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Conquest of Blocks

Very Important Vintarian
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Posts posted by Conquest of Blocks

  1. Will we get an 1.19 compatible update? This is one of the most beloved mods of most players. Would be a shame if it's dead. If you do not want to continue, maybe consider to make the source code accessible, so that others can continue. Thanks for your work @Xandu

    • Like 2
  2. 1.19.0-pre.9

     

    Critical error occurred
    Loaded Mods: 
    System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.GetRotatedBlockCode(Int32 angle, EnumHandling& handling) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 318
       at Vintagestory.API.Common.Block.GetRotatedBlockCode(Int32 angle) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1936
       at Vintagestory.GameContent.BlockEntityMicroBlock.OnTransformed(IWorldAccessor worldAccessor, ITreeAttribute tree, Int32 byDegrees, Nullable`1 flipAroundAxis) in VSSurvivalMod\Systems\Microblock\BEMicroBlock.cs:line 488
       at Vintagestory.API.Common.BlockSchematic.TransformWhilePacked(IWorldAccessor worldForResolve, EnumOrigin aroundOrigin, Int32 angle, Nullable`1 flipAxis) in VintagestoryApi\Common\Collectible\Block\BlockSchematic.cs:line 922
       at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematic[T](ICoreAPI api, IAsset asset, BlockLayerConfig config, Int32 offsety) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 104
       at Vintagestory.ServerMods.WorldGenStructureBase.LoadSchematicsWithRotations[T](ICoreAPI api, AssetLocation[] locs, BlockLayerConfig config, Dictionary`2 schematicYOffsets, Nullable`1 defaultOffsetY, String pathPrefix) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructureBase.cs:line 61
       at Vintagestory.ServerMods.WorldGenStructure.Init(ICoreServerAPI api, BlockLayerConfig config, RockStrataConfig rockstrata, WorldGenStructuresConfigBase structureConfig, LCGRandom rand) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructure.cs:line 131
       at Vintagestory.ServerMods.WorldGenStructuresConfig.Init(ICoreServerAPI api) in VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\6.GenStructures\WorldGenStructuresConfig.cs:line 53
       at Vintagestory.ServerMods.WgenCommands.InitWorldGen() in VSSurvivalMod\Systems\WorldGen\Standard\WgenCommands.cs:line 98
       at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1333
       at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginWorldReady() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 183
       at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 620
       at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 547
       at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 123
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    Crash written to file at "Data\Logs\server-crash.txt"
  3. v1.18.15    for some reason i can't get modded animals to work with these cages. i am using /config captureanimals IncludeEntities creature-x-y, also tried modid:creature-x-y and it does not work. It always tells me "This animal cannot be captured". @DArkHekRoMaNT

  4. So i just checked the logs, since people are still loosing currency while trying to buy stuff from traders and then being kicked out of the server. I am getting:

     

    [Error] System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.GameContent.InventoryTrader.DeductFromEntity(ICoreAPI api, EntityAgent eagent, Int32 totalUnitsToDeduct) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 544
       at Vintagestory.GameContent.InventoryTrader.HandleMoneyTransaction(IPlayer buyingPlayer) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 487
       at Vintagestory.GameContent.InventoryTrader.TryBuySell(IPlayer buyingPlayer) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\InventoryTrader.cs:line 271
       at Vintagestory.GameContent.EntityTrader.OnReceivedClientPacket(IServerPlayer player, Int32 packetid, Byte[] data) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\Trading\EntityTrader.cs:line 396
       at Vintagestory.Server.ServerMain.HandleEntityPacket(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 444
       at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 138

    and afterwards several times:

    [Fatal] System.ArgumentNullException: Value cannot be null.
       at System.Threading.Monitor.ReliableEnter(Object obj, Boolean& lockTaken)
       at Vintagestory.Common.BlockTypeNet.PackSetDecorsList(WorldChunk chunk, Int64 chunkIndex, IBlockAccessor blockAccessor) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\Network\BlockTypeNet.cs:line 789
       at Vintagestory.Server.ServerMain.SendSetDecorsPackets(List`1 positions) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 741
       at Vintagestory.Server.ServerSystemBlockSimulation.HandleDirtyAndUpdatedBlocks() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 852
       at Vintagestory.Server.ServerSystemBlockSimulation.UpdateEvery100ms(Single t1) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 772
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 59
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 124
       at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 881


    Not sure, if the second one got caused by the first one. But the second one did not show up before the first one happened at least.
    If this is an xskills strong back issue, you should fix it asap. It happens too often. @Xandu

