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About Me

Found 9 results

  1. CarryCapacity is a mod which allows to pick up blocks and carry them in your hands and on your back. This was made possible with the help of the awesome @Tyron providing some code samples with the official example mods. You can pick up chests, baskets, crates, barrels, planters, vessels and anvils by sneaking and holding right click with empty hands - that includes your offhand slot! This will prevent you from sprinting, and depending on what you're carrying, slow your walk speed down further. Placing them back down again is done by sneaking and holding right click on the side of a solid block. Chests, baskets, barrels and vessels can also be worn on your back. To put what you're holding in your hands onto your back, sneak and hold right click in the air - without aiming at a block, otherwise you would just place it back down. Similarly, it can also be taken off again. Worn like this, baskets won't slow you down, but everything else will. [ Download ] Source code and more in-depth information is available on GitHub as well.
  2. This mod offers up some early game survival goodies - traps (deadfall and snare), fishing (fish basket, trotline), jerky, and a rope bridge. Inspired by extreme survival shows like Naked & Afraid. on GitHub. Documented : https://github.com/SpearAndFang/primitive-survival And available for download: https://github.com/SpearAndFang/primitive-survival/releases/tag/v1.1.0 Lots of testing and fine tuning still required. Cheers!
  3. Pretty simple. This makes no changes to the mesh so clothing and armor items retain compatibility in 1.13. This merely takes the texture from 1.12 and fits it to the modern character. I quite like the smaller eyes, and visual inconsistency bugs the hecc out of me so I wanted to match the traders' style again. In-game preview: This is my first mod so let me know if I made any mistakes. It's just a texture so hopefully not, but do let me know if this causes any bugs. Thanks for your time! old_seraph.7z
  4. Ore Crystals What's that faint glow in the distance...? Is it a way out of this cave? Is it something more sinister? No. It's strange, crystallized metal growing from this ore... Huh. Maybe those temporal storms we've been having have something to do with it? This is a relatively simple quality of life/visual mod that makes cave exploring a little more exciting and makes those ores a little more noticable! This mod adds crystals to the worldgen, growing out the sides of any vanilla ore blocks with a surface open to air. They are fragile structures that have a chance to break into shards which can then be used to craft various crystal-based blocks. Download Mod Download the latest version of Ore Crystals for Vintage Story 1.13.0+: Version 1.2.0 To download previous versions of the mod, view version change logs, report issues, or to view the source files, please visit the GitHub: Ore Crystals GitHub For anyone who used versions 1.0.0 or 1.1.0 and added the mod to an existing world and found ? blocks instead of crystals... Version 1.1.2 and later implements a /cleanworld command that will revert these blocks back to air after a save and reload.
  5. I wanted to test the modding api with this simple first project. I can't believe how simple it was. This mod adds mortar-less variant of cobblestone that falls like sand. Can be used as a rp way to store stones. loose_cobblestones.zip
  6. All Textures based on the Original, except the sun and moon. Current features are : 1. The contrast of ores is adjusted so that the ores can be seen better (all stone types are optimized). 2. Glases with smaller borders 3. "Teletubbi" Sun and Moon Download : PrinzipsSimpleThemepack1.0.2.zip
  7. I know mineralogy, geology and crystallography as part of my job and I really don't want to deal with it in a game. Galena displays as Lead Ore in the game, there is Bi-Zn bronze to match the existing tin bronze, halite is rocksalt, and so on. Download: https://robert.hentschke-keramik.de/VS/Mineralinguistics.zip
  8. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. Recipes added for: Deconstruct added for: Also mod added Stalactite/gmite recipe (2 rock to 3 large, 2 large to 3 medium etc.) and fix its drops. If you have suggestions for recipes for other items or changes to current recipes - suggest) morerecipes_v1.2.0_1.13.1+.zip
  9. Im stuck in the loading screen after starting a new game. This problem started with 1.13 update.
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