My PC crashed while playing. After restarting and loading my savegame something is wrong. Everytime I try to load the corrupted savegame, the game crashes to desktop and produces an error message with the content below:
Is there something which can be done to repair the corrupted savegame?
Running on 64 bit Windows with 16 GB RAM
Version: v1.12.5 (Stable)02.03.2020 13:05:52: Critical error occurred
System.IO.EndOfStreamException: Über das Ende des Datenstroms hinaus kann nicht gelesen werden.
bei System.IO.__Error.EndOfFile()
bei System.IO.MemoryStream.InternalReadInt32()
bei Vintagestory.API.Common.EntityAgent.FromBytes(BinaryReader reader, Boolean forClient)
bei Vintagestory.API.Common.EntityPlayer.FromBytes(BinaryReader reader, Boolean forClient)
bei Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(_8dScwjQY5uofBfFnZ0b1RxQaDb0 entitypacket, _cbodHKZNx5G5B0ajOJRiKOMUi6d game, Boolean addToLoadQueue)
bei Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityLoadedPacket(_ao2wb43bENgLDz41hdvNvtazUHu serverpacket)
bei _cbodHKZNx5G5B0ajOJRiKOMUi6d._BhJwuFi29qoR0AeIVw0bFfSc9Yg(Single )
bei _eFf91QQdB7idG1E2ZqAM9ppaVVg._L70FVKtGSJalOIsw6MvDPGFXhpg(Single )
bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._AjNkRnsn39TXAz2S4OVzXdXYu0h(Single )
bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
bei OpenTK.GameWindow.DispatchRenderFrame()
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] )
bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart )
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