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genderneutralnoun

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Everything posted by genderneutralnoun

  1. It appears to be Creatures and Critters. Removing that mod makes everything work fine.
  2. It seems like I can't put other things that Farm Life adds in large troughs, either, like rot.
  3. Nope, no crash, nothing in the logs... I changed my modlist around a bit but it still won't work. I tried searching in my mod files for files that modify trough-large, but nothing.
  4. Hi, I realize you're busy right now, but I would really like to use the blocks from Bricklayers with this mod, so that I can put axles and such in them. I'm willing to try and make an add-on or modified version of this mod for that, but I don't want to overstep since you haven't listed a license or permissions. Plus I wouldn't be able to do it if it required coding as opposed to just JSON files. Some info about this at your convenience would be great, but take your time.
  5. I can't seem to place animal feed (as in the item) in large troughs. Here's my modlist: Yeah, way too many, I know... Any idea what's causing this?
  6. Title. I'm not happy with the way the QOL-Tweaks Ore Pulverizer mod implemented things, so I tried to make my own version, but after some discussion on the discord server, I learned that it would likely be much better as a code mod, not as a content mod. As code mods are far beyond my ability, I decided to make a request. I would like someone to make a mod that: 1. Allows one to pulverize ore chunks into their respective nuggets. 2. Allows one to configure the amount of bonus nuggets, if any, one gets from pulverizing ore chunks. Preferably you could have the choice of a multiplier or a flat amount (multiplier could be used to double the yield of every ore or increase it by 1.5x, flat amount could add +2 nuggets to every pulverized chunk, etc.) but just a flat amount is fine. 3. Maintains compatibility with crushed vanilla and modded ores by making crushed ore chunks not yield the crushed item, but instead make nuggets yield the crushed item. For example, pulverizing a cassiterite chunk would give you cassiterite nuggets, and pulverizing a cassiterite nugget would give you crushed cassiterite. Additional crushed items for every ore are not needed; I only want the mod to make sure that I don't get crushed cassiterite when I'm trying to get cassiterite nuggets - but still can get crushed cassiterite. Suggested name for the mod is Pulverize Ores Again, the "again" referring to the fact that you'd have to put the ore through the pulverizer twice to get the crushed version. But it's up to the actual mod author, of course.
  7. Could you add a config option to disable item switching? I want to use another mod for it (the item switching in this mod doesn't work very well for me) but pretty much everything else in this mod is essential to me.
  8. Do you think compatibility with Ancient Tools' birch and pine flour is possible, too? I know I already asked for compatibility with other mods, but I only just discovered the birch and pine flour and I love making stuff with Expanded Foods. Also I'm curious what you mean in that changelog by removing compatibility with Wild Farming. What does that mean exactly? I was only aware of the two mods being compatible in the sense that you need WF to farm seaweed. Why was it removed? Etc.
  9. Have you considered adding a dedicated block or multiblock structure for generating worm castings? My mom has a beautiful garden she works very hard on, and one of the things she uses is a worm farm made out of... plastic of some kind, I forget, I haven't seen it in a while. They put dirt and worms in and keep them fed with compost, and the dirt becomes very fertile. I imagine in-game you'd have to make it out of something other than wood, because the wood would rot, and thus be higher up the tech tree than a simple worm pit. If you add a cover of some kind, it could be a way to keep the worms safe from predators and the like (they don't despawn, or you place them in the worm farm in item form), with the caveat that you have to keep them supplied with rot, else the worms die. Maybe you'll need to put soil blocks in, too, for them to actually turn into castings. I think it would fit in very well with this mod.
  10. Can I suggest compatibility with More Crops and More Animals? I can't use the eggs from More Animals or the, uh, crops from More Crops. Would super appreciate being able to.
  11. Hi, I'm here about the problem with right-clicking raw hides. Here's my mod list; I know, it's huge. Hope this helps.
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