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Single Game Account

(131 reviews)
18.00 EUR (VAT included)
Product Information

Allows you to play Vintage Story.

Upon purchase you will receive a game key sent to you by email which lets you set up a game account. A game account is required to download and start the game, which is separate from the main site/forum account.

Included in this purchase

  • Access to the client area, which lets you download the game and all future updates
  • Full access to multiplayer and the mod database
  • The forum title "Vintarian"
  • Support through our support ticket system for when you have issues with the game
  • A generous refund policy
  • Server software if you want to host a game server on your own computer
Product Reviews

Lucypheral

· Edited by Lucypheral

   7 of 8 members found this review helpful 7 / 8 members

Really, really engaging experience. For reference, I bought this game in Brazil, and while the pricing was rough, I feel it to be more than worth it. However, given that the asked price could be steep in here, I figured more people might be on the fence just like I found myself to be. So I'll try and answer every question I had:

1) Is the game replayable?

Yes, very much so. My first hour were in one world, then I chose to start over 3 more times, accumulating 20~ hours in 4 worlds. The learning curve is very manageable compared to other games in the survival genre, specially taking into accounts that there are no big "walls" for progress, so you can play without worry, just learning. Even then, every aspect of difficulty is customizable, making it possible to make seasons last longer for learning purposes, for example. This is strictly learning replayability - the game is also replayable when learning through it's systems.

2) Is the game anxiety inducing for perfectionists? Do I need a spreadsheet? Is there a lot of empty grinding?

A very tiny bit, but again - no hard walls (maybe winter... and even then... eh) makes planning a pleasant experience. You'll need no spreadsheets, and the game offers an incredible immersive wiki on the press of a button. (H for the handbook).

As for the "grinding" part, the game can feel very menial and tedious when doing things in an inefficient manner. After learning what to keep an eye out and what to collect from the beginning, a lot of the "boring" parts become just a step you automatically take. I can't talk too much about the end game just yet, sadly. However, keep in mind that this is very much a more "immersive" survival than most others. Be prepared for some repetition, although enjoyable repetition.

Really, the only "grindy" part of the game for me so far is finding specific, rare things. Searching for bees, Terra Preta and tin deposits can be frustrating at best and mind numbingly tedious at worst, if you're particularly unlucky. Some ways of pointing the player in right directions would go a long way into lessening the "grind".

3) Is the game flexible? Is there longevity on the horizon?

Mods are 1-click-install, and the updates seem to be laid out into the foreseeable future. I consider this a strong upside for this game. The price may go up in the future, as early access often does.

4) Is the content so far well made? Is the Early Access worth it?

Yes. From what I've played, all of the systems are elegant and mastering mechanics feels natural and satisfying. The content is well organized and seems to build up in every updated. This review has been written in 2023, version 1.18.x.

5) What games does this compare to? What common pitfalls does it avoid? What similarities?

Whoa that's a lot of questions. I'd like to compare this to a game I've enjoyed in the past: Don't Starve. That game is a touchy subject for me - the game is demanding and oppressive. Days come by and you feel like every action is wasted. When you finally learn to play it, It becomes a chore (a fun chore, just bad for a nervous wreck like me) where you try and do everything in the most efficient way possible before time passes too much. This is not the case for this game, because time is not a looming threat (mostly, or at least not to that game's scale.) so playing it feels more relaxing.

Keep in mind that gameplay may change in the future, but really, many survival games fail to interconnect systems (specially on the sandbox genre!)- games like Starbound, which adds many different aspects and mechanics with no rhyme or reason connecting them - empty worlds full of things, not to explore, but to perceive once and cash out. This game avoids that common mistake, for every mechanic leads into another in a sensible way. Materials are never useful for one thing only, ergo, you are naturally led into using every tool in your arsenal instead of avoiding obvious wastes of resources (...I still don't like the Hunter's backpacks and the makeshift shield yet, though...).

And, as you might have guessed, this game is inspired by our favorite block game, with a striking similarity to the Terrafirma mod. A very nostalgic mod for me that always left me wanting better execution, with obscene grinds that drove the fun out the window. If you played that back in the day, you'll feel right at home - but I highly prefer this game's take on it.

6) What about multiplayer? Does LAN still exist?

