Jump to content

Search the Community

Showing results for tags '1.13.0+'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs (archived)
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mods & Mod Development
  • Off Topic
    • Other Games
    • General Offtopic


  • News
  • Community Spotlight
  • Stories

Product Groups

  • Game Account & Game Servers
  • Game Server

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 6 results

  1. Pretty simple. This makes no changes to the mesh so clothing and armor items retain compatibility in 1.13. This merely takes the texture from 1.12 and fits it to the modern character. I quite like the smaller eyes, and visual inconsistency bugs the hecc out of me so I wanted to match the traders' style again. In-game preview: This is my first mod so let me know if I made any mistakes. It's just a texture so hopefully not, but do let me know if this causes any bugs. Thanks for your time! old_seraph.7z
  2. GraveMod A simple little mod that on death creates a waypoint and stores the items in a grave, to ensure you can get your stuff back and don't have to wonder "where did i die ?" ,"Are my items despawned or is this the wrong place?" Graves can also be crafted for decorative purposes. To install just drop the zip into the Mods folder. More infos and source code: https://github.com/p3t3rix/VsGraveMod Version history: 1.0: initial release 1.0.1: small bugfix 1.1: now search surround blocks for a position for the grave 2.0: Use Foundation library to ensure compatibility with my other mods 2.1: embed foundation library to avoid conflicts. 2.1.1: fix npe some user experience. VS-1.14.0-rc6: 2.2: Update for 1.14.0-rc6 VS-1.14.0-rc8: 2.2.1: Update for 1.14.0-rc6 GraveMod-2.1.1.zip GraveMod-2.2.0.zip GraveMod-2.2.1.zip
  3. Ever wish that bricks were more realistic? This mod is for you! Enjoy bricks with seamless transitions and proper gray mortar! Each time you place a brick block, it checks all adjacent blocks looking for other types of bricks, and overlays a transition texture as needed. For example, in the next picture the two red brick blocks were placed first, then the fire brick block placed between them. As you can see the firebrick gained the proper transitions for red brick! If one of the red bricks were to be removed and a blue brick placed, the blue brick would gain the red transitions needed to match the ones on the yellow brick. This allows you to add a bit of color to your walls (and makes the mod simpler to program :P). To install, simply place the zip in your VS "Mods" directory. Download from the Mod Hub
  4. I wanted to test the modding api with this simple first project. I can't believe how simple it was. This mod adds mortar-less variant of cobblestone that falls like sand. Can be used as a rp way to store stones. loose_cobblestones.zip
  5. I know mineralogy, geology and crystallography as part of my job and I really don't want to deal with it in a game. Galena displays as Lead Ore in the game, there is Bi-Zn bronze to match the existing tin bronze, halite is rocksalt, and so on. Download: https://robert.hentschke-keramik.de/VS/Mineralinguistics.zip
  6. Im stuck in the loading screen after starting a new game. This problem started with 1.13 update.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.