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junawood

Very Important Vintarian
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Everything posted by junawood

  1. That's already the case. For example, if you find a peridotit stone, there'll be a peridotit layer where you might find peridot or olivine, which you can't find in other stone types, or things like copper or iron. Found a chalk stone? You will find chalk and maybe certain other stuff underneath, but not tin or bismuth or certain other stuff, at least in the chalk layer. Bauxit? Nothing. Want to find tin that's close to the top? Look in areas with peridotit, andesite, granite, basalt, phyllite or slate stones. Found suevite stones? Great indicator for meteorites and maybe some diamonds. Want to use obsidian instead of flint? Look for basalt. And so on... The info where to find what is in the handbook. And of course, if you find a stone with, for example, copper in it, just dig straig down a couple of blocks and you'll find a small surface deposit.
  2. Yup, like I said, you can move them manually. But it would be nice if they wouldn't overlap automatically.
  3. Not sure if this belongs in the suggestions category, but it's not really a bug either, so... anyway... Some GUIs can overlap quite a bit so that you have to either keep clicking on them to see the parts that were covered up or move them manually. Here in the screenshot it's two baskets covering up most of the description of the meal and the fuel slot. It would be really nice if they could automatically be arranged in a way that at least nothing important gets covered up.
  4. They can. I had one spawn on the one block pillar I was standing on.
  5. You can get temporal gears from drifters, panning, ruins and traders.
  6. Happened to me too, and there was not only no translocator at the other end, but I found myself in blocks of granite. Luckily that doesn't kill the character and I had a pickaxe and enough ladders to get to the surface.
  7. Just to add... 120 wood blocks for a flint axe is in Exploration mode where the setting is 200% by default. So I guess it is 60 in Standard and Wilderness Survival (100%).
  8. You mean one of those giant trees? I always keep them, because they don't regrow. Not sure how many flint axes you'd need for them. Probably just one, because one flint axe is for 120 wood blocks and I'm not sure if the giants get bigger than that. For a normal tree, you definitely don't need 9 axes. The good thing about flint tools is that you just need 3 inventory spaces - one for flint, one for sticks and one for the tool you use. And if you break 10+ flint axes chopping down trees, I don't think all the wood, sticks and saplings would fit in your inventory. One flint axe is enough for 120 wood blocks, 10 axes would mean 1200 wood blocks or almost 19 full stacks of wood. Add to that all the sticks and saplings you get if you break all the leaves, and the time needed to do all of that.....
  9. Another tip: try to keep racoons away from you skeps, because they also like to "harvest".
  10. Yup, it would be a really nice addition. But I'm also one of those people who have absolutely no problem exploring the world for even far more than 3 hours to find lime.
  11. I really like this, though I'm not sure if it would make it too complicated or too much work for some people.
  12. I wasn't worried about toxicity yet, though I've already experienced some on a server where PvP was allowed and I have to say that people asking for more (PvP) combat stuff and suggesting wars between NPC cities just makes me hope that this game doesn't go in that direction. Yes, you most likely have to kill animals and monsters, but I really don't want the whole humans against humans part that I'm so sick of IRL. I want survival, crafting, exploring, building, farming, collecting interesting stuff and some lore, things like that... But no wars and humans fighting against humans.
  13. Do you mean they are populated, or does it actually say "harvestable" and the entrance turned orange?
  14. Exactly. And normally it isn't even pitch black and you actually can see a little bit, unless it is a starless night. Maybe it's your monitor or it's settings, if you really can't see anything in normal nights.
  15. Who does that? You press the mouse button and follow the form. You only click on single voxels if you somehow missed one. If you don't like the durability of flint, then get obsidian, or copper, bronze or iron. And knapping is so easy, you just press the button and follow the form and it just takes 3 mouse clicks and maybe 5 seconds for knapping a new tool head. I actually rarely ever switch to metal axes or shovels, because it is so easy to just make them with flint and sticks when you need them and it's no problem to throw them away if you need more inventory space, because it is so easy to make a new one.
