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About Me

  1. Hey, fellow players! Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine ) survival experience better! This mod adds the following thingies: 1. Mailbox 2. Trashcan, the 3. Rusty Spikes 4. Trapdoor patch! Since version 0.7-B: 5. Branch Cutter! 6. Vines patch Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/19 0.72-B changelog: 0.74 changelog: 0.75B changelog: 0.7.7-B changelog: 0.7.8-B changelog: 0.8.2-B changelog: 7. Grindstone 0.8.3-B changelog: 8. Sulfuric Acid and Glue! 0.8.4-B changelog: 0.8.5-B changelog: 0.8.6-B changelog: 0.8.7 changelog: 0.8.8 changelog: 0.8.9 changelog: 0.8.10 changelog: 0.8.11 changelog: 0.8.12 changelog: Please keep me notified about found bugs! And stay tuned for more content! Yeeeehaaaah! For fellow modders (aka Mod Compatibility): Older versions: 1.15-rc.2: necessaries_v1.15.2-0.8.12.zip 1.14.5+: necessaries_v1.14.5-0.8.9.zip 1.14.0+: necessaries_v1.14.0-0.7.8-B.zip 1.13.4: necessaries_v1.13.4-0.7.7B.zip 1.12.14: If (and only!) you're already using Immersion mod, use -immersion version of Necessaries which is compatible. necessaries_v0.73.zip necessaries_v0.73-immersion.zip
  2. MORE ROADS & PATHS! DOWNLOAD HERE Have you ever wanted to travel the world? Have you got more stone, metal, and temporal gears than you know what to do with? Does your friend live 2000 blocks away and you want to regularly visit them? Do you just like more blocks? THEN YOU NEED MORE ROADS AND PATHS! More Roads introduces 3 new road types! Now bundled with More Wooden Paths! Make your roads POP with edge stones of all kinds! Stone/Wooden Paths Clay Roads Stone Roads Temporal Roads Let me know what you think and if you find any bugs! Future plans: Fix weird shadow issue with corner edging. Edge stones, to make your road pop a little bit more. Make the temporal roads less ugly. I am taking suggestions. When 1.14 comes out, make the temporal road recipe require dust instead of gears. I'm just waiting for Zeekea and Simple Elevators to iron out compatibility issues first. Add a Concrete Mix recipe that then needs to be soaked in a barrel of water for a while.
  3. Version 3.6.0 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia Aurochs Important for Update from 2.x to 3.0.0. Please read! MOD Download [if you like my mods, with a donation you can support me and my work]
  4. Version 1.3.0 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download [if you like my mods, with a donation you can support me and my work]
  5. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/59 Older versions: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
  6. Heeey, gals and guys! First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable. - Armchairs can be combined into a couches! Or kept separated if holding Shift while placing. - Door bell will ding-dong when someone presses it using RMB. - Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice. - Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes - Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch. - And you can also build and furnish your backyard or bar with a help of Benches and Bar stools! - More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0): - Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6) - Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8) And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json) That's it for now! Have fun! And of course your suggestions and bug reports are welcome! Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/61 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Older versions: 1.13.4 (no longer maintained!): zeekea_v1.13.4-1.2.1-B.zip 1.14.0+: zeekea_v1.14.0-1.4.8-B.zip 1.15-pre.1: zeekea_v1.15.0-1.4.10.zip
  7. This mod allows players to use pigments as a crayons (in 1.14.0 and later you have to craft these "crayons" literally) and draw on anything around! Five colors are available: Charcoal - Black Lapis Lazuli - Blue Cinnabar - Red Olivine - Green Borax - White Just hold right mouse button while holding one of pigments and draw (1.13.4)! Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon (1.14.0)! To remove the drawing, just put a block on it. Known issues: - Fast strokes won't be recognized by server and will result in a poor quality of drawing (when save/load the world) - When drawing intersects block boundaries, part of painting can be absent after saving/loading the world Planned features: - Glowing paint (using Glowworms as a source) - Optimization of saving mechanics Changelog: 1.2.2-B: - Compatibility fixes for 1.15-pre.1 Latest Version: 1.13.4 (no longer supported!): cavepaintings_v1_13.4-1.1.2-A.zip 1.14.0: cavepaintings_v1.14.0-1.2-B.zip 1.15-pre.1: cavepaintings_v1.15.0-1.2.2-B.zip
