Jump to content

Search the Community

Showing results for tags '1.13.4'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mod Development
  • Off Topic
    • Other Games
    • General Offtopic

Categories

  • News
  • Community Spotlight
  • Stories

Product Groups

  • Game Account
  • Game Server

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 11 results

  1. Mod adds different variants for existing blocks. Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: ModDB or GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods:
  2. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  3. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
  4. For those who are tired of driving poor hens or sheep for thousands of blocks The mod adds Cage. The Сage's case is crafting from any metal on the anvil. Add resine to the case - you get an empty cage. After that, you can find some animal and catch it (chance to catch 10% or less than 10% hp). When you throw a cage into an animal, it can be captured. But if you luck is not on your side, the cage may break with an 25% chance when it enters an animal and it didn't captured. If hp of the animal is below the limit - 100% chance of capture. You can free the animal if you drop the cage again
  5. This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). The mirror is crafted from a frame and temporary gear and can teleport up to 1k-15k blocks (depending on the material). Can be repaired. The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.13, when VS will support regular .obj models. P.P.S. In very distant plans,
  6. Adds more commands for chat. Currently available commands: /me <message> - send message as player action /tell <player> <message> - send private message to other player (alias: /t) /reply <message> - reply to last private message (alias: /r) Download: ModDB or GitHub (works on 1.13.4 and above, not needed on client) If you are missing any commands, write, I will try to add.
  7. Just adds an elevator The elevator has a range of 8 to 128 blocks. Better material, more range. You can also improve the elevator once by adding a temporal gear to it and doubling the range. P.S. Temporal dust for creating elevators is obtained by grinding a temporal gear in a quern (1 gear to 8 dust). Download: ModDB or GitHub
  8. Added some fixes for vanilla roads: Fixed stairs rotation textures (texture rotated with shape) Fixed collusion and selection box (has animals bug) Added the bottom part of the texture to visually connect the textures with the bottom block (when placing the road on the road / stairs on the full block, free space / bottom block was visible) Changed stairs shape to lowered Added the snow level to blocks and slabs (vanilla 1.14.3+) For compatibility, vanilla roads are saved as Old stone path with the ability to convert. Also they have a full block shape and
  9. This is a simple mod to extend the recipes the Helve Hammer is capable of working on to include the other vanilla 2D smithing recipes. Allows ingots without a 'recipe' selection to be picked back up as ingots. (Current vanilla behavior is they automatically become arrowhead 'work items' when placed on Anvil) Extended recipes incur a speed penalty for balance; indicated visually by slag particles during smithing. Hammers, Padlocks, and Helve Hammers are "3D" recipes and still need to be crafted traditionally. This is my first mod and foray into harmony; feedback and bug reports
  10. Work in progress version of my new mod. At the moment, the mod adds ... a snowball. And that's it Snowball can be obtained by holding an empty hand on the snow in the world. You can throw it. Deals Frost damage. Also, the behavior of entities when receiving Frost damage has been changed, they turn blue and slow down for 3-5 sec (it will also work for the player if he is overcooled, I accidentally ). It is planned: Add snowball picking animation Improve the visual part of the Frost effect Improve/change the wild crutch that the slowing mechanic works on (removed)
  11. Some people think the sleep time in the game is unreasonably low, so I made a mod that doubles sleep time. So far, this is the only mod here, but if there is a request for other small simplifications of the game, I will add here. If you have any suggestions, write. Extended Sleep Time (doubles sleep time): Drop Armor (on player death)
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.