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Found 8 results

  1. Mod adds different variants for existing blocks. Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: ModDB or GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods:
  2. Embedded in vanilla since 1.15.0, do not use the library as mod in later versions, the game will crash. All functionality is preserved, so nothing will change for mod authors other than library dependency. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  3. Crops drop more seeds when fully mature, leaves drop more saplings, grass(-like blocks) drops seeds rarely. It's on Github here: https://github.com/LlubNek/vs-MoreSeeds For VintageStory versions before 1.14: MoreSeeds_1.12.14_1.0.0.zip For VintageStory 1.14: MoreSeeds_1.14_1.5.0.zip For VintageStory 1.15: MoreSeeds_1.15_2.0.1.zip MoreSeeds_1.15.0-pre.1_2.0.0.zip
  4. Adds more commands for chat. Currently available commands: /me <message> - send message as player action /tell <player> <message> - send private message to other player (alias: /t) /reply <message> - reply to last private message (alias: /r) Download: ModDB or GitHub (works on 1.13.4 and above, not needed on client) If you are missing any commands, write, I will try to add.
  5. This is a simple mod to extend the recipes the Helve Hammer is capable of working on to include the other vanilla 2D smithing recipes. Allows ingots without a 'recipe' selection to be picked back up as ingots. (Current vanilla behavior is they automatically become arrowhead 'work items' when placed on Anvil) Extended recipes incur a speed penalty for balance; indicated visually by slag particles during smithing. Hammers, Padlocks, and Helve Hammers are "3D" recipes and still need to be crafted traditionally. This is my first mod and foray into harmony; feedback and bug reports welcome Download Here: *please backup your world before enabling the mod. A few people are experiencing a potentially unrecoverable issue related to other smithing / anvil mods* v0.1.1 GE Helve Hammer - alpha
  6. Work in progress version of my new mod. At the moment, the mod adds ... a snowball. And that's it Snowball can be obtained by holding an empty hand on the snow in the world. You can throw it. Deals Frost damage. Also, the behavior of entities when receiving Frost damage has been changed, they turn blue and slow down for 3-5 sec (it will also work for the player if he is overcooled, I accidentally ). It is planned: Add snowball picking animation Improve the visual part of the Frost effect Improve/change the wild crutch that the slowing mechanic works on (removed) Reduce effect greatly if damage is caused by weatherv (fixed) Maybe add more items/blocks for winter. For example Christmas trees, presents, decorations, lamps. Download: ModDB or GitHub
  7. Some people think the sleep time in the game is unreasonably low, so I made a mod that doubles sleep time. So far, this is the only mod here, but if there is a request for other small simplifications of the game, I will add here. If you have any suggestions, write. Extended Sleep Time (doubles sleep time): Drop Armor (on player death)
  8. Hey, guys! I decided to prettify my mods by adding animation to blocks. Making animation itself in VS Model Creator was easy, but the code part not so. Here's what I've done: 1. Added Animatable entityBehavior 2. Initialized animUtil 3. Start animating on GUI open 4. Stop animating on GUI closed Everything works, but animation doesn't play itself backwards on GUI closing despite of "Rewind" action onActivityStopped. Am I missing something important? shape.json: BE:
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