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Arcitc Cuddlefish

Very Important Vintarian
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  1. So I'm having a problem using /tpimp paste. I use the list to get the names, type /tpimp paste normal (or whichever one I try) and it tells me that it can't import because the filepath is missing. Only thing I can find myself is that the filepath it gives ends in "TeleportationNetwork_v1.16" and the actual file there is "TeleportationNetwork_v1.16.5_v1.6.0.zip_6fbc17aa98f6" I'd be happy to hear this is an ID-10.T error, but I can't seem to place a teleport via command. Side report, I couldn't get two teleports about 4K blocks apart to connect to each other or keep their names. I palced a new one halfway via creative and it would only connect to one or the other, depending on my last teleport, but smashing and remaking them all a couple times seems to have fixed it inexplicably. No temporal storms on the local-only server, and server is only a week old and all game and mod files are up to date.
  2. People talked a bunch throughout the thread about food spoilage on servers and the various alternatives, such as long lasting food, but practically speaking I was never out of food once I had my first farm space set up, even if I was gone for weeks or months. I had my spall number of permanent supplies, like cured meats and cheeses, but I actually never needed them at all. I'd log on, and even if I had 30 sealed crocks of food rot, all the animals I had fed before I logged off had reproduced and grown up - tons of meat. All the seeds I had planted, even if I planted them in utterly exhausted soil, would be at full maturity and ready to harvest. So either you're on the server all the time and it's not a problem, or you're gone long enough that there are fresh food available and it's just a matter of washing all your dishes. It's actually the thing I miss most about playing multiplayer whenever I do local or so - it takes MILLENIA to domesticate animals or get a decent supply of flax built up T_T In my multiplayer solo, I'm rolling in wealth because of my personal stasis while my farm develops and progresses without my attendance.
  3. I'm inclined to agree with LazyRoll. Innumerable times I've been playing single player, or even multiplayer, and I just REALLY want to make a recurve bow, or a set of boots or something, or I wished I had a chance to pick up a cracked jar without smashing my fist through the side in an inexplicable Hyrulean fit of rage. Usually my considerations lead me to the same couple of thoughts. 1. It'd be nice if I could change my class, maybe on the new year annually or every other year. Or instead of changing, maybe I could drop the stat changes of the old, get the stats of the new, and keep recipes from both, as if this year/2-years I'll be focusing on learning a new skill. It's not like I don't have time. Perhaps it could take a large number of temporal gears (10, except for a clockmaker?) into an altar at one of the megalith presumably-religious ruins and that'll let me remake myself. 2. If I can't change my class or specialty, it'd be nice if I could find a manual or blueprints, instructions of some kind, to learn the art forms and techniques lost in that great culling of our species. Maybe I can only find them in ruins rarely, like vintage beef/logs, or maybe they're 60 gears from a treasure hunter and a 0.1% chance to appear or something. they could be exclusive to rare crumbling libraries and even then only a 25% chance to spawn. It doesn't have to be easy, but it should be possible to figure out how to pick up a jar, or even to learn better butchery techniques so my gentle-spirited tailor can make quicker work of getting supper.
  4. Game crashed on the OPTS when I tried to open a basket at a trader village. Rebooted and did the same thing, immediately crashed again. Someone else had been there some time before - nearby ruins looted, pot of rot on the fire. I had opened most of the other (empty) containers in the area before the crash basket. Crashed immediately, not sure if something is in the basket or not. - edit - two other baskets each also caused a crash here. Time to leave this area XD Running on 64 bit Windows with 16 GB RAM Version: v1.14.10 (Stable)5/23/2021 12:26:52 PM: Critical error occurred System.Exception: Chunk retesselated listener number 0 threw an exception (a=False, b=False, b=False) System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockEntityAnimationUtil.<StartAnimation>b__16_0() at Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) at Vintagestory.Client.NoObf.ClientEventManager.TriggerChunkRetesselated(Vec3i chunkPos, ClientChunk chunk) at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _vKnDSS3ZW5fZhqcIJSzL9xbAUttA._ZHf5IMlYChPlSKBWZX1ph2DB6EP(Single ) at _w1hCRzQiukKlSxBw6hggDUXQ0jC._3HP2xkrryy8Ktr1q1yqHHv9s1kb(Single ) at _w1hCRzQiukKlSxBw6hggDUXQ0jC._JbXJA0SA6LQOS6diuqtXAjMb8Fo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) at _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 4/24/2021 10:53:45 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1617108784218071861, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.10.0 P3: 10.0.19041.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Sweyo\AppData\Local\Temp\RDRDAD0.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDAE1.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDAE2.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDAFF.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERDB1F.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 122e0c92-6731-4f67-951e-cc580cd915c1 Report Status: 268435456 Hashed bucket: 53ec02d71894ee5b26711fdf167b6335 Cab Guid: 0 } -------------- { TimeGenerated = 3/25/2021 10:38:28 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1564561481470198046, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.8.0 P3: 10.0.19041.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Sweyo\AppData\Local\Temp\RDR9E65.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9E76.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9E77.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9E91.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER9EC1.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 39516809-9b0a-42ee-ac1e-827b3e737aa3 Report Status: 268435456 Hashed bucket: 2422f0d2706eedebe5b67060c44a411e Cab Guid: 0 }
  5. I havent figured out a technique yet, but both of my marble finds were from spotting it in a tall cliff in the distance. Single player I found a couple hundred pink marble up a sheer 130 block wall, and last night on the public test server I found 23 green marble along a low cliff (maybe 15 blocks up a 40 block wall?) just as night fell. I went to investigate hoping for chalk. So I guess I'd recommend checking extreme cliffs and running along them at a distance to see them easily. You can spot those two a very long way off, at least, and both of my deposits were right on the edge, not going into the face more than 3 or 4 blocks at any point out of like... 30 to 40 small deposits.