  16. There are some really great things in this update! Yay! Though I'm not sure about the torches going out when swimming... How is swimming defined? When the swimming animation starts? I hope it's not just touching water somehow. But even when it's the swimming animation, I think that's a bit too much and not realistic because you can hold something above water when you're swimming, and you sure would if it's a torch and you're trying to survive and keep your only light source in the dark. You would swim slower with just one hand, but it definitely works better than swimming loaded with rocks, and you can swim with an inventory full of granite blocks without a problem in the game. So I don't think holding a torch above water should be a problem. But diving under water is of course something else, if you go deep enough that you couldn't hold the torch high enough. A magnesium torch could be a solution for that, though, later in the game... I really love lakes for travelling in the game, and loosing that because the character can't hold up a torch like any normal human can, would be really, really sad. I just googled it and there are pictures of people swimming with torches and it seems to be some kind of tradition.
  17. Some just had the same problem on a multiplayer server. First someone said their bunker was gone, and later I came back from a trip and everything I had built in maybe two days (chicken pen, garden) was gone and white on the map. Raw clay pots standing there and clay in baskets and maybe other stuff was gone, too. But the terra preta I had used for the garden, was back in the basket. Before that I had some ripe crops magically reappear. That was kinda nice, though. ;D There are also some of those pitch black areas on the surface, where drifters spawn.
  18. When you create a new world, you can easily customize it and choose "Keep inventory items" for death punishment. Or change it later: /worldconfig deathPunishment [drop|keep] Whether to drop your inventory upon death (default: drop) https://wiki.vintagestory.at/index.php?title=List_of_server_commands/worldconfig
  19. You need a bloomery and charcoal. The same if you want to turn iron meteorite pieces into iron ingots.
  20. First: randomness = luck -> feels great And like @dakko said, you don't necessarily have to grind unless you want to force it, and definitely not "nearly endless". If you just play the game, you'll get temporal gears from drifters or traders, or maybe even from panning or ruins. And then it feels great to be lucky to find one, because it's not a trivial everyday thing like sleeping in a bed in Minecraft. If you play the game long enough, you keep getting temporal gears once in a while, sometimes several at once, and if you have no use for them, you might even end up with a good pile of them. If you want to see one example, watch Nathan Wostrel's Video where he got several temporal gears in a temporal storm and could repair a translocator with them: https://www.youtube.com/watch?v=T86MhT5ngDo Resetting the spawn point in Minecraft isn't special or a satisfying goal to achieve but keeps happening basically every single day, even if you don't want it. If you try to please everyone, you might end up pleasing no one. Games (and most other things) are never for everyone, they are always for a group of people who like the characteristics of that one thing, may it be cute, horror, complex, simple, whatever... Not sure what VS will end up like and the group it's appealing to might shift over time, but saying that needing a little luck or work or just playing the game for a while to get a temporal gear will mean less income for the developers is...
  21. That's something I don't like about Minecraft. Setting a new spawn point is way too easy, so easy that it happens even if you don't want it, just because you slept in bed for other reasons. In Vintage Story it is a goal to achieve if you want it and it's a conscious decision, but if you don't want to do some work for it, you can easily cheat and get as many temporal gears as you want from the creative mode. For me, the price is already fully justified, and I even decided to buy the supporter addon not long ago, because I've already played hundreds of hours and love the game, will keep playing it, and I want the developers to be able to keep working on the game, fixing bugs and developing it further, even though I would already be happy to keep playing it the way it is (minus a few things, but it's a rare thing to love every single bit, so I don't expect it).
  22. The point of the game is to have fun. The settings are there for everyone to adjust the game to what each person enjoys the most. We all play this game the way we want, and that is not the same for everyone. I have one world in Creative and all other worlds are Exploration with some changed settings. Others play Standard or Wilderness Survival and maybe change some settings. Some people try all kinds of mods to see what's possible or find what they like the most, or choose just one or a couple they want for whatever reason. Some play just Single, others Single and Multi, and I guess there might also be people who just play Multi. It's totally up to you. Find out what you like and change stuff accordingly if possible, and then just have fun.
  23. Different labels on crocks would be great to tell them apart a little bit easier and look nice on shelves. Not for each meal of course (that would be a couple hundred), but the five main categories - meat stew, vegetable stew, porridge, soup and jam. @redram said there are already different labels for pickled stuff, which is great, but it would be really nice to have that as well for the other categories that are way more common in the game.
  24. Nope, at the moment they're the same. Okay, I'm gonna post that in the suggestions.
  25. Oh, cool. Do you know if different labels are planned for the other categories (meat stew, etc.)? That would be a nice little addition to the game.
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