The game does possess a nice multiplayer experience, although every person needs a different account to play. While you can use an account in multiple computers, only one instance can be played at once. Lan Parties are still possible, with one of the paid options being a party pack. There are open servers and hosting seems to be well worth it. The game feels like it'd be fun in multiplayer, although I haven't had the pleasure to try, so I'll keep this brief.

7) Performance?

Runs smoothly, really. Having a pretty run of the mill computer, I expected much worse performance, but the game is well optimized and possesses many graphical options. I was pleasantly surprised by how customizable and flexible the experience really is.

8 ) Lastly... Any hints?
 

Spoiler

First day, always get as many cattails as you can - making hand bags is essential!

Press G to sit down. It saves on hunger! Also avoid using the offhand in the beginning, it consumes more hunger.

You can break ruin blocks with your hands, for some nice building materials in the beginning. Ruins can have some good loot buried in them, too!

Keep your ears tuned for bees, they are great. Really great. VERY difficult to hear, I recommend the Buzzwords mod.

Predators are pathetic when swimming. You can kite and kill any enemy throwing spears in the water. Always live near a pond!

Farming is very important. Don't get scared from it's apparent complexity, just remember to rotate your NPK's and scavenge the land for as many seeds as you can in the nomadic beginnings.  But fence your crops, or rabbits can come by!

D..Don't go... Into caves. Until you're prepared.

You can find both types of clay in the map, with a good eye. However, run around jumping and keep your eyes on the ground textures for an easy tell. Very important.

Peat is amazing. Use peat as fuel.

You'll Always need more spears. Always. So remember you can lay them on the wall by shift-right-clicking on the ground near a 2-block-high sidewall. Tool racks also help.

Bushmeat can't be cooked in a pot. But just... Cooking and eating it is enough. It sucks, but saves on the good food.

When desperate, cut cattail roots (the ROOTS!) and cook them for food. Not worth, but might save your skin.

Making a 5x5x4 pit with a ladder pillar in the middle negates every threat the world can throw at you. Just run at it and witness your foes fall prey to gravity.

Clayworking is essential. I recommend 1 pot, 4 cooking pots, 8 crocks, 1 crucible, 1 pick mold, 1 hammer mold, and as many containers as you can make (They cost a lot of clay!) for the beginning, with pit kilns being able to use peat in the place of logs.

Collect 40 coppers nuggets, and mark the spots where you find them. 40 is all you need for the first step.

Branchy Leaves always drop sticks. If you need sticks (and trust me... you will...) consider breaking the leaves of a tree before falling it with the axe. easy to rack up packs of sticks in one afternoon.

Don't be afraid to eat your food. But consider leaving some berries in the bushes so you can get them later, without spoiling. Also, mark any mushroom spots in the map - they always regrow there!

Cellars are essentials. Cellars are essential. Cellars are essential. Just dig a 5x5x3 pit, with soil/stone/bricks all around it, enclosing it. Then use 1 hay block as an entrance, breaking and replacing it when you need to go in and out. Food in a cellar will spoil MUCH slower, specially if it's inside a fired clay container. It doesn't even need to be a pit, it can be a box above ground!

I could keep going, but that should suffice for the beginning. Good luck!

- - - - - -

Parting words: I've been having a blast with this game. Highly recommend it... Watch some playthroughs if you're still undecided. I recommend playing with some nice QoL mods. CarryOn is a favorite of mine, and is something I hope vanilla incorporates. The devs seem to be really good people, and the game is promised to stay healthy, without bloat or executive meddling. Surviving is fun, building is fun.

The ONLY (kinda) negative I have is that... God. There are too many wolves and bears. To the point that it seems bugged. I commonly hear wolf howling every 10 minutes. Once I slaughtered a wave of 5 wolves, then found 5~more on a hill, approaching. Then again, a third time! In one day! So much meat that I had no reason to even cook. Seemed to be a glitch or stroke of bad luck, for my new world has not had this happen yet (although running around I'd see a wolf every 15 seconds... But I could just avoid them.) And just for veterans to understand: I had 50~60 lumps of fat. Before winter even approached. In fact, I used 8 of it in sealing some crocks. That's... That's too many. But it might be an Issue of Skill™, so my apologies.

TL;DR: Fun to learn, fun to master. Not anxiety inducing, comfy, cozy... Good devs, good mods, good performance, good potential. God I hate the wolves.

