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Azuli-Bluespots

Vintarian
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Everything posted by Azuli-Bluespots

  1. Hoping this will be updated to 1.19 soon...
  2. There are two types of Vintarians. Also, wdym .NET7 isn't needed anymore?? When did this happen, and why did I have to suffer and end up making a tutorial to check your .net versions on linux??
  3. As I'm looking into hosting options, I came across Zerotier and it seems to run on raspberry pi. There are also posts that state that the older versions of the game (mono) also ran somewhat on the raspberry, at least the server did. Does anyone have a raspberry 4 with 8gb of ram to see if it makes a difference, or a raspberry 5? I have plans to get one Rpi5 eventually, but I could get it sooner if I could confirm this at least works well. (.net7, zerotier, current VS release) I only mention zerotier because it supports more than 5 people in the same network.
  4. The current versions of Vintage Story require .net7 to run. Have you been able to install it too?
  5. Cheese bread as in the Brazilian recipe "Pão de Queijo"?
  6. Seems like we can't put the breaded balls in any surface or shelves. Is that intended?
  7. Just to be sure here, we CAN'T make cheese/tofu out of soy milk, right? It's ONLY milk? (as in making "vegan" cheese in general to use on recipes) I just wanted to make cheese, and I couldn't yet because my group has no focus and I have to make a lot of food all the time. Barely any time to properly explore cooking.
  8. This is seriously more interesting than player corpse, and needs an update for 1.18.
  9. I went to check if there's anything new after the update, and it seems there isn't. But there was stuff that I still didn't translate, so...
  10. "block-fishmount-bass-*": "Robalo Pequeno (Troféu de parede)", "block-fishmount-trout-*": "Truta (Troféu de parede)", "block-fishmount-perch-*": "Perca (Troféu de parede)", "block-fishmount-salmon-*": "Salmão (Troféu de parede)", "block-fishmount-carp-*": "Carpa (Troféu de parede)", "block-fishmount-pike-*": "Lúcio (Troféu de parede)", "block-fishmount-arcticchar-*": "Truta-do-Ártico (Troféu de parede)", "block-fishmount-catfish-*": "Bagre (Troféu de parede)", "block-fishmount-bluegill-*": "Perca-Sol (Troféu de parede)", "block-fishmount-mutant-*": "Peixe Mutante (Troféu de parede)" @Spear and Fang The new stuff translated to pt-br!
  11. Ok, I'm looking into the crowdin translation stuff and... sauerkraut? There's no mention of sauerkraut anywhere besides cooking 102 and cooking 105. Not even in the vanilla game or culinary artillery. I found a translation for it, but does it really matter if I can't find the item to translate??
  12. Oh, good, it's just crab patties meat related stuff.
  13. Oh gawd, I'll have to review translations, won't I? TwT
  14. Do I need to prepare pumpkin slices somehow to put them in bread?
  15. For whatever reason I noticed there were some changes in the language file. I updated my translation to also be more precise on some things. (better adapted the Knead translation) Still working on the Expanded Foods crowdin translation. A lot of items can be automated at this point. cullinary artillery pt-br 1-0-11.json
  16. That explains why they aren't filling the hunger bar, but the recipes are still confusing in some parts anyway. But is that the reason why pemmican wasn't filling as much as way back in 1.16/early 1.17?? I remember it being SUPER filling, and then the last time I made it it gave me nearly nothing, and I thought it was because I didn't use... what was it? Cloudberry? The super filling orange berry that spoils almost instantly and is hard to find? Wildcraft stuff, I believe.
  17. I was going to ask for some recipes here because I tried to make noodles with sausages and... it was weird. Can I use raw sausages in the cooking pot? Because even the cooked ones were kinda hard to use at all, and the meal wasn't filling that much the bar. (maybe the eggs from More Animals won't give as much saturation as vanilla eggs?)