  8. Version 2.1.0 The mod creates a default Item-Packages based on available player-classes and stores in JSON file. As Server-Admin (also in Singleplayer) you can edit this json file by adding the items / blocks with its code. Editing the Item-Package-Json file requires a restart of the Server/Singleplayer. Only the ItemCodes are supported! All Players will be recorded by its uuid, which is created by VintageStory-AccountManagement, and garantues that no one will get the items twice. path: \VintagestoryData\ModConfig\starterpackmod\<world-id>\starterpack.playersreceivedpackage.json You can edit both files, but be sure you know what you are doing with it. HINT for Admins of existing worlds: For your existing players you must allow users to re-select their playerclass to get the package delivered. There is a no API to get that information that a player has already closed that dialog. The mod is regulary thought for multiplayer. Singleplayer is supported also. Known issues: Backpacks / Baskets etc causing client crashes, so blacklisted them by mod-coding - sorry. Download in ModDB [if you like my mods, with a donation you can support me and my work]
  9. Occasionally, in a dusty corner of a library, you may come across an explorer's journal or a letter by a settler, that mentions a rare Golden Wolf. They would describe a fanciful situation where this creature appears, almost out of thin air, and defends them against an attack by wolves or drifters. The image below is of a very old photo that supposedly shows a Golden Wolf quietly resting beside a settler. It is widely regarded as a fake. Changelog Download Golden Wolf v1.0.34.zip
  10. Allows Bushmeat to be used as an ingredient in meals. Bushmeat Meals v1.0.6.zip
  11. This is a very simple mod that makes the creative teleporter usable in survival. First it adds a crafting recipe: To break a teleporter you can right click with a padlock. You can download the 1.13 version of this mod from here: https://github.com/McJty/TpTools/releases/tag/0.2 You can download the 1.14 version of this mod from here: https://github.com/McJty/TpTools/releases/tag/0.3 Let me know what you think
  12. These mods are simple quality of life tweaks to some parts of the game that I thought could use some tweaks, each tweak comes in its own zip so you can only install the individual mods that you want. Better Archery: Better Backpacks(and optional increased backpack cost add-on): Better Poultice: Faster Barrel: Full-Drop: Craftables: NoMolding: Stackables: Useful-Scrap: MushroomMod: OrePulverizer: My other mods: ArmorTweaks-[New armor stats] BetterDrifters-[More loot, or difficulty] SuperFuel-[High Heat fuel] Creativables-[Creative rotor and TL in survival] TemporalTinkerer-[Repairable tools, and tech] WeaponPack-[New Weapons] MoreClasses-[Better Classes] Downloads:
  13. These mods are designed to tweak armor to fit better into the game, some brief examples of each are: Class Based Armors- gives each armor type a buff to a specific statistic, like chainmail armor increasing bow shooting speed, or gambeson making you move faster and use less hunger. Armor Stat Rebalance- Decreases the negatives from wearing armor, for example plate armor used to slow you down by 42% but now it only slows you by 24%. More Armor Durability- Increases armor durability by about 2x-3x. Armor Crafting Rebalance- Makes armor recipes make more sense, not designed to make armor cheaper, but makes the crafting of it to be less grindy. More armor durability is an addon for classbasedarmors/armorstatrebalance, but it can be downloaded and used separately from these mods, you have to use the combination zips of these mods to use both at once. Class Based Armors: Armor Stat Rebalance: Armor Crafting Rebalance: More Armor Durability Examples: ONLY ONE STAT TWEAKING MOD WILL WORK WHEN ENABLED, ONLY ENABLE ONE ZIP OF "CLASS ARMORS" OR "STAT REBALANCE", EACH MOD ALSO HAS A VERSION WITH THE INCREASED DURABILITY MOD, THE INCREASED DURABILITY MOD WILL NOT WORK ALONGSIDE "CLASS ARMORS" OR "STAT REBALANCE" UNLESS YOU DOWNLOAD THE VERSION WHICH INCLUDES IT. CRAFTING REBALANCE IS INDEPENDENT OF THESE MODS SO IT WILL WORK WITH ANY OF THEM AND CAN BE ENABLED REGARDLESS OF WHAT MOD YOUR USING. DOWNLOADS: All mods work in 1.13, and 1.14. Class armors: Stat Rebalance: Addons (increased durability/ armor crafting rebalance):