Thank you! 🧡

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CYHN

   7 of 8 members found this review helpful 7 / 8 members

Really Amazing Game ❤️

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Ancient King

   7 of 8 members found this review helpful 7 / 8 members

Game is reasonably good and continuing to grow in both content and potential as I have played it over the last year and odd.

As for those looking at it, it is a challenge to your knowledge and skill in how you manage and make efficient your designs and the way you go about your early months in the game as it is relatively simple to get a dirt shack(I know nobody likes looking like a noob from MC) but it is a means to a beginning in this game and your progress is very much measured in both your ability to overcome the environment and the skill required to make drastically more useful and complex equipment in the world of VS.

 

So beware the Wild and the Storms of which threaten your ability to survive, it is a vast world.

 

-AK

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FailerTV

   7 of 8 members found this review helpful 7 / 8 members

Ich liebe das Spiel habe es bei Gronkh im Stream gesehen und habe mich direkt verliebt ich hoffe das Spiel wird noch sehr oft gefunden und gekauft. Obwohl ich Minecraft ähnliche Spiele nicht mag aber Vintage Story ist viel komplexer und das liebe ich daran. :D Kann es nur weiterempfehlen.

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Sturmwolf 87

   13 of 15 members found this review helpful 13 / 15 members

Tolles Spiel, dank Gronkh und KayaZockt konnte ich mir ein gutes Bild darüber machen.

Solche Spiele würden ohne so eine Community Unbekannt bleiben, dabei lohnt es sich :)

 

P.s.:Weiter so 👍

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Player472134

   13 of 15 members found this review helpful 13 / 15 members

I love it already, thanks a lot for your work!

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MeeM71

   6 of 7 members found this review helpful 6 / 7 members

Why are you looking at reviews?? Just buy it! It's worth every price!

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Goblin King

   6 of 7 members found this review helpful 6 / 7 members

I came from a steam sale looking for a game to play but could never find anything new really just a lot of the same thing copying other things or sequels. When the sale ended I found nothing to buy and went to humblebundle to continue browsing sale deals and I stumbled upon vintage story. Although not on sale the cover interested me, I then saw the trailer and it even interested me even more the hype build up was on point and perfect. I later saw that the game even had a 10 hour refund policy which is generous to learn the game and enjoy it. This game beat all my expectations for it really and I am surprised I found just a wonderful game. If you are new or person checking the game out I promise you wont be disappointed on the beauty of this game and how on point the trailers are.

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rsdworker

   6 of 7 members found this review helpful 6 / 7 members

Very enjoyable game its was very fun and i loved idea of seasons that change on amount of days also i loved chiseling things

thank you and here is 5 stars

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Vlad Solovey

   6 of 7 members found this review helpful 6 / 7 members

Отличная игра! Ни на секунду не пожалел потраченных денег. Всем советую.

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Арслан Калимуллин

   6 of 7 members found this review helpful 6 / 7 members

Игра очень понравилась, жалко что раньше не купил её, хотя знал о ней.
Играю вот уже больше недели, и не пожалел, что приобрёл её, долго хотел поиграть в такую выживалку и поиграть с друзьями, рекомендую!

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ispas_denis

   6 of 7 members found this review helpful 6 / 7 members

AWW SUPER BEAUTIFUL GRAPHICS

i want play vintage story !!

thank you !!!

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Movion

   6 of 7 members found this review helpful 6 / 7 members

I dont know how exactly i found that game.. .but i love it!

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SpleenS

· Edited by Dylan Rozak
Punctuation

   11 of 13 members found this review helpful 11 / 13 members

Vintage Story is a voxel-type sandbox survival game with unparalleled depth and attention to detail.

Vintage Story is a lot like some "similar" titles in this genre, in that the world is procedurally generated, and made of blocks; But that's where the similarities end for me. I discovered this game after watching bushcraft on the internet, I looked for a Minecraft mod that could deliver a similar feeling, that's when I found Vintage Story. I saw its webpage and looked around, quickly discovering the game updated recently and with a history of continuous development, I then noticed the budding community, which includes the lead developer(s) listening to suggestions and criticism their community has. This piqued my interest. If you like stick-in-the-mud developers that don't listen to the community then I'm sorry, this game might not be for you.