  18. Ok, it took me forever, but this seems to be happening: (I usually need the game on a secondary smaller screen because I stream it) mesa_glthread=true mono Vintagestory.exe 07:41:31 [Client Notification] Client logger started. 07:41:32 [Client Notification] Game Version: v1.17.10 (Stable) (mono:6109): Gtk-WARNING **: 07:41:32.068: Unable to locate theme engine in module_path: "adwaita", 07:41:32 [Client Warning] Client side assembly resolver did not find the assembly in the binary path, the lib path or the mods path. Tested for the following paths: /mnt/otterspace/games/vintagestory/ /mnt/otterspace/games/vintagestory/Lib /mnt/otterspace/games/vintagestory/Mods /home/yanazake/.config/VintagestoryData/Mods Couldn't register IPC channel. 07:41:32 [Client Debug] Creating game window with window mode Fullscreen ATTENTION: default value of option mesa_glthread overridden by environment. ATTENTION: default value of option mesa_glthread overridden by environment. 07:41:32 [Client Notification] OpenAL Initialized. Available Mono/Stereo Sources: 255/1 07:41:32 [Client Notification] CPU Cores: 16 07:41:32 [Client Notification] Available RAM: 15956 MB 07:41:32 [Client Notification] Graphics Card Vendor: AMD 07:41:32 [Client Notification] Graphics Card Version: 4.6 (Core Profile) Mesa 22.0.5 07:41:32 [Client Notification] Graphics Card Renderer: AMD NAVY_FLOUNDER (LLVM 13.0.1, DRM 3.44, 5.16.12-051612-generic) 07:41:32 [Client Notification] Graphics Card ShadingLanguageVersion: 4.60 07:41:32 [Client Notification] GL.MaxVertexUniformComponents: 16384 07:41:32 [Client Notification] GL.MaxUniformBlockSize: 67108864 07:41:32 [Client Notification] Cairo Graphics Version: 1.16.0 07:41:32 [Client Notification] OpenAL Version: 1.1 ALSOFT 1.19.1 07:41:32 [Client Notification] C# Framework: Mono 6.12.0.182 (tarball Tue Jun 14 22:35:00 UTC 2022) 07:41:32 [Client Notification] OpenTK Version: 3.3.2 (A set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL.) 07:41:32 [Client Notification] Start discovering assets 07:41:32 [Client Notification] Found 21 base assets in category lang 07:41:32 [Client Notification] Found 0 base assets in category patches 07:41:32 [Client Notification] Found 22 base assets in category config 07:41:32 [Client Notification] Found 0 base assets in category worldproperties 07:41:32 [Client Notification] Found 46 base assets in category sounds 07:41:32 [Client Notification] Found 97 base assets in category shapes 07:41:32 [Client Notification] Found 80 base assets in category shaders 07:41:32 [Client Notification] Found 16 base assets in category shaderincludes 07:41:32 [Client Notification] (Re-)loaded frame buffers 07:41:32 [Client Notification] Found 129 base assets in category textures 07:41:32 [Client Notification] Found 4 base assets in category music 07:41:32 [Client Notification] Found 0 base assets in category dialog 07:41:32 [Client Notification] Found 415 base assets in total 07:41:32 [Client Notification] Loading sounds 07:41:32 [Client Notification] Sounds loaded 07:41:32 [Client Notification] Loaded Shaderprogramm for render pass . 07:41:32 [Client Notification] Window was resized to 1366 739, rebuilding framebuffers... 07:41:32 [Client Notification] (Re-)loaded frame buffers 07:41:33 [Client Notification] Begin loading shaders 07:41:33 [Client Notification] Window was resized to 1920 1080, rebuilding framebuffers... 07:41:33 [Client Notification] (Re-)loaded frame buffers 07:41:33 [Client Notification] Window probably resized, recalculating dialog bounds and recomposing gameloadingscreen... 07:41:33 [Client Notification] Load shaders now 07:41:33 [Client Notification] Loading shaders... 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass standard. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass particlescube. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass particlesquad. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass sky. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass nightsky. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass woittest. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass transparentcompose. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass debugdepthbuffer. 07:41:33 [Client Notification] Loaded Shaderprogramm for render pass helditem. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunkopaque. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunkliquid. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass decals. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass final. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass gui. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass blur. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunktransparent. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass findbright. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass chunktopsoil. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass godrays. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass autocamera. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass blockhighlights. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass wireframe. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass entityanimated. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass luma. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass blit. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass particlesquad2d. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass shadowmapentityanimated. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass shadowmapgeneric. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass texture2texture. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass celestialobject. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass guitopsoil. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass colorgrade. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass guigear. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass ssao. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass bilateralblur. 07:41:34 [Client Notification] Loaded Shaderprogramm for render pass grass. 07:41:35 [Client Notification] Loaded Shaderprogramm for render pass flowers. 07:41:35 [Client Notification] Loaded Shaderprogramm for render pass shadowgrass. 07:41:35 [Client Notification] Loaded Shaderprogramm for render pass shadowflowers. 07:41:35 [Client Notification] Cached session key is valid, validating with server 07:41:36 [Client Notification] Server validation response: Good 07:41:36 [Client Notification] Will search the following paths for mods: 07:41:36 [Client Notification] /mnt/otterspace/games/vintagestory/Mods 07:41:36 [Client Notification] /mnt/otterspace/games/vintagestory/C:\Users\Leorio\AppData\Roaming\VintagestoryData\Mods (Not found?) libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: cHRM chunk does not match sRGB 07:41:37 [Client Notification] [DeathWaypoints_v1.0.3.cs] Successfully compiled 1 source files libpng warning: iCCP: known incorrect sRGB profile libpng warning: iCCP: known incorrect sRGB profile 07:41:38 [Client Notification] [StepUp-v1.2.0.cs] Successfully compiled 1 source files 07:41:38 [Client Error] [packanimals] Could not resolve some dependencies: 07:41:38 [Client Error] [packanimals] dragonflies@1.2.0 - Missing 07:42:09 [Client Notification] Window was resized to 1366 739, rebuilding framebuffers... 07:42:09 [Client Notification] (Re-)loaded frame buffers 07:42:09 [Client Notification] Window probably resized, recalculating dialog bounds and recomposing compositemainmenu... 07:42:09 [Client Notification] Window probably resized, recalculating dialog bounds and recomposing gamesettings-graphicsmain... And after the final message, it is basically frozen on a black screen. Not even closing it normally is possible, I have to use stuff like the Kill command. Tried it a second time without messing with resolution, and it freezes completely after the missing dragonflies mention without any other message if I even open the save list. My game is installed on a folder, as a "portable" version with links to all the main usual locations intact. Saves, screenshots, mods, the works. While I do have a large number of mods installed, I don't think they are doing anything on the title screen for the game to just stop like that.
  19. That's the thing, I can't. VS was freezing BADLY to the point that either I had to wait for it to crash, or forcibly shut down my computer. I removed a few mods, reduced some settings and it got to "you've been playing for too long, I'm gonna stutter and crash without warning" BUT it takes hours to do this now. I'm not sure if it was the Fancy Sky mod with HD textures, or a combination of it with slightly heavier settings. (also I stream the game, so there's also that in the background, and i started to close my browser too before loading a map.) While it's more stable now, I'm planning for my modlist to be lighter after the 1.18 update since I'll have to make a map anyway. I've been heavily modding stuff for a few years, but Vintage is likely the first to get this memory hungry SPECIALLY considering how stronger my hardware is right now compared to previous iterations. Edit: I also increased the swap memory from 2 to 4 gb before it stopped misbehaving like that. Edit 2: Wait, you mean with the option on your other post? I'll try to get some info.
  20. Thank you for the explanation, Vintage seems to handle content in a... very unusual way I guess. That said, the solution there didn't work for me and I'm not sure why - my game kept freezing at the title screen with that option on.
  21. I like my install to be somewhat "portable" so I have easy access to the folders. So I just... I mean, it should work, right? edit: Even if I just run it through the command line, the game freezes after a few seconds even before I open any map. Be it the mod screen, the worlds screen... Sad.
  22. With mods, Vintage is running hungry on memory. Is that normal? Can I force it to run on vram somehow? I got me a 12gb video card and it seems to barely use it Specs: Kubuntu 22.04 (linux) Ryzen 7 5700G 16 GiB of RAM xfx 6750XT 12gb of vram
  23. Wow, ok, I need to check that. Is there any extra text to translate? Also, what? Slings? Also also, here's the last bit translated! "game:handhelp-trench": "Sulco", "block-furrowedland-*": "Sulco em terra arada", "item-blockage": "Resíduos estão causando um problema com a irrigação.", "ingameerror-debris": "Remova os resíduos primeiro!", "blockhelp-furrowedland-removedebris": "Remover resíduos"
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