-
Posts
355 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
News
Store
Everything posted by Conquest of Blocks
-
Fatal Crash: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Common.GameCalendar.getSunlightPixelRel(Single relx, Single rely) at Vintagestory.Common.GameCalendar.GetDayLightStrength(Double x, Double z) at Vintagestory.Common.BlockAccessorBase.GetLightLevel(Int32 posX, Int32 posY, Int32 posZ, EnumLightLevelType type) at Vintagestory.Common.BlockAccessorBase.GetLightLevel(BlockPos pos, EnumLightLevelType type) at XSkills.XSkillsPlayerBehavior.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process()
- 1,250 replies
-
Could you pack this mod into a zip, because the cs file alone won't get downloaded from the auto-downloader. I know its client-side, but i still like to include it as a standard mod for our server. @copygirl
-
From Golden Combs (1.16-1.18) Apiculture Mod
Conquest of Blocks replied to Vinter Nacht's topic in Mod Releases
Player: "I said that and I'd need to make some tests. When you installed FromGoldenCombs I wasn't able to put mix glaze in barrels. When removing FGC everything worked again [06:48] there was no crash/error. Simply putting clay in water did nothing and the same for putting frit in clay slurry and so on" @Vinter Nacht- 161 replies
-
- beekeeping
- bees
- (and 4 more)
-
The second says something about DoRender3DOpaque, the other does not. Oh well, must be something else then. Sorry.
- 1,250 replies
-
One of the players crashed. Cant remember who it was. Will try to ask around.
- 47 replies
-
- 1.15.2
- 1.15-pre.1
-
(and 3 more)
Tagged with:
-
another one: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) at Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D_Patch0(SystemRenderEntities this, Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
- 1,250 replies
-
System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI_Patch0(HudHotbar this, Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _vRo5OUTQG1GrM9nJI04WT53NTfD._JHlLXLoFTuzi9aMXOf3xs53BiOn(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) some say it might be caused by xskills? people cant connect to the server anymore, because they have a corrupt bucket in their inventory. @Xandu
- 1,250 replies
-
Since we are heavily modded and just updated to 1.16, there are bugs of course. Things where running smooth before. I update the server almost daily with the newest mod versions and i do fix stuff myself when possible, Like i did today. What did you find "unplayable" - some details would help. @Laimux By the way, you are not whitelisted, so you can't build and do stuff anyway.
-
[Mod] modBooks - write your own stories!
Conquest of Blocks replied to dot's topic in Mods & Mod Development
@dot -
From Golden Combs (1.16-1.18) Apiculture Mod
Conquest of Blocks replied to Vinter Nacht's topic in Mod Releases
FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of BrickLayers 0.8.1 @Vinter Nacht- 161 replies
-
- beekeeping
- bees
- (and 4 more)
-
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei WildFarming.WildPlantBlockEntity.UpdateStep(Single step) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single ) bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 476. bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 452. bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375. bei _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) bei _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @jakecool19
-
1.16.0+ MoreClasses-Gameplay changing classes
Conquest of Blocks replied to Mr1k3's topic in Mod Releases
A class that grants benefits to Chefs (Expanded Foods) and Alchemists (Alchemy) would be nice. @Mr1k3 -
Did you look for help in the official Discord or VS Works? Maybe someone that knows C# would be willing to help. It may not be a hard task for someone that understands that language.
-
Can we expect the update of EF within the next 2 weeks or do you think it will take more time? @l33tmaan
-
The thing is that servers that build their world with mods enabled, like yours (wild farming as well), can get messed up real good if these do not get an update. So we are basically waiting for these mods to be 1.16 compatible, to be able to move on to this version of the game.
-
sorry, i meant @jakecool19
-
Are you going to update this for 1.16 @l33tmaan
-
[Notification] Exception thrown when trying to initialize a block entity @256451, 258, 259817: System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action`1' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at WildFarming.BlockEntityTrunk.Initialize(ICoreAPI api) at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass15_0.<loadOrGenerateChunkColumn>b__0() Exception thrown when trying to initialize a block entity @256471, 258, 259791: System.TypeLoadException: Could not load type 'Vintagestory.API.Common.Action`1' from assembly 'VintagestoryAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. at WildFarming.BlockEntityTrunk.Initialize(ICoreAPI api) at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass15_0.<loadOrGenerateChunkColumn>b__0() lots of these..
-
1.16.0 Necessaries - now with a repairing ability! [1.1.1]
Conquest of Blocks replied to ZigTheHedge's topic in Mod Releases
i set the mailbox limit to 2 and someone told me that he has one but cant place another because the game tells him he has two. he had one before, then we disabled the mod temporarely, he broke the question mark box. now the mod has been re-enabled. and he is getting that message. is there a way to reset the count? like unbind the current mailboxes from a player -
we are on 1.15.10 and xskills version 0.6.2
- 1,250 replies
-
- 1
-
The glow is not really different from a torch or lantern. It would illuminate the near surroundings only. It was more about being able to see somewhat far into the night. I am sure this would be a potion that many would love, since most people do not like nights that much.