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Everything posted by Conquest of Blocks
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Would you be able to do a night-vision potion, so that people would be able to see in the dark? I believe there is a skill in xskills that enables that, but it would also be cool as a potion. Could be added to a servers starter-kit as well then.
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From one of my players: "I have found what caused peters trade o mat issue since I have the same issue now. if you try to place it while standing to close you are unable to place it because a player is in the way. but it still counts it as placed since it was not placed you cannot break it to reduce the cost"
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One of my players told me that "The game crashes if a glider breaks while you are using it". Server is on 1.15.10, latest version of the mod.
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[Error] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.CollectiblePatch.Postfix(CollectibleObject __instance, Single __state, Single secondsUsed, ItemSlot slot, EntityAgent byEntity) at Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity) at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(CollectibleObject this, Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(_7Tp9zNMxEyO9KldCgN7pQgpQtPN packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) we are using 0.6.1 / 0.6.2. After my player crashed, his corpse (Mod: Player Corpse) disappeared in front of his eyes, after logging back in.
- 1,219 replies
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The mixing bowl is definitively a troublemaker. All my players are crashing a lot while using it. And as i mentioned before, its also slowing the server down, because ticks are taking too long. Check for yourself with /debug logticks. Needs to get fixed. @l33tmaan Talk to Jakecool please. My server is on 1.15.10
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Not sure if this is really related to your mod: Quote: "Was rebuilding our small animal cage, when suddenly the auroch appeared behind me and I crashed" Running on 64 bit Windows with 8 GB RAM Version: v1.15.10 (Stable)06/12/2021 2:11:53 am: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.List`1.Add(T item) at Vintagestory.GameContent.ErrorReporter.Logger_EntryAdded(EnumLogType logType, String message, Object[] args) at Vintagestory.GameContent.EntityShapeRenderer.<>cDisplayClass45_0.<TesselateShape>b0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem() at System.Threading.ThreadPoolWorkQueue.Dispatch()
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when i do /debug logticks on my server, i often get gmleExpandedFoods.BlockEntityMixingBowl: X ms. So that means that this task seems to be pretty heavy on performance. Any way to tweak this, so that it will become more performance friendly?
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- 47 replies
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- 1.15.2
- 1.15-pre.1
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I have created a mod pack for my server but in-game it wont show the green "Mod: XY (@XY)" within the item description? Any way to add that?
- 47 replies
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- 1.15.2
- 1.15-pre.1
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(and 3 more)
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@XanduWhat command do i have to use to reset ALL of a players skills, tiers, points and whatever, i mean everything so that he has to start from scratch like if he/her is joining for the first time. I know there is a list of commands on the first page, but i don't really get it.
- 1,219 replies
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We have "magic mushroom" creatures on our server that will drop it's cap after being harvested. These will have different effects when eaten. The red one is poisonous and will make the player loose 15 hp. If he dies, the client will crash with the following error, that seems to occur in mp only. @Xandu
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I did teleport to deserts to check myself now and it seems like they mainly spawn on granite sand? at least these areas are infested with hyenas, while grassy areas are not. They are really in every chunk that has sand.
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I think these errors are not related to your mod, since they add ai behaviour only. So that they interact with custom mobs like bandits. Does not have anything to do with spawn rate, but i have noticed that hyenas do attack players only, no other creatures. but it seems like they once used to attack other creatures like hares, chickens etc. Maybe thats a reason why players have a hard time, because there are no other creatures any more they could concentrate on.
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The newest stable. 1.15.9
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Oh, wait... entities-land-ai_additions.json is from our mod package. maybe they are conflicting with each other
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As far as i have understood, they told me that hyena spawning increased with the use of your mod. I have also found these errors in the server main log:
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Lots of my players reported that hyena spawns in hot areas are too excessive, so much that they even wont be able to explore these areas properly. Maybe you could turn down these spawns or change their behaviour.
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on connection attempt EDIT: oh, i guess i posted this before. sorry. report came by an player
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[Mod] modBooks - write your own stories!
Conquest of Blocks replied to dot's topic in Mods & Mod Development
Also: VTML does not work for me mostly. Can't change colors. Also </font> will cause a line break. And it would be nice if we would be able to delete the first page as well or at least mark and delete everything at once with control & a. If you need multiplayer testing, we have this mod on our "Conquest of Blocks" server -
could you make corpses disappear after a couple of in-game days? or add an option to be able to let them destroy themselves after x days? not every player is always picking up that corpse and this results in corpses lying around in the wilderness, caves etc forever. can add to the atmosphere but can also get too much over time.
- 91 replies
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- code
- open-source
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As far as i remember, pathway tells entities that there is a entrance (e.g. into a building) they can use and underground may tell the game that the area is underground (e.g. for knowing to play underground sounds). But i could be wrong.