  6. I did this with one of my first pieces of steel - I accidentally double-whacked on the final cut for a pickaxe T_T I have other steel, but it wasn't worth it to use an entire bar to fix one voxel. I just kept the incomplete head in a chest in case there's ever an update that lets us get scrap pieces, or get a damaged product from ill-made goods, or even reforge it. There's plenty there to make a knife or chisel. No holding my breath, it just felt bad to throw it away lol.
  7. If someone coded a nest setup like that, you could also reasonably adjust their behavior depending on species. Rabbits and hares are crepuscular, so you'd see them out foraging the most often right at twilight. The best time to get bunny meat when it's harder to find would also mean playing it fast and loose with drifters and wandering wolves.
  8. I saw a couple of posts touching at it, but nothing more general than flowers die back, so here's a more general one. I want. To suffer. ... apparently. Skip to the bottom for a bullet list of "Liked" and "Want" My spouse and I were discussing our surprise at the way a harsh winter turned out. I can understand if it makes it too difficult to play for the standard setting (don't want to scare off new users) but I'd like to have winter be even more punishing without switching over to the seriously-don't-die mode, because that's more about unlucky reincarnation and scary monsters than dealing with a Napoleonic winter. A sort of "do your ancestors proud" setting that really kicks you when you're down if you weren't fully prepared. I enjoy the standard difficulty settings, but I struggled to settle in for a devastating cold season that was only mildly inconvenient. I'm glad to see fewer animals, and they have less meat or fat, sometimes none at all, but the plants were unexpected - once fall came, I had hurriedly stocked up on horsetail and reeds (I intended to explore caves and needed poultices handy) and gathered a couple stacks of hay bales so I could breed animals all winter and/or keep them fat enough to be tasty. But the grass grew back, the horsetail stood out like a red flag, and perhaps the most convenient but not immersive, any and all wild crops were fluorescent green against a snowy backdrop. I could climb a mountain and pick out every tasty or seed-bearing target within my very long line of sight. Berries falling off in the snow was a nice touch (I've definitely found mid-winter or last-year berries on bushes and eaten them IRL, but it's super rare), but I wanted more than that. Here's some of what we considered, liked, and wanted. I understand that animal husbandry has a lot on the menu already, so I'm not touching that at all in here. I look forward to others' suggestions! As an aside, the first time I started shivering, I thought it was an earthquake XD Classic human-imposter mistake. Glad no one was around to see my telltale blunder. Liked: *Trees didn't regrow, just got ready. *Snowed-on bushes lost berries (I did find a single bush under a pine tree that had fresh fruit) *Devastating cold (I look forward to clothing crafting lol) *Animals became more scarce and leaner *Snow piling up meant animals (or drifters) could jump fences *If I forgot to light a fire, I froze my butt off while sleeping *Oil lamps appear to keep snow a little bit at bay Wanted: *If skeps are either unprotected or without a full store of honey, bees die (I brought one in side just in case) *Immature wild crops die, or die back to their smallest form to start again next spring *Flowers die/hide *Any short grass the gets snowed on gets buried/destroyed, no grass grows. *Tilled, uncovered ground becomes untilled. Perhaps you could put hay bales across the dirt to protect it/crops? *Snow packing/building. Maybe right click with a shovel to compress or toss more onto your in-progress block? *Dirt gets hard - the top two or three layers of dirt should take double or triple time (and durability?) to dig up once it's below freezing. *I may have just not noticed if snow wets you, but once there's access to clothing, non-oiled clothes should slowly get damp and then soaking in snow. *Food preservation dramatically increased near the cold/snow *Using a saw, collect ice to pile up for later in the year, re: previous food preservation. Underground, in a cave, under a linen tarp all work. Packed snow and piled ice can last until August. *Hot potatoes: heat up a brick (not too much) in a fire and carry it with you. In your pocket, very slight warmth, in your active or off hand grants much more heat at the cost of a free hand. *Naked trees - leaves disappear, branchy leaves replaced by plain branches, trees drop seedlings much less often in winter and spring, much more often in summer and fall. *Hot food, like fresh or reheated on a fire, should boost and/or maintain your body temp. *High activity, like running, chopping wood, shoveling snow or dirt, should keep you warm in most conditions, but at a significant cost to your satiation. A couple parting thoughts - these things will mostly make the game harder (hot potatoes and food preservation notwithstanding) but there will also be other benefits to some of that. Were all the vegetation to die back, sure it'd be rough on me, but if I had food and firewood stocked (I did, in this first case) then I'd spend the winter planning, preparing, and prospecting. Caves and ruins would become more hazardous, but also easier to find, either for a risky expedition or to revisit in the warmer months if you can find them again. It would be easier to find surface deposits after vegetaion but before snow, or in a lull. Finding an animal, or a mature plant you had missed, would be immensely more rewarding. Warming by the fire on a long winter trek is good, but eating some toasty wolf steak will stick with you longer. The lessons learned the first time around, about leaving food for your bees or collecting ample firewood, would significantly reshape your second-winter preparations, and I think would further endear anyone who managed to stick it out Hit me with your ideas.