My first moments with the game really blew me away, even before any gameplay took place. The customizability and seamless modding API puts so much value and potential into this game I can't even believe it, and I shake with excitement for its future. The full mod support enables the community to build mods on one of the most stable and artistically beautiful voxel games I have seen. This game is incredibly smooth offering substantial performance with significant detail, whereas most voxel games allow high detail with moderate load. Not only is the game smooth, but offers a world height slider in world creation and render distance up to 1500 blocks. This game is leaps and bounds more optimized than any other voxel game, including on servers, overcoming MC engine obstacles and mod stability issues with ease, and offering loaded vanilla features. Realistically, I can play 150fps max settings at a 500 block render distance with an Intel i7 + GTX 1080 Ti, and it doesn't hurt performance or load times significantly to load many mods at once. The game also allows for "per world" character customization, which I didn't know I liked so much.

The gameplay itself is quite engaging, offering many hours of gameplay to experience the depth of progression, and diverging from the 3x3 crafting grid normative where applicable to deliver a much more immersive crafting experience, such as knapping stones together, micro-voxel clay forming, smithing and alloying metal, automation, and more, with ambitions to eliminate the crafting grid. Early game play is extremely balanced, it's hard, but not so hard the only objective of the game is to survive, but with a refreshing emphasis on survival. You spawn in with a handy 'survival handbook' to guide you through gameplay mechanics and give info on blocks or items you are looking at or look up in the search bar. You will notice on your first day how truly well made, unique, and consistently rewarding this game is.

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Ryan Thomas

   5 of 6 members found this review helpful 5 / 6 members

This is the game that I've been looking for; ever since I played Minecraft like ten years ago and thought "not too shabby, but it just doesn't quite scratch the itch I have". I've bought a substantial chunk of games during that search; some came close (like Voxel Turf), some were total crap splatters (like Blockscape and Rising World). On January in 2020, my search was finally over when I found Vintage Story. So, this is more of a thank you to the devs rather than like a review with little bullet points and whatnot. This is the game that I've told every gamer I know about.  

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Snekans

   5 of 6 members found this review helpful 5 / 6 members

Beautiful game. Awesome dev team that updates the game and interacts with and listens to the community. And the fact its super easy to mod is just a huge plus for me

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AmorphousGamer

   5 of 6 members found this review helpful 5 / 6 members

Absolutely fantastic little game based on certain Minecraft mods, with, in my opinion, far more potential. I'm very excited to see where it goes, but even where it is right now, it is well worth the price.

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Aydjile

   5 of 6 members found this review helpful 5 / 6 members

immersive and pleasant experience. it's like reading a book!

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Dark Morgana

   5 of 6 members found this review helpful 5 / 6 members

Ich finde das Spiel sehr komplex, es macht mega viel Spaß und es wird nicht so schnell langweilig . 

💜 Danke liebe Entwickler/in für dieses tolle Spiel 

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FluffySeraph

   4 of 5 members found this review helpful 4 / 5 members

This is literally the game I have been looking for. It's amazing thanks for the incredible and fully immersive world. I've already bought the game for myself and a couple of other people with a game server. It was so easy to set up. Now I'm going to need to use my vacation days because I just can't stop playing! Amazing 11/10 would recommend.

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Marlim

   4 of 5 members found this review helpful 4 / 5 members

The graphics are beautiful and the mechanics are new and good, the game has great potential, and I hope it is not wasted ... The game was worth every penny, but it still has its limitations, and as I said, there is still a lot to evolve ! but if you like games with Voxel style and a unique experience, you will probably love this game! some parts of the game I don't like much, but I believe it will improve ... What I like most about this game is the affection and the incredible community, playing with friends makes everything better!

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Dialda

   4 of 5 members found this review helpful 4 / 5 members

On the first day, I was skeptical. After the whole mess what happened to CubeWorld and the huge disappointment, I was way more careful with building up hype for games in development. 

 

On the second day, I was becoming more and more interested. Could this game really be a modern, 3D-version of good old UnrealWorld? A realistic, "minecraft-like"-game with immersive mechanics and a huge rewarding feel after passing through gamestages?

 

On the third day, I did it. I purchased the game, it looked so promising, I simply had to try it for myself. That was exactly one week ago now, and I didn't regret this choice for a single minute, playing every day since then and having a huge blast.