  5. while clay forming (storage vessles), mp 1.18.8 modded
     

    Running on 64 bit Windows with 65458 MB RAM
    Game Version: v1.18.8 (Stable)
    8/18/2023 11:40:01 PM: Critical error occurred in the following mod: xskills@0.7.5
    Loaded Mods: acorns@0.5.2, ancienttools@1.5.8, beardeddragons@1.0.0, bettercrates@1.6.0, betterruins@0.2.1, Ceramos@0.4.1, chiseltools@1.8.4, drdecor@1.2.0, extrachests@1.7.0, fantasycreatures@0.6.0, capreolinae@1.0.4, foundrymod@1.0.0, furniturelibrary@1.0.9, giantgouramis@1.0.1, instruments@1.2.2, leopardgeckos@1.2.1, millwright@1.0.7, newworldgianttortoises@1.0.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, spyglass@0.4.5, tprunes@1.0.8, thecritterpack@0.7.6, translocatorengineeringredux@1.4.6, truesunfishes@1.1.0, game@1.18.8, worldgenfix@1.2.0, canmarket@0.3.10, carryon@1.0.0, commonlib@2.2.0, fishing@1.1.5, fromgoldencombs@1.4.20, glidervar@1.1.1, sailboat@1.1.0, morepiles@1.4.3, petai@1.7.10, simplestep@1.0.8, stonebakeoven@1.0.5, th3dungeon@0.1.3, usefulstuff17@1.1.6, creative@1.18.8, vsquest@0.4.1, survival@1.18.8, workbenchexpansion@1.7.0, xlib@0.7.4, awearablelight@1.0.8, betterbamboo@1.0.2, bugnetcompatibility@1.0.1, captureanimals@2.5.3, cob@1.3.8, em@2.3.0, playercorpse@1.8.0, rifteye@0.2.4, stonequarry@3.1.5, wolftaming@1.7.3, xskills@0.7.5, bricklayers@2.2.0
    System.IndexOutOfRangeException: Index was outside the bounds of the array.
       at XSkills.BlockEntityClayFormPatch.OnCopyLayer(BlockEntityClayForm clayForm, Int32 layer, IPlayer byPlayer)
       at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch0(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
       at Vintagestory.GameContent.BlockEntityClayForm.OnUseOver(IPlayer byPlayer, Int32 selectionBoxIndex, BlockFacing facing, Boolean mouseBreakMode) in VSSurvivalMod\BlockEntity\BEClayForm.cs:line 153
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 332
       at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 165
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 59
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 796
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
       at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 200
       at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
       at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 75
       at OpenTK.Windowing.Desktop.GameWindow.DispatchRenderFrame()
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 8/18/2023 11:22:53 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.18.8.0
    P3: 6492041a
    P4: openal32.dll
    P5: 1.23.0.0
    P6: 63dd31ad
    P7: 40000015
    P8: 00000000000df046
    P9:
    P10:
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER341D.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER370C.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER371D.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER371B.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER372B.tmp.txt
    
    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_a2270e56-2e73-4559-8afc-12d13b23ef54
    
    Analysis symbol:
    Rechecking for solution: 0
    Report Id: 42143b94-bd3d-4964-b9a5-c6a199c0e6e8
    Report Status: 268566528
    Hashed bucket: 42c222969642167ad1ab596920285564
    Cab Guid: 0 }
    --------------
    { TimeGenerated = 8/18/2023 11:22:52 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.8.0, time stamp: 0x6492041a
    Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
    Exception code: 0x40000015
    Fault offset: 0x00000000000df046
    Faulting process id: 0x88c
    Faulting application start time: 0x01d9d24b8f8af4cc
    Faulting application path: C:\Users\TJ\AppData\Roaming\Vintagestory\Vintagestory.exe
    Faulting module path: C:\Users\TJ\AppData\Roaming\Vintagestory\Lib\openal32.dll
    Report Id: 42143b94-bd3d-4964-b9a5-c6a199c0e6e8
    Faulting package full name:
    Faulting package-relative application ID:  }
    --------------
    { TimeGenerated = 8/18/2023 10:16:30 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1273209627708249444, type 4
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0
    
    Problem signature:
    P1: Vintagestory.exe
    P2: 1.18.8.0
    P3: 6492041a
    P4: openal32.dll
    P5: 1.23.0.0
    P6: 63dd31ad
    P7: 40000015
    P8: 00000000000df046
    P9:
    P10:
    
    Attached files:
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6D66.tmp.dmp
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7036.tmp.WERInternalMetadata.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7046.tmp.xml
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7044.tmp.csv
    \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER7065.tmp.txt
    
    These files may be available here:
    \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_8de098f737c744fcb2cfb2449b6f09668c35b_9d23d9f5_20b9131f-5175-461a-bb55-0a664ebf8f04
    
    Analysis symbol:
    Rechecking for solution: 0
    Report Id: 542e2628-68bc-4aa5-8e15-45a49e4c3191
    Report Status: 268566528
    Hashed bucket: 42c222969642167ad1ab596920285564
    Cab Guid: 0 }

     