  14. Hi all, this is my first ever mod for Vintage Story. As some of you may know I have made tons of mods on Minecraft already (The One Probe, Lost Cities, RFTools, Deep Resonance, MeeCreeps, ...). This mod was meant more as a learning experience. I had to learn a new language (C# vs Java) and a new modding API. So it's likely there are bugs in this mod. Please let me know if you find any. At this moment this mod adds two items. First there is the Spade: The spade has only one purpose: that's to move a single block of farmland while keeping its stats. There is already another mod that allows you to break farmland but I believe this is more balanced as it doesn't reset the stats but keeps them as they were. Also it can do only one farmland block at a time. The next item is the Seed Bag: The Seed Bag is a bag that can only hold seeds. It has room for 16 slots of seeds. To open the GUI you simply right click it while looking at the air. If you right click it over farmland it will plant the seeds in a 3x3 area. In addition if a Seed Bag is in your hotbar it will automatically collect seeds that you harvest (if there is room) The mod can be downloaded from: For 1.13: https://github.com/McJty/FancyTools/releases/tag/0.2 For 1.14: https://github.com/McJty/FancyTools/releases/tag/0.3 For 1.15: https://mods.vintagestory.at/show/mod/320#tab-files Comments are welcome! You can also look at the source code if you want. No promises on that though. This is my first mod so I may have made lots of mistakes there (I welcome constructive criticism). I have a twitter profile here: https://twitter.com/McJty And a discord server here: https://discord.gg/4wMtFKT Thanks
  15. Version 2.5.0 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. MOD Download [if you like my mods, with a donation you can support me and my work]
  16. Adds Rope Bridges for all wood types (and sticks) Recipes Changelog Download Rope Bridges v1.1.0 for VS1.15.zip Rope Bridges v1.0.7 for VS1.14.zip Rope Bridges v1.0.7 for VS1.13.zip Previous Versions
  17. Adds Acorns as a food source. Also adds a Wooden Mallet which is needed to crack the Acorn shells. Acorns (Oak seeds) drop from Oak tree leaves and are highly nutritious. Acorn flour is gluten-free. It must be mixed with another flour and water to make bread dough. It gives a 50% nutrition boost to bread. Acorns can also be fed to pigs. "There is no food that means more to me than the acorn, for the acorn fulfills both a promise and a fantasy: that the forest will provide for me. When I gaze across the [valley] I see more than scenery. I see thousands of acres of bounty, millions of pounds of delicious food dropped from the crowns of countless trees, waiting to be gathered by eager hands. I see more food than I could ever eat—more than I can even fathom. A wilderness and an orchard in one." ...from "Nature’s Garden: A Guide to Identifying, Harvesting, and Preparing Edible Wild Plants" by Samuel Thayer. At some point I'll add Acorn Griddle Cakes, too. These can be made without adding another flour. Changelog Download For VS 1.15 Acorns v0.4.0 for VS 1.15.zip For VS 1.14 and earlier Acorns v0.3.2.zip Previous Versions
  18. Embedded in vanilla since 1.15.0, do not use the library as mod in later versions, the game will crash. All functionality is preserved, so nothing will change for mod authors other than library dependency. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  19. Ho-ho-ho fellow Vintarians! Christmas is here! More Screenshots: This pure decorative mod was made by my lovely girlfriend (with a bit of help from me ) for your XMas needs For 1.13.4 and 1.14.0 (same mod version): xmastime_v1.13.4-0.2-B.zip For 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip
