a matter of luck, but since updating to 1.18.6-rc1 I'm getting a lot of really ugly and jagged starting points. The beautiful landscape is what inspires me to play, so I sure hope it makes a comeback.
  17. Installed 1.18.6-rc1, created a world using my previous seed that I was happy with, and got -- hmm, maybe I cannot use that word here. Anyway, it was absolute [insert word]. I mean, this is so vertical that it doesn't even invite playability. Not sure why the same seed is completely different in 1.18.6-rc1 but this result is so bad that I don't even want to play or explore.
  18. Well, THAT'S a good point! That is exactly what I do as well; no telling how much janky terrain I've skirted past, blissfully unaware.
  19. As you go through the checkout process (place items in cart, then one or two pages past that) there will be a place to provide your email address as either a returning member or a new member. If your email address is the same as your forum account and you're making the purchase as a returning member, then I believe it should be linked properly. This is just my assessment of it though, having just done a 'trial' purchase to test it out; I've no particular special knowledge on the subject.
  20. PetAI is the only mod mentioned in the log files, as far as I can tell. I hope Gerste will be able to tell if it may be the source of the problem (since PetAI is their mod). Please let us know if you do find a solution. I'm really curious as to what is causing this to happen.
  21. Aren't aurochs from the Medieval Expansion mod?
  22. I had a lot of trouble with that too. It is shift right-click. I just went into the game to figure it out again because I could not remember. Using the raft is not intuitive at all and I didn't notice any tool tips.
  23. Do you mean the configuration screen when creating a new world? Or is this a configuration file for one of the mods? My suspicion is that perhaps this configuration setting is not working as expected, or is interacting with a mod in a way that is not expected (in other words, that you *think* is has been set to a reduced number but the number is actually multiplied... although the effect is not seen until some mod or combination of mods sets it off). If you don't get an answer here about which log files to look at, maybe ask in Vintarian Support or in the VS discord server.
  24. Not to mention that natural fruit trees only spawn at world gen, or new chunk gen, whatever. Having them die in a cold snap is a catastrophic loss. That this same mechanic is not affecting any other tree or plant defies logic.
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