Jump to content

Matthew Hrenchir

Vintarian
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Matthew Hrenchir

  1. I really enjoy the climate system within the game, but some of my friends like different climates than myself. As well, we're preparing our server for public listing and we had some funny ideas. I just really think a lot of people, including myself, would really appreciate multiple world spawns. A menu where you choice your world spawns(maybe customizable, if not preferably based on climate) would be amazing at the start of the game, before you hit your character editor. Not sure if something like that is even possible, but this community continues to surprise me. Thanks for reading.
  2. This side of the forum seems mostly reserved to modders discussing how to get stuff done, I'm just having an issue with a mod and I'm looking for a workaround. My server only has a few people on it, but we started playing vanilla and have slowly curated a list we're adding in slowly. Probably the biggest hurdle in this is the Ar-Class mod(https://mods.vintagestory.at/arclass). In hindsight, yes we should have considered these types of mods before going off and building a city. But we didn't, and now I get the following error trying to load it onto the page. I did make a backup, but it still begs the question of whether there is a way to make it work. I figured maybe delete everything in the "playerdata" folder after having all my guys put their stuff up. This didn't work, and idk why I thought that would be save specific player data. So, is there anyway to like, reset all the playersaves in my world save? Or is this maybe a deeper mod conflict, and not something I can go about fixing? Just a curious player, if it's much trouble don't bother,(for the record, only other mods that should have been running are Auto Waypoints, Sharable Waypoints, Stick Crafting, Player List, Instruments, and Zoom Button). Game Version: v1.18.15 (Stable) 12/21/2023 12:48:45 PM: Critical error occurred in the following mod: translocatorengineeringredux@1.4.9 Loaded Mods: bettertraders@0.0.3, buzzwords@1.6.0, coinz@1.5.2, craftablecompanion@1.0.0, millwright@1.1.3, playerlist@1.6.0, repairablelocust@1.2.0, sortablestorage@2.2.1, translocatorengineeringredux@1.4.9, upgradeablelocust@1.0.1, game@1.18.15, zoombuttonreborn@1.6.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, rustboundmagic@0.5.5, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, wildfarmingrevival@1.1.6 System.TypeLoadException: Could not load type 'Vintagestory.API.Client.MultiTextureMeshRef' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at TranslocatorEngineering.ModSystem.ItemLinker.OnLoadedClientSide(ICoreClientAPI capi) at TranslocatorEngineering.ModSystem.ItemLinker.OnLoaded(ICoreAPI api) in C:\net7repos\translocatorengineering\translocatorengineering\ModSystem\ItemLinker.cs:line 190 at Vintagestory.API.Common.CollectibleObject.OnLoadedNative(ICoreAPI api) in VintagestoryApi\Common\Collectible\Collectible.cs:line 246 at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Items(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 949 at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass55_0.<OnAllAssetsLoaded_Items>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 954 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.18.15 (Stable) 12/21/2023 1:46:43 PM: Critical error occurred Loaded Mods: game@1.18.15, creative@1.18.15, survival@1.18.15 System.ArgumentException: Not a valid character class code! at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197 at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278 at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283 at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438 at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 324 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.18.15 (Stable) 12/21/2023 9:50:37 PM: Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceWithMonoNat() in VintagestoryLib\Server\Systems\Upnp.cs:line 140 at Vintagestory.Server.ServerSystemUpnp.findUpnpDeviceAsync() in VintagestoryLib\Server\Systems\Upnp.cs:line 107 at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Game Version: v1.19.0-rc.1 (Unstable) 12/22/2023 10:45:05 PM: Critical error occurred Loaded Mods: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1169 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Game Version: v1.19.0-rc.1 (Unstable) 12/22/2023 10:46:22 PM: Critical error occurred Loaded Mods: africanmonitorlizards@1.0.7, asianmonitorlizards@1.0.1, bandedgeckos@1.2.0, beardeddragons@1.0.0, bettertraders@0.0.3, buzzwords@1.6.0, coinz@1.5.2, craftablecompanion@1.0.0, giantgouramis@1.0.2, knobtailedgeckos@1.2.1, leopardgeckos@1.2.2, millwright@1.1.3, newworldgianttortoises@1.0.3, pondfrogsiii@1.2.3, newzealandfrogs@1.1.1, pondfrogsi@1.2.3, pacificnewts@1.3.1, peacockbasses@1.1.2, playerlist@1.6.0, primitivesurvival@3.4.5, rainfrogs@1.2.1, repairablelocust@1.2.0, sortablestorage@2.2.1, translocatorengineeringredux@1.4.9, truesunfishes@1.1.2, upgradeablelocust@1.0.1, game@1.19.0-rc.1, zoombuttonreborn@1.6.0, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, petai@2.2.0, sharablewaypoints@1.3.2, creative@1.19.0-rc.1, vsinstruments@1.2.4, survival@1.19.0-rc.1, bugnetcompatibility@1.0.1, feverstonehorses@1.6.0-rc.2 System.ArgumentException: Not a valid character class code! at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 234 at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308 at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 288 at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 268 at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 432 at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 370 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 247 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 440 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 769 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 313 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 674 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 649 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 317 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.18.15 (Stable) 12/23/2023 12:28:53 AM: Critical error occurred Loaded Mods: game@1.18.15, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.GuiScreenWorldCustomize.