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Kai Effelsberg

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Everything posted by Kai Effelsberg

  1. I guess that fits somewhat better. or as i suggested a bit more cubic, somewhat like this maybe (just an example)
  2. I am using your mod on my server right now and i like the look of the bottles - for me no need to make them look more "traditional", but that's a matter of taste. But yeah, the textures maybe should be a bit more pixelated to better fit into the rest of the game. Or do a second version that has a more "cubic" style and is less round.
  3. We have domestic dogs and cats on our server as exclusive mods. You may want to check us out.
  4. If you have access to creative mode you could just open up 'world edit' (check the control options for the correct key), move the rain slider to the left and select the 'clear sky' weather pattern. This should get rid of all the clouds.
  5. 10.4.2021 11:47:20 [Fatal] Caught unhandled exception in thread 'asyncparticles'. Exiting game. 10.4.2021 11:47:20 [Fatal] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei medievalexpansion.src.block.mechanical.WaterWheel.OnAsyncClientParticleTick(IAsyncParticleManager manager, BlockPos pos, Single windAffectednessAtPos, Single secondsTicking) bei Vintagestory.Client.NoObf.SystemClientTickingBlocks.onOffThreadParticleTick(Single dt, IAsyncParticleManager manager) bei Vintagestory.Client.NoObf.SystemRenderParticles.OnSeperateTh
  6. This has to be both on the server and on the clients machine, right? And i get the following error upon starting the server: 11:28:35 [Server Error] [modintegrity] An exception was thrown when trying to start the mod: Newtonsoft.Json.JsonSerializationException: Error converting value "StepUp" to type 'ModIntegrity.ModReport'. Path 'AllowedClientOnlyMods[0]', line 4, position 36. ---> System.ArgumentException: Could not cast or convert from System.String to ModIntegrity.ModReport. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType,
  7. We have reseeded the map and added new mods. Check us out now and join one of the oldest public vintage story servers. Download our mod pack from www.vintagestory.online and connect to "Conquest of Blocks".
  8. Suggestion: Maybe you could make your lamp posts compatible with the wooden lanterns from the primitive survival mod.
  9. They have. They may drop rusty gears, food, healing items and weapons. Updated to 1.0.1 and added a version for players without "xskills" installed.
  10. We are currently converting to tribal themed true rpg. Choose 1 of 2 tribes and help your tribe to rise to power. Either peacefully or through war. - No lone wolves anymore. All you do will be for the common good of your tribe.
  11. What about inversed corners, for build styles like this? Personally i do not think that glass fits to an grass building, maybe you could add some wooden/grass windows instead, like with crossed bars or so. We also noticed on our server, that the roofs look black on the world map instead of having the grass color.
  12. @ZigTheHedge Could you add an option into the mod config file to disable the more high-tech variant of the trade-o-mat? We like to go tribal on our server and the machine would not fit in, so i would like to disable the crafting recipe for the vending machine variant. The same goes for coins. Tribes do not use them. If you cant do this, i'll have to figure out something myself. Just asking.
  13. 'Conquest of Blocks' is converting to real rpg and a primitive tribal themed world. I will include this into our mod collection. Thanks for the work.
  14. Will add 3 different bandit mobs to the world that will attack players on sight. Can be easily avoided as long as the player does not attack, but will be a tough and fast encounter if in battle. Some of the current vanilla animal mobs, like wolves, will react to them - means there will be fights between bandits and wolves, hyenas etc. Injured bandit - Has a knife and is weak. Rare encounter. Bandit with axe - Does moderate damage and is fast if in battle. Bandit with sword - Does moderate damage, is fast and can even (sort of) dodge, if in battle. This mo
  15. The server has been wiped just now - join a fresh world and grab yourself the rarest materials before others do! Happy surviving on "Conquest of Blocks" !
  16. I like the mod, it provides some more atmosphere. But the sound is a bit cheap, in my humble opinion. I would wish for something with more "power" behind it.
  17. I think it was just when i was about to hit ground when coming from the air.
  18. Happened twice while i flew into the ground while in spectator mode, or maybe it was creative.
  19. NEXT SERVER WIPE will be on Friday, February 12. We will have a fresh seed with a world height of 640.
  20. I got reports that the mod will crash the client if you destroy blocks with cattail on them.
  21. We got this error whenever we try to destroy blocks with grass on it in 0.4.7 (maybe fixed in 0.4.8, have to try out) 29.1.2021 22:46:11 [Warning] Exception at client 80. Disconnecting client. 29.1.2021 22:46:11 [Event] Player VSo_Admin got removed. Reason: Threw an exception at the server 29.1.2021 22:46:11 [Error] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsGrassBehavior.GetDrops(IWorldAccessor world, BlockPos pos, IPlayer byPlayer, Single& dropChanceMultiplier, EnumHandling& handling) at Vintagestory.API.C
  22. We introduced an custom soundtrack that is more fitting for an rp like experience.
  23. These bugs do only happen with any version higher than 3.3.3. You must have changed something afterwards that may interfere with another mod, maybe Primitive Survival.
  24. Cold you add a config like in zeekea that enables us to choose the content we like to have on the server? e.g. i like the mushrooms, tickling and shintorickae, but dont want the other 2 animals. Edit: I believe that the radius of the mushroom plop sound should be lowered.
  25. I tried this out yesterday. 1. Waypoints showed up at world limit, not where i died. 2. If i reclaim stuff with rmb, the items that i hold i my hand right afterwards will get placed on the ground sometimes, since we use rmb for that as well in-game. You maybe should apply a short delay.
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