 

Now this was little bit picked with references to other games, and I don't mean to offend other developers or advertise for other games, but for the sake of making your own decision if you want this game, I find it helpful to have a few comparisons. One thing very unique here for an early access title is its high playability at this early stage, and that mostly bug-free. I myself encountered very very few minor bugs or things I think could/should be tweaked a little, for example a thrown spear sticking in the ground that can continue to hit mobs and sometimes yourself if you walk into it. (For a fun fact, this actually saved my life a couple of times) Nothing gamebreaking and most importantly, no crashes at all! Just a very short freeze once, which resolved itself after a few moments. The developers here are truly meaning what they say in the descriptions. 

As of now, version 1.14 already feels like a complete game in a way. The downside is, now that I delved into it... I can't get enough! I am now addicted to checking these forums each day to check for new updates while speculating/imagining what the full, complete game will look like. If it continues in any way like it did so far, this will become a unique masterpiece.

Thank you for this wonderful gaming experience! I am looking forward to many more weeks/months and even years of amazing fun and joy with this game.

 

One last bit of references if you should get this game or not: If you find the survival aspect in minecraft too easy and lacking realism and want it to be more like UnrealWorld and Don't Starve, but imo in a better way than Don't Starve did it - try it out. You can refund within 2 weeks or 10 hours of gameplay (whichever comes first, check refund policy) and that is really enough to determine if you like it or not. It is different than minecraft, considerably harder at certain stages, but you also won't be occupied with managing your survival and food all the time as the only thing you do. I find it very balanced in that point. Food will always be a factor to consider, but once you setup a solid base, you will continue to make breakthroughs and progress. It's worth a try, really good title!

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Kleiner Moses

   7 of 9 members found this review helpful 7 / 9 members

Well, when I first watched the trailer I really thought this is to good to be true.

But after a few days I decided to give it a try - and it was worth it. 

 

However, this game is still in early access, so don't expect a fully complete project.

Just like most of the players, I also came from Minecraft to get something similar, but more challenging. If you know Minecraft, most of the controls are very intuitive. But you should expect to die quite often in the beginning, since you need to watch out for hostile mobs - day and night. You also need to be aware of your hunger. 

The beginning: 
Just like in the old school times of minecraft, you start to build a dirt bunker. Since you can not effort to build a pickaxe in the first days, a cobble bunker will be a product for the future. But after a couple of days you will be able to get copper, which you can smelt into a pickaxe. It is a process way more komplex than in Minecraft, so getting to this point is a much more slower process than you might know. 

Having a pickaxe opens actually a whole new world. You can mine resources much more efficient and in way bigger amounts. While doing so don't forget to eat. 
You can do farming. You need to find vegetables or crops. The fertillity of the soil influences the growing time. But it will take a couple of days anyways, untill you can harvest you first onions - or whatever you have planted. Later in the game, you can automate farming and tool making - but thats definitely a long way ahead, when you start a new world.

The world:
The world is beautiful. There are no biomes like in minecraft. The landscape is actually influenced by the weather and temperature. You actually can divide the world into 3 major climate zones:
1. boreal
2. hot 
3 arctic

Each of these climate zones also has different regions, which can vary drastically. You can have big mountains and flat steppes. The world is quite big, so it will take you a really long time to enter another climate zone (I am not exactly sure how many blocks, but at least a couple 10k from my experience). Although the landscape is quite impressive, it gets a little repetetive after a time. 

Potential:
What I would love to see are big multiplayer server, in which resources actually have a value. You can have certain stones or woods only have from certain areas. Since the world is so big, it just doesen't make sense in single player to travel that far, only for getting a certain stone. Multiplayer could benefit from those distances. One big plus is the creation of custom blocks with a chisel. You can combine up to four different blocks into one custom block. You can make a statue, your indivudual furniture or a really impressive house facade. But having those things in singleplayer gets quite boring after a time, since you can not show or share it. 
Making custom blocks as a profession in multiplayer server and trading resources, could lead into to a interesting simulation. 

Conclusion:
I am really looking forward in which direction the game develops. It is a game which can offer so much depth. In the current state, the game is in a good position to become something great. Sometimes the game feels a little empty, because of it's repetitive landspace and the relatively few mobs. But the road map offers everybody a good overview what will be implemented hopefully soon. 
 

 

 

 

 

 

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