  6. still crashing the game with
     

    Running on 64 bit Windows with 16085 MB RAM
    Game Version: v1.18.8 (Stable)
    8/18/2023 3:07:21 AM: Critical error occurred in the following mod: xinvtweaks@1.5.7
    Loaded Mods: acorns@0.5.2, ancienttools@1.5.8, beardeddragons@1.0.0, bettercrates@1.6.0, betterruins@0.2.1, Ceramos@0.4.1, chiseltools@1.8.4, drdecor@1.2.0, extrachests@1.7.0, fantasycreatures@0.6.0, capreolinae@1.0.4, foundrymod@1.0.0, furniturelibrary@1.0.9, giantgouramis@1.0.1, instruments@1.2.2, leopardgeckos@1.2.1, millwright@1.0.7, newworldgianttortoises@1.0.2, peacockbasses@1.1.0, primitivesurvival@3.2.7, spyglass@0.4.5, tprunes@1.0.8, thecritterpack@0.7.6, translocatorengineeringredux@1.4.6, truesunfishes@1.1.0, game@1.18.8, canmarket@0.3.10, carryon@1.0.0, commonlib@2.2.0, fishing@1.1.5, fromgoldencombs@1.4.20, glidervar@1.1.1, sailboat@1.1.0, morepiles@1.4.3, petai@1.7.10, prospectorinfo@4.3.0, simplestep@1.0.8, stonebakeoven@1.0.5, th3dungeon@0.1.3, usefulstuff17@1.1.6, creative@1.18.8, vsquest@0.4.1, survival@1.18.8, workbenchexpansion@1.7.0, xlib@0.7.4, awearablelight@1.0.8, betterbamboo@1.0.2, bugnetcompatibility@1.0.1, captureanimals@2.5.3, cob@1.3.8, em@2.3.0, playercorpse@1.8.0, rifteye@0.2.4, stonequarry@3.1.5, wolftaming@1.7.3, xinvtweaks@1.5.7, xskills@0.7.5, bricklayers@2.2.0
    System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
       at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
       at XInvTweaks.InventoryUtil.SortInventory(ICoreClientAPI capi, IInventory inventory, Int32 first)
       at XInvTweaks.InventoryUtil.SortOpenInventories(ICoreClientAPI capi)
       at XInvTweaks.ChestSortDialog.OnSort()
       at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 304
       at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementTextButton.cs:line 293
       at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 440
       at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 578
       at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
       at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1862
       at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 209
       at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
    --- End of stack trace from previous location ---
       at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
       at OpenTK.Windowing.Desktop.GameWindow.DispatchUpdateFrame()
       at OpenTK.Windowing.Desktop.GameWindow.Run()
       at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312
       at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
       at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

     

  7. One player reported: "Be careful keeping coins (rusty gears) in the survival perk inventory slots, the trader interface sees it as having twice as many, and if you buy something you don't actually have enough coin for your client will crash and delete all your coins"

  8. Artillery 1.0.12 & Expanded 1.6.6:

     

    [Error] [aculinaryartillery] An exception was thrown when trying to start the mod:
    HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean ACulinaryArtillery.DisplayPatches::displayFix(Vintagestory.API.Common.ItemStack stack, Vintagestory.GameContent.BlockEntityDisplay __instance, Vintagestory.API.Client.MeshData& __result)
       at HarmonyLib.PatchClassProcessor.PatchWithAttributes(MethodBase& lastOriginal)
       at HarmonyLib.PatchClassProcessor.Patch()
       --- End of inner exception stack trace ---
       at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original)
       at HarmonyLib.PatchClassProcessor.Patch()
       at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
       at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game-net4\VintagestoryLib\Common\API\ModLoader.cs:line 621
    29.7.2023 22:16:44 [Error] Failed to run mod phase Start for mod ACulinaryArtillery.ACulinaryArtillery

    The newer versions, even exp 1.6.7 do not seem to be compatible with net4, so i tried these two - still errors.

  9. 1 hour ago, Xandu said:

    Is the one that corrupted the save file the first one or the one with the "GetCookingTimeMultiplier" crash? Do you have made any changes to your server before these issues occurred? Such as installing or updating mods?

    A OverflowException is a new one. Do you have a mod that changes the drops from panning?

    The

    XSkills.CookingUtil.GetCookingTimeMultiplier
    
    

    crash/ error does not seem to corrupt anything, it just crashes the server for some time at least. sometimes it only takes a few minutes, then the server is working again. still i had to remove the mod for now, as it happened too often. i regularly update mods, not sure if i did install any new one right before the crash. i may have updated Primitive Survival and Stone Bake Oven.

  10. There's another error as well, but this probably does not have anything to do with xskills:
     

     [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
       at Vintagestory.Server.ServerWorldMap.GetClimateAt(BlockPos pos, ClimateCondition baseClimate, EnumGetClimateMode mode, Double totalDays) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerWorldMap.cs:line 605
       at Vintagestory.GameContent.FruitTreeGrowingBranchBH.OnTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\FruitTree\FruitTreeGrowingBranchBH.cs:line 119
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 84
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 122
       at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 785
  11. Server just crashed with the following error:

    [Server Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
       at XSkills.CookingUtil.GetCookingTimeMultiplier(BlockEntity entity)
       at XSkills.BlockEntityFirepitPatch.maxCookingTimePostfix(BlockEntityFirepit __instance, Single& __result)
       at Vintagestory.GameContent.BlockEntityFirepit.maxCookingTime_Patch1(BlockEntityFirepit this)
       at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 278
       at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\EventManager.cs:line 84
       at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerEventManager.cs:line 122
       at Vintagestory.Server.ServerMain.Process() in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMain.cs:line 785
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