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About Me

Found 7 results

  1. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. Recipes added for: Deconstruct added for: Also mod added Stalactite/gmite recipe (2 rock to 3 large, 2 large to 3 medium etc.) and fix its drops. If you have suggestions for recipes for other items or changes to current recipes - suggest) morerecipes_v1.2.0_1.13.1+.zip
  2. For those who are tired of driving poor hens or sheep for thousands of blocks The mod adds Cage. The Сage's case is crafting from any metal on the anvil. Add resine to the case - you get an empty cage. After that, you can find some animal and catch it (chance to catch 10% or less than 10% hp). When you throw a cage into an animal, it can be captured. But if you luck is not on your side, the cage may break with an 25% chance when it enters an animal and it didn't captured. If hp of the animal is below the limit - 100% chance of capture. You can free the animal if you drop the cage again (consumed). Also, to increase the chance of catching an animal, you can add bait to the cage. By default, the following baits are available: - All chicken: any grain, chance: 100%, min health: 100% - All rabbits: carrot, chance: 100%, min health: 100% - All pigs: turnip, chance: 75%, min health: 50% - All sheep: cabbage, chance: 75%, min health: 50% - All foxes: raw poultry, chance: 50%, min health: 50% - All wolf: any grain, chance: 50%, min health: 50% To add bait, simply craft it with cage. Unfortunately, at the moment the manual does not show recipes if the result of the recipe is an item with custom attributes. But you can see the available lures in the "Used for" of any cage. Mods compatibility: Source code/Releases: https://github.com/DArkHekRoMaNT/CaptureAnimals captureanimals-v1.1.0.zip captureanimals-v1.0.0.zip
  3. When I played, I had well, a lot of marks at long distances and I was too lazy to run there) Here I wrote this simple mod) the command is called /tpp (from tp to Point) it has three options: 1) /tpp list - list of all points with id and names 2) /tpp number - teleports to a placemark with id = number 3) /tpp name - teleports to a placemark named " name" === Когда я играл, то у меня было ну очень много меток на больших расстояниях и мне было лень туда бежать) Вот я написал этот простой модик) команда называется /tpp (от tp to Point) у нее три варианта: 1) /tpp list - список всех точек с id и именами 2) /tpp number - телепортирует на метку с id = number 3) /tpp name - телепортирует на метку с именем "name" GitHub V1.0.0 )))) this is my second mod) === ей) это мой второй модик)
  4. Aliases now accept arguments! You can... .commandalias new onetwo {0} {1};{1} {0} // so .onetwo one two // becomes one two two one Download from GitHub!
  5. Stability improvements and general touch-ups This release improves how aliases are handled by dynamically registering client commands as new alias triggers are added. This means that .help will show all registered triggers. As of now, VS does not allow deregistering commands so aliases will show up even if you delete them. However, they will not be saved and re-logging will remove the dangling triggers. The next update will probably include dynamic arguments for aliases and a very major refactor of the Alias class to support that. Click here to download from GitHub!
  6. This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). Mirror is crafting from its frame and temporal gear and has 1-10 uses (depending on the material). The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.3, when VS will support regular .obj models. P.P.S. In very distant plans, to return to the original idea of the mod and add teleportation blocks. Or put it in a separate mod. Wacky love of modularity, feel like a TE author. Source code/Releases: https://github.com/DArkHekRoMaNT/TemporalMirror teleportermod_v1.2.1.zip
  7. This simple mod just outputs the desired message depending on the type of attack that killed the player. This is my first mod) So to speak test) Values are taken from the file .json that lies in %AppDate%\Roaming\VintagestoryData\ModConfig\DeathTexts.json By default, only one parameter is enabled. The attack type is ignored if its value is null. The mod supports "inserts". If you specify "{Name} " in the text, the mod will replace it with the nickname of the player who died. If the file is not detected, it will be created with default values. I think this mod will be interesting on the server or when passing the map) Have a nice game. P.S. The mod, of course, was tested, but in the single) if there are problems on the server, then write and I will fix it) U.P.D add GitHub ============ Этот простой мод просто выводит нужное сообщение зависящее от типа атаки которой был убит игрок. Это мой первый мод) Так сказать тестовый Значения берутся из файла .json который лежит в %AppDate%\Roaming\VintagestoryData\ModConfig\DeathTexts.json По умолчанию включен только один параметр. Тип атаки игнорируется если его значение null. Мод поддерживает "вставки". Если вы укажите в тексте "{Name}", то мод заменит это на ник игрока который погиб. Если файл не будет обнаружен, он будет создан со значениями по умолчанию. Думаю с этим модом будет интересно на сервере или при прохождении карты) Приятной игры. P.S Мод, конечно, тестировался, но в сингле) если будут проблемы на сервере, то напишите и я исправлю) U.P.D добавлен GitHub V 1.0.0 V 1.2.0
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