<>c.<InitGui>b__9_0(PlaystyleListEntry c) in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 85 at System.Linq.Enumerable.SelectListIterator`2.ToArray() at Vintagestory.Client.GuiScreenWorldCustomize.InitGui() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 85 at Vintagestory.Client.GuiScreenWorldCustomize.OnScreenLoaded() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenWorldCustomize.cs:line 52 at Vintagestory.Client.ScreenManager.LoadScreen(GuiScreen screen) in VintagestoryLib\Client\ScreenManager.cs:line 938 at Vintagestory.Client.GuiScreenSingleplayerNewWorld.OnCustomize() in VintagestoryLib\Client\MainMenu\Screens\Singleplayer\GuiScreenSingleplayerNewWorld.cs:line 280 at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304 at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293 at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440 at GuiScreen.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\MainMenu\Screens\Special\GuiScreen.cs:line 207 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.18.15 (Stable) 12/27/2023 4:18:31 PM: Critical error occurred Loaded Mods: playerlist@1.6.0, game@1.18.15, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, sailboat@1.2.4, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, simplewinddirection@1.0.2, stickcrafting@1.0.0 System.ArgumentException: Not a valid character class code! at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197 at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278 at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283 at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438 at Vintagestory.GameContent.CharacterSystem.onCharSelCmd(Int32 groupId, CmdArgs args) in VSSurvivalMod\Systems\Character\Character.cs:line 305 at Vintagestory.Common.ChatCommandApi.<>c__DisplayClass25_0.<RegisterCommand>b__0(TextCommandCallingArgs args) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 268 at Vintagestory.Common.ChatCommandImpl.callHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 285 at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 221 at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 78 at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IClientPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 165 at Vintagestory.Client.NoObf.HudDialogChat.HandleClientCommand(String message, Int32 groupid) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 793 at Vintagestory.Client.NoObf.HudDialogChat.HandleClientMessage(Int32 groupid, String message) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 806 at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 746 at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 335 at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 558 at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 333 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1705 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 231 at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Game Version: v1.18.15 (Stable) 12/27/2023 4:19:01 PM: Critical error occurred Loaded Mods: playerlist@1.6.0, game@1.18.15, ar-class@0.0.6, egocaribautomapmarkers@2.6.0, sailboat@1.2.4, sharablewaypoints@1.3.2, creative@1.18.15, vsinstruments@1.2.4, survival@1.18.15, simplewinddirection@1.0.2, stickcrafting@1.0.0 System.ArgumentException: Not a valid character class code! at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 197 at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 278 at Vintagestory.API.Client.GuiDialog.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 283 at Vintagestory.GameContent.GuiDialogCreateCharacter.PrepAndOpen() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 438 at Vintagestory.GameContent.CharacterSystem.Event_PlayerJoin(IClientPlayer byPlayer) in VSSurvivalMod\Systems\Character\Character.cs:line 324 at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerJoin(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 235 at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297 at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 452 at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\NetworkProcess.cs:line 446 at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 757 at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 322 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  3. Having a bit of the same problem, but it could easily be my own fault. Got the file if you need it. Hope it can help as well, or maybe you can tell me what to do differently. scooby.abc
  4. strange. Yeah, maybe try a different port, cause I can say for sure, you don't need a query port or whatever to show up. Just the one works for me and the server remains listed.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.