  9. Ah, yes! Things that either don't have their IRL uses in game or are otherwise not helpful. Jack-o-lantern mushrooms and Turkeytail are distinctive and interesting. You could also either do a tinder polypore and make it functional or instead include any of another number of conks that wouldn't really have a use in game. For anyone curious, a tinder polypore is a hoof-like mushroom the sticks out of the side of a tree with a hard woody body. The underside has pores, rather than gills or teeth, and this particular species has been used for thousands of years for fire! It's terribly important in that you can scrape out the pores and they ignite very easily, OR you can mash them down, and in so doing, it actually becomes *fire resistant* and you can use it to carry a bowl of fire from one location to another. It's more stable and simpler than a torch, and it comes ready made poking out of the side of trees lol. Actually, the famous Ötzi "the iceman" was carrying a tinder polypore when he died over 5000 years ago! It's a good one
  10. TL:DR, cook a pot of fly agarics, grab the pot of soup (still toxic, water isn't changed) and set it back on the fire to cook again. Presumably you changed the water for second cooking, and the toxic effect is thereby removed, as is the case in real life. Additionally, a suggested change to the poisoning for a more true-to-life experience and better interactivity. Explanation below; this is my favorite (and also a very misunderstood) safe edible mushroom! I was very excited to see even a small a variety of mushrooms, because as a mycologist, I get repeatedly disappointed by games mishandling these delightful organisms. The best two I'd found aside from this are oblivion/skyrim and Kingdom Come : Deliverance. I was super excited to find that I could pick A. muscaria (fly amanita) alongside boletes and field mushrooms, and happy to see that it had a different characteristic. Once I realized I could make stew in my cooking pot and I presumably just got water somewhere nearby, I immediately made a pot of fly agaric stew. I was a little disappointed to find that it was still toxic, and in fact much more so for my having made a 4-cap pot. Then I realized I could take the pot off the finished side and set it back to cooking again; brilliant! That would account for the normal two-stage cooking process! But no such luck A. muscaria is very frequently misidentified as a particularly dangerous mushroom. Set aside that there aren't actually any confirmed deaths from this thing at all - yeah, a pot of kidney beans is more dangerous than even a raw fly agaric as far as mortality goes. Beans just won't get you high. It's incredibly easy to remove the toxin, and it makes an incredible stew, which is the most common way I know people to first try it. IRL, you just need to lightly boil the mushroom, skin, gills, and all if you please, and then dump that water out. The psychoactive compounds are water soluble and the boil treatment renders the caps inert. Actually, it's not uncommon in rural Siberia to do this and then keep the initial water as a sort of alcohol/stimulant! The mushroom caps themselves are still surprisingly meaty, and they have an excellent flavor, even if you boil them 2 or 3 times out of an abundance of caution! I like to dump the water, refill with clean water, and then blend a few of them into a thick soup afterward because it's easier than drying and frying them The flavor is exceptional! If you wanted to be even truer to the mushroom, it shouldn't kill you, but you could still have dire, and much more interesting consequences. The most penalized you should be if not properly prepared is that it takes some of your fullness (it often causes vomiting and sweating) and if you really wanted to do well by it your character can hallucinate and/or have a dizzy/drunk screen. I don't know if it's feasible, but given the twitchiness with temporal storms, I'd bet you have the skill needed to swap out in-game textures on some things for 2 hours, like, maybe your storage jars look like drifters and moan/swipe at you, but don't hurt. Maybe you see a yawning chasm on the floor but it's still solid ground. You could also give them a nice trip, like their food storage counts look to be overflowing, or their inventory has impossibly high numbers: 73 pieces of wood, 5 jars of stew (stacked), things like that. It'd be hilarious if people got excited and wasted resources thinking they had an excess, and certainly a plausible scenario XD As an aside, it'd be pretty easy to make distinctive morels as another edible mushroom, and Chicken of the Woods and Oyster mushrooms would liven up the trees even more and be easy to identify
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