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Found 22 results

  1. Adds Acorns as a food source. Also adds a Wooden Mallet which is needed to crack the Acorn shells. Acorns drop from Oak tree leaves and are highly nutritious. Acorn flour is gluten-free. It must be mixed with another flour and water to make bread dough. It gives a 50% nutrition boost to bread. Acorns can also be fed to pigs. "There is no food that means more to me than the acorn, for the acorn fulfills both a promise and a fantasy: that the forest will provide for me. When I gaze across the [valley] I see more than scenery. I see thousands of acres of bounty, millions
  2. MORE ROADS & PATHS! Have you ever wanted to travel the world? Have you got more stone, metal, and temporal gears than you know what to do with? Does your friend live 2000 blocks away and you want to regularly visit them? Do you just like more blocks? THEN YOU NEED MORE ROADS AND PATHS! More Roads introduces 3 new road types! Now bundled with More Wooden Paths! Make your roads POP with edge stones of all kinds! Wooden Paths Clay Roads Stone Roads Temporal Roads Let me know what you think and if you find any bugs! Future plans: Fix weird shadow i
  3. Heeey, gals and guys! First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (
  4. Version 1.2.7 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. V. 1.0.0 Add 'extended workbench' Add Handbook-Page with discriptions Add function to copy a chiseled block. See handbook. Add function to make Plaster Blocks chiselable. See handbook. Add Scaffolding, craftable in the 'extended workbench' V. 1.0.1 Fix loading all recipes twice - thanks @Aledark for repo
  5. Version 3.3.3 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Full animated Every item has recipe Seperate Portcullis-Part item for construction Recycle gates back to parts recipe included Languages: English + German Wood material and
  6. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. Recipes added for: Deconstruct added for: Other: If you have suggestions for recipes for other items or changes to current recipes - suggest :)
  7. These mods are simple quality of life tweaks to some parts of the game that I thought could use some tweaks, each tweak comes in its own zip so you can only install the individual mods that you want. Better Archery: Better Backpacks(and optional increased backpack cost add-on): Better Poultice: Faster Barrel: Full-Drop: Craftables: NoMolding: Stackables: Useful-Scrap: MushroomMod: OrePulverizer: My other mods: ArmorTweaks-[New armor stats] BetterDrifters-[More loot, or difficulty] SuperFuel-[High Heat fu
  8. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the pot
  9. Hey, fellow players! Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine ) survival experience better! This mod adds the following thingies: 1. Mailbox 2. Trashcan, the 3. Rusty Spikes 4. Trapdoor patch! Since version 0.7-B: 5. Branch Cutter! 6. Vines patch 0.72-B changelog: 0.74 changelog: 0.75B changelog: 0.7.7-B changelog: 0.7.8-B changelog: Please keep me notified about found bugs! And stay tuned for more content! Yeeeehaaaah! 1.14
  10. Version 2.4.2 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. Version 2.4.x is for 1.14.0 or higher! Older notes: V. 2.3.0 Add support of VS 1.14.0-pre7 V. 2.3.1 Tweak background operations for all mods, include saving mod specific files to vintagestorydata/modco
  11. Adds Rope Bridges for all wood types (and sticks) Recipes Changelog Download Rope Bridges v1.0.6 for VS1.14.zip Rope Bridges v1.0.6 for VS1.13.zip Previous Versions
  12. Version 2.0.1 The mod creates a default Item-Packages based on available player-classes and stores in JSON file. As Server-Admin (also in Singleplayer) you can edit this json file by adding the items / blocks with its code. Editing the Item-Package-Json file requires a restart of the Server/Singleplayer. Only the ItemCodes are supported! All Players will be recorded by its uuid, which is created by VintageStory-AccountManagement, and garantues that no one will get the items twice. path: \VintagestoryData\ModConfig\starterpackmod\<world-id>\starterpack.
  13. Temporal Tinkerer (Formerly "useful-locusts") is a mod that aims to implement all sorts of lore-friendly tools and accessories. There are effectively two sources of tech in the mod, a traditional electricity style, and a mysterious "temporal technology". Both technologies are very basic as of now, and the electric tech will be endgame content, however the temporal tech is able to be salvaged from ancient ruins or haywire constructs at any time when you find them. Giving advantage to explorers. There are lots of plans for this mod, including the mixing of both technologies! General Mod Con
  14. This mod allows players to use pigments as a crayons (in 1.14.0 you have to craft these "crayons" literally) and draw on anything around! Five colors are available: Charcoal - Black Lapis Lazuli - Blue Cinnabar - Red Olivine - Green Borax - White Just hold right mouse button while holding one of pigments and draw (1.13.4)! Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon (1.14.0)! To remove the drawing, just put a block on it. Known issues: - Fast strokes won't be recognized by server a
  15. A simple library that makes it easy to add compatibility with other mods for assets. You just need to add your asset to assets/<yourmodid>/compatibility/<othermodid>/<vanilla-path>. They will only be loaded if <othermodid> is loaded. For example: I have a More Variants mod (modid - morevariants), I want to add a patch to support Carry Capacity (modid - carrycapacity) and add recipes for Extra Chests (modid - extrachests). As a result, the assets will look like this: P.S. If assets/<yourmodid>/<vanilla-path> and assets/<yourmodid>/compatib
  16. BERRY BREAD! Looking for a new use for all those berries rotting in your storage? Got more flour than you know what to do with? Do bright spots make you happy? This is the mod for you! It's pretty simple - just put some berries into your dough recipe and make berry bread! Berry breads come in 2 main types: Fruity, and Really Fruity. Fruity breads require less berries, but still count as grains. Really fruity breads need more berries, but give massive amounts of fruit saturation! Compatible with the Acorns mod for SUPERBREAD! Downloads: Berry
  17. Rue