  20. This small mod adds two functions: 1. It keeps track of players deaths (on server as well) and creates local file (called deathcounter.txt, located in %appdata%\roaming\vintagestoryData) with only one string - the number of player deaths. So during the stream you can output it in an overlay. 2. To view your Top-5 of deaths, use /dc command (privilege is .Chat). 3. If player dies, a WayPoint is created automatically, and Top-5 is also sent to player. Since 1.1.0: 4. Creation of WayPoint is customizable with the config file (%appdata%\roaming\vintagestoryData\ModConfig\StreamDCConfig.json). You can choose whether to create the waypoint at all, or change it's color and icon. Suggestions are welcome! 1.15-pre.1: streamdc_v1.15.0-1.1.1.zip 1.14: streamdc_v1.14-1.1.0.zip
  21. Rue

    Trail Food

    This is my first mod. The premise of this mod is to bring some dried long term foods for traveling since you do a lot of it. Version 1.0 is a rewrite of the Pemmican mod by Elwood. Current foods: Pemmican Pemmican Block Planned foods: Dried Berries Granola Dried Meats Chicken Nuggets Oatmeal with dried berries Please enjoy the mod and let me know if you have any suggestions. Trail Food.zip
  22. BERRY BREAD! (Outdated) Go download Expanded Foods instead, it includes this mod! Looking for a new use for all those berries rotting in your storage? Got more flour than you know what to do with? Do bright spots make you happy? This is the mod for you! It's pretty simple - just put some berries into your dough recipe and make berry bread! Berry breads come in 2 main types: Fruity, and Really Fruity. Fruity breads require less berries, but still count as grains. Really fruity breads need more berries, but give massive amounts of fruit saturation! Compatible with the Acorns mod for SUPERBREAD! Downloads: Berry Breads v 1.1 BerryBread 1.1.zip Berry Breads (Acorns compatible) v1.1 BerryBread 1.1 (Acorns).zip Old versions: Berry Breads v 1.0 Berry Breads (Acorns compatible) v1.0 Let me know if you find any bugs.
  23. THIS MOD IS NOW INCLUDED IN More Roads & Paths, GO DOWNLOAD THAT INSTEAD! I brought this up in another topic, but it bothers me that you can only create wooden paths with aged planks. Planks are gated behind the bronze age... but the stone path can be created potentially within seconds of starting the game and it makes you walk faster than wooden paths anyway, plus it has slabs and stairs which make it mechanically superior. But the wooden paths look nice, so I changed it so that you can create them with regular planks too. For compatibility reasons, these paths are made differently than vanilla paths. You just need 2 boards instead of 1. Version 1.1: MoreWoodenPaths1.1.zip Version 1.0: Changelog: Bugs: Compatibility issues with LazyTweaks - you can only make sticks and not wooden paths. I'm working on it.
  24. This mods increases the durability of most tools post Copper age and just edits the base JSON configs. I thought the durability of the base game tools was a bit short when doing decent to large size projects. Whilst mining it occurred to me that after each mining session my tools would be broken or near too breaking and the idea of carrying 6 pickaxes seems a bit weird to me, this lead me to thinking about other things like chopping trees down, harvesting clay, etc. In those situations i would craft a bunch of obsidian tools. To get around the idea of using just obsidian tools for big areas, this mod increase the durability of metals past copper to make it worth making those tools more worth while. Reason copper isnt increased is that its the first metal that you find on the surface, gets you started in smithing and is a weaker metal compared to the others and treating the metals based on their tier. Changes: The changes in durability are what i am currently testing out.on a server and debating if they are too little or not enough for the right situations. Any feedback is welcomed! Tell me your experiences if things should go up or down and why, this will be taken into consideration when making changes. Install instructions Download the Zip Drag and drop the Zip inside your client mod's folder or on the server mod's folder. ToolDurability++.zip
  25. This is server mod. Mod allows players teleport to other players. Commands: → /tpr(equest) <player> - Sends teleport request to [player] → /tpa(ccept) - Accepts the teleport request Permissions: → for /tpr - "tprequest" → for /tpa - "tpaccept" You can change messages and teleport cooldown in configuration file 'teleports.cfg' teleports.dll
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