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small_fern

Vintarian
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  1. @NukoSanIt would be possible to do, although i'd have to look into how often it spawns a bit more. I generally rush out of the stone age lol.
  2. @Azuli-BluespotsIt has been updated to 1.19.3! my apologies for the slow response, I neglected to check the forums
  3. @genovefaI know it's been awhile, but I may or may not be adding Jade ( and several other decorative stones ) soon.... I'm hoping to have everything ready shortly after the release of 1.19.
  4. @StratatelesThanks for all your good suggestions both here and on the modDB page! My plan was to use 2x pulverized mudstone for 1x pulverized bauxite, or potentially requiring more per brick-tier. On that topic, I will be allowing olivine to generate in both basalt and gabbro in addition to peridotite so the increase in rock types doesn't affect gameplay too heavily.
  5. @Streetwind Dolostone in the current version can be ground into lime and used as a new pigment, my apologies for not mentioning that in my first post! Bauxite is primarily aluminum bearing irl, so for the sake of gameplay mudstone ( which can have a high Al content ) could be used as an imperfect substitute ( and I will be adding this ).
  6. A Vintage Story Geology Mod, Created By small_fern and Catasteroid. Contributions: JXI Stone Brick Textures. Geology Additions aims to add a more complete set of rock types into vintage story to make the world feel more geologically diverse. The ModDB page can be found here: https://mods.vintagestory.at/geologyaddons ---HIGHLY DISCOURAGED USE THIS MOD IN AN EXISTING WORLD, NEW WORLDS ARE RECOMMENDED --- Additions ( 1.2.0 ) 14 New Rock Types From left of right; Pumice, Quartzite, Rhyolite, Dolostone, Siltstone, Diorite, Mudstone, Schist, Migmatite, Gneiss, Amphibolite Gabbro, Jade ( decoration ) and Jasper ( decoration ). Each rock type has it's corresponding cobblestone, drystone, bricks, polished stone, and more! 3 New Tools Sets Diorite, Gabbro and Quartzite can be knapped into stone tools. 15 New Ores and Minerals Azurite, Pyrite, Chalcopyrite, Teallite, Franckeite, Wulfenite and Vanadinite. (Added 1.1.1). Chalcocite, Tetrahedrite, Smithsonite, Hemimorphite, Freburgite, Cerussite, Bog Iron, and Sperrylite ( (Added 1.2.0) Misc Additions Dolostone can be ground into lime and used as a writing pigment Mudstone can be used as a bauxite substitute and a writing pigment Quartzite can be pulverized into quartz All rock types have mineral deposits in accordance with the base game rocks Pumice and Quartzite have high concentrations of gold and silver Potential Additions - More Gems ( Tourmaline, Beryl, Garnet, ect ) ( Coming 1.3.0 ) -Fault Specific Rocks ( Cataclasite, Mylonite )
  7. I think I can help with a few of these, I've put about 200 hours into the game. #1 - When you die, in addition to dropping your gear you also lose nutrition, which is directly correlated to the number of hit points you have. So dying often means you have less health, often significantly less. For example, I have about 23 health with 4 of the 5 bars mostly full, versus 15 when you spawn in. #2 - You can respawn, but it isn't as easy as a bed. You need to find a temporal gear ( a blue, spinning gear ) with a very small chance to drop from drifters. As the tier of drifter increases there's a higher chance of dropping one of these gears, however I wouldn't recommend fighting anything other than surface drifters unless you have armor or a lot of healing. Once you have one of these gears, you have to hold it and click-hold on a block. #3 - The rarity of copper is part of the game, just wait until you have to look for surface tin . In all seriousness, I turn my tin and copper rates up slightly when I make my worlds because I spent so much time wandering around looking for it. That being said I still have played in a number of worlds with the normal copper rates and done just fine. Just like everything in this game, it just takes time! The more you play, the better you will get at spotting them. Sidenote: To spend as little time as possible searching for surface copper, spend your first 200 units of copper on a pickaxe and a hammer. A pick to mine the surface copper deposits just below where you find it on the surface, and a hammer to extract the nuggets. #4 - You need a forge to heat the ingots back up, which is made with cobblestone in a U pattern ( if memory serves ). You can add up to 4 ingots at a time, and a single piece of charcoal/lignite/black coal is enough to heat the ingots up to a workable temperature. You will need tongs in your off hand to handle anything that is hot. I am gonna have to call you on their being "no information" on how to do this though, there's tons of older threads on the forums on this, lots of YouTube videos, and I remember the handbook giving decent instructions. #5 - Bows are better left, in my opinion, until a little later in the game, since it takes a lot of time to make a complete bow ( bowstaves take time to dry). There are several different tiers of bows that all have a base damage value. For example, the longbow has a base damage of 3.75. You've likely been finding flint and copper arrowheads. Depending on the quality of the arrow ( tier of arrowhead ) the arrow does extra damage and a lower chance of breaking on impact. A flint arrow has a damage value of -0.5, which means that if it's shot from a longbow, that arrow will do 3.75 - 0.5 = 3.25 damage. A copper arrow has neither a positive or negative boost, and any arrow made of a higher tier than copper add damage to the bow. #6 - There is armor, and lots of it. I don't bother with it until the iron age, since the lower tiers don't offer the protection I want. That being said, crude ( log? ) armor in the beginning will absolutely save you from a wolf bite and gambeson once you have the linen is awesome. Health is increased per the method I mentioned in #1, and hunger only increases in the cold or when you're healing, otherwise it's constant. My recommendation to you is that you start a new world with an exploration focus ( makes the game less survival focused ), turn up your copper and tin rates to uncommon and rare respectively, turn off drop items on death, and run south. One big thing I LOVE about this game is the complexity, the grind, how punishing it can be. It makes what you do build/accomplish so much more rewarding, but it's certainly not for everyone ( I have tried to get my friends to play for years, to no avail ) One last suggestion. There's a great Youtuber who records a guide series of this game who's not only entertaining but also has an insane amount of knowledge on this game. There name is Kurazarr, I highly recommend giving their series a shot, it might help! Best of luck to you, and I hope you do give the game another chance!
  8. Thanks for the suggestions! I spent nearly another hour last night looking, and found a hive like 200 blocks from my base on the way back. I have some Skeps now, and they're spreading! thanks again! also, didn't realize it used my name instead of my screenname, will be changing that!
  9. Hello, I've gotten to the iron age still without seeing/hearing a bee hive. I've spent an hour or so wandering through a maple and pine forest with my volume turned up to the max, and looking up into the trees. I NEED candles, but this is getting ridiculous! Are there any other strategies for finding these things? in the worst case scenario, any commands to summon them?
  10. I force crashed the game, and it rolled it back about 20 mins. Good to know a relog works, just didn't want to have the game save and be stuck without my stuff. Thanks for letting me know it's known!
  11. I tend to play VS where i don't drop my items on death. It's just too much time spent getting everything back. Turns out, if you're stuck in the bottom of a cave and you fall into lava, your stuff still gets vaporized anyway. How to reproduce: Have a world where you don't drop anything on death, then jump into lava.
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