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Showing results for tags '1.13.1+'.
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Version 3.0.1 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Full animated Every item has recipe Seperate Portcullis-Part item for construction Recycle gates back to parts recipe included Languages: English + German Wood material and texture on Drawbridges Wood material and texture on Gates V. 1.x V. 1.2.0-Alpha1 V. 2.x V. 3.0.0 Rename mod for less confusing players when need mod Improve reduce unecessary Code-Variants (Code ids) for Blocks Add new Gates with different wood-materials Important for Update from 2.x to 3.0.0. Please read! V. 3.0.1 Fix compatibility problems between mods Known issues: No full patching by default game-api, so implemented a own replacer. caused by reduce unnecessary code-block-variants. Please read UPDATE BLOG 2.x to 3.0.0 V2.1.x does not work with VS-1.13.0 by a bug, which is fixed in VS-1.13.1 Planned features : Interaction-Blocks for open / close Drawbridges and Portcullis [Mod for Version 1.13.4+] medievalexpansion-3.0.1.zip Compatible Mod versions Medieval expansion 3.0.1 Link Simple HUD Clock 2.2.1 Link Starter Pack 1.1.1 Link Workbench expansion 1.0.0 Link
Date: 8/29/2020 Server: Multiplayer Survival (LAN > Private Internet) Server version: 1.13.1 (Stable) Server Creation & Age: 1.12.14 (Stable), and 10 days into the game. Mods: Silo, xSkills, Graves Immediately after remapping the world for the update, this message appears: "Over 26 days left before monsters begin to appear." We can't get monsters to spawn. I have tried /worldconfig graceTimer 0 and 1. I have restarted multiple times after using this command both in single and multiplayer. It still continues to maintain 26 days. The value simply will not change (except through spending time in the game). Hovering over the world save shows that its grace timer is set to 1 day (the last value I tried), but the game still wants to take 26 days. I don't think that the mods would interfere with this config issue even if they were removed. Is there another command that I have yet to try? Please help. Edit: Temporal Storms cause any drifters that spawn to flicker and appear somewhat transparent. A few other issues: It does not show when it is snowing, but snow simply appears on the ground (Edit: Snowfall appearing now. May have just been the map updating, post-patch). You can also jump over fences if the block you stand on has snow on it. Big Horn Sheep can escape 1-block high fences if there is snow on the ground. The moon shows during the day and either is gone at night or already halfway in the sky as soon as the sun sets. The sun rises in the south and sets in the north.
Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. Recipes added for: Deconstruct added for: Also mod added Stalactite/gmite recipe (2 rock to 3 large, 2 large to 3 medium etc.) and fix its drops. If you have suggestions for recipes for other items or changes to current recipes - suggest) morerecipes_v1.2.0_1.13.1+.zip