    Trail Food

    This is my first mod. The premise of this mod is to bring some dried long term foods for traveling since you do a lot of it. Version 1.0 is a rewrite of the Pemmican mod by Elwood. Current foods: Pemmican Pemmican Block Planned foods: Dried Berries Granola Dried Meats Chicken Nuggets Oatmeal with dried berries Please enjoy the mod and let me know if you have any suggestions. Trail Food.zip
  18. Ho-ho-ho fellow Vintarians! Christmas is here! More Screenshots: This pure decorative mod was made by my lovely girlfriend (with a bit of help from me ) for your XMas needs Mod is suitable for 1.13.4 and 1.14.0 (same mod version). Enjoy! xmastime_v1.13.4-0.2-B.zip
  19. I brought this up in another topic, but it bothers me that you can only create wooden paths with aged planks. Planks are gated behind the bronze age... but the stone path can be created potentially within seconds of starting the game and it makes you walk faster than wooden paths anyway, plus it has slabs and stairs which make it mechanically superior. But the wooden paths look nice, so I changed it so that you can create them with regular planks too. For compatibility reasons, these paths are made differently than vanilla paths. You just need 2 boards instead of 1. Versio
  20. This small mod adds two functions: 1. It keeps track of players deaths (on server as well) and creates local file (called deathcounter.txt, located in %appdata%\roaming\vintagestoryData) with only one string - the number of player deaths. So during the stream you can output it in an overlay. 2. To view your Top-5 of deaths, use /dc command (privilege is .Chat). 3. If player dies, a WayPoint is created automatically, and Top-5 is also sent to player. Since 1.1.0: 4. Creation of WayPoint is customizable with the config file (%appdata%\roaming\vintagestoryData\ModCon
  21. This is a very simple mod that makes the creative teleporter usable in survival. First it adds a crafting recipe: To break a teleporter you can right click with a padlock. You can download the 1.13 version of this mod from here: https://github.com/McJty/TpTools/releases/tag/0.2 You can download the 1.14 version of this mod from here: https://github.com/McJty/TpTools/releases/tag/0.3 Let me know what you think
  22. Hi all, this is my first ever mod for Vintage Story. As some of you may know I have made tons of mods on Minecraft already (The One Probe, Lost Cities, RFTools, Deep Resonance, MeeCreeps, ...). This mod was meant more as a learning experience. I had to learn a new language (C# vs Java) and a new modding API. So it's likely there are bugs in this mod. Please let me know if you find any. At this moment this mod adds two items. First there is the Spade: The spade has only one purpose: that's to move a single block of farmland while keeping its stats. There is already another mod that
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