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About Me

  1. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the pot
  2. Here's the thing - I'm a huge fan of Vintage Story and especially its wilderness survival mode. I also have a keen interest in real life primitive survival. This mod is my attempt to meld the two to provide you with a more realistic early game experience, and is largely inspired by extreme survival shows like Naked & Afraid. Primitive Survival also adds some new end-game type elements to entertain you later in the game. Note: A huge THANKS goes out to @Unclesid for providing a few real cool fish for this mod! "This is seriously the best mod for this game there is
  3. Farmland Drops Soil changes the behavior of farmland to drop soil when broken, depending on the nutrients available. This is for those people that got frustrated by losing their precious Terra Preta when wanting to move their farms to a better, fancier place or even their entire base. Well, you can't! Except with the amazing Farmland Drops Soil mod. When you break a farmland block, it will have a chance to drop their respective soil block, depending on the nutrients available. If you wait for the nutrients to fully recover, you always get your soil back. Otherwise, it will pick the
  4. Ore Crystals What's that faint glow in the distance...? Is it a way out of this cave? Is it something more sinister? No. It's strange, crystallized metal growing from this ore... Huh. Maybe those temporal storms we've been having have something to do with it? This is a relatively simple quality of life/visual mod that makes cave exploring a little more exciting and makes those ores a little more noticable! This mod adds crystals to the worldgen, growing out the sides of any vanilla ore blocks with a surface open to air. They are fragile structures that have a chance t
  5. Version 2.4.2 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. Version 2.4.x is for 1.14.0 or higher! Older notes: V. 2.3.0 Add support of VS 1.14.0-pre7 V. 2.3.1 Tweak background operations for all mods, include saving mod specific files to vintagestorydata/modco
  6. Meteoric Expansion The skies burn with balls of fire barrelling towards the planet at cosmic speeds....Is this the apocalypse? Welcome to Meteoric Expansion! This mod aims to bring the cosmos to Vintage Story in a very literal sense. In vanilla Vintage Story it's possible to stumble across small surface deposits of meteoric iron...but where did it come from? Meteors don't exist in vanilla! Meteoric Expansion fills this space. This mod will spawn occasional randomized meteors that will streak through the skies, burning up or exploding like a real meteor would. There's
  7. modBooks! Latest version, download: GitHub/modbooks What to expect: This mod adds books and paper to write anything to share with your friends and server community featuring VintageStory's VTML parser. Be sure to check out the wiki page on the parser in order to understand all its functions! Writing will be done via the Book Editor that allows you to add up to 20 pages for books and two for papers. There is an extensive help entry in your survival handbook (default press "h" ingame) to help you on your journey how iron ink, writing tools and books are made. If you want to
  8. Waypoint Extensions by Apache Gaming Quickly, and easily add waypoint markers at your current position. Syntax: .wp [pin (Optional)] [bclay | beehive | bees | bismuth | bismuthinite | black-coal | blcoal | blue-clay | borax | brcoal | brown-coal | cassiterite | cave | chromite | chromium | cinnibar | copper | fclay | fire-clay | galena | gold | hematite | home | ilmenite | iron | lead | limonite | magnetite | malachite | meteor | mushroom | olivine | peat | platinum | poi | quartz | resin | rhodium | rhodochrosite | ruins | saltpeter | silver | sphalerite | sulfur | sulphur | ti
  9. This is just a very simple mod that doubles the step height of players (from 0.6 to 1.2) so they can walk up blocks without having to jump. Built for 1.14 but might be compatible with other versions. (As long as the existing order of behaviors isn't changed.) Download StepUp-v1.2.0.cs [ VSModDB ] To install the mod, simply place the .cs file into your Mods folder. You can get there by going to the Mod Manager in the main menu and clicking Open Mods Folder. Changelog v1.2.0 - Now actually works just on client (and comes as a single .cs file!) v1.1.0 - Now works if just in
  10. A simple mod that adds early game blocks made with grass like a door, table, chair and a grass carpet, more to come and I'm always looking to improve the textures. What's a winter roof without icicles am I right? Here's some icicles for you Thatch roofing update is here! Check it out and leave me some feedback. Post me some pics if you like GrassStuff-1.1.0.zip inspired by this discord comment :
  11. MoreClasses is a mod designed to completely overhaul the newly added class system and has one major goal: Make each class have a unique play style. Currently the mod changes all existing classes to have much more influence on your progression by tweaking their upsides/downsides and also adds 4 new classes. The original classes have changed quite a bit and might as well be considered new classes entirely, but they have not changed from their original role. Current class changes: New classes: Vanguard and Blackguard Armor: This mod is still in development, and cert
  12. LordDan's Surface Translocators This content-only mod adds Translocators to the surface world generation in three different variations. Existing vanilla Translocators remain untouched. (MOD NOW MOVED TO THE NEW MOD DIRECTORY) This is mostly a 'toe-in-the-water' release - I have many other ideas for housing these translocators but first need to see if there is a need for it, as such, please let me know if you find this useful and would like to see more variations. This is also a first VS mod for me, whilst I have tested it as best as I can and made efforts to kee
  13. Item Lights Candle, why won’t you light my path at night? You glow with fire and yet I stumble around in the darkness… Item Lights is a mod that aims to address an odd inconsistency in Vintage Story. Unlike blocks, items cannot emit light when held in hand or tossed on the ground. This means that a lit candle won’t light up the area, while a torch will. This mod gives items the same illumination capabilities as blocks have. Candles, Temporal Gears, and the creative Wand are now light sources with Item Lights. For Modders Your mods can take advantage of thi
  14. Hello all! I try to make some contribution from my side too. I just make some new models for berries and eggs, but i will try add more intrested models in future. With aid and support from ZigTheHedge i can do it As I say I am not profi, just are player how try make something better. p.S. New models in work monolithysworkshop_v1.14.8.-1.0.1.zip
  15. Heeey, gals and guys! First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (
  16. Hey, fellow players! Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine ) survival experience better! This mod adds the following thingies: 1. Mailbox 2. Trashcan, the 3. Rusty Spikes 4. Trapdoor patch! Since version 0.7-B: 5. Branch Cutter! 6. Vines patch 0.72-B changelog: 0.74 changelog: 0.75B changelog: 0.7.7-B changelog: 0.7.8-B changelog: 0.8.2-B changelog: 7. Grindstone 0.8.3-B changelog: 8. Sulfuric Acid and Glue!
  17. Version 2.0.1 The mod creates a default Item-Packages based on available player-classes and stores in JSON file. As Server-Admin (also in Singleplayer) you can edit this json file by adding the items / blocks with its code. Editing the Item-Package-Json file requires a restart of the Server/Singleplayer. Only the ItemCodes are supported! All Players will be recorded by its uuid, which is created by VintageStory-AccountManagement, and garantues that no one will get the items twice. path: \VintagestoryData\ModConfig\starterpackmod\<world-id>\starterpack.
  18. Hi all, this is my first ever mod for Vintage Story. As some of you may know I have made tons of mods on Minecraft already (The One Probe, Lost Cities, RFTools, Deep Resonance, MeeCreeps, ...). This mod was meant more as a learning experience. I had to learn a new language (C# vs Java) and a new modding API. So it's likely there are bugs in this mod. Please let me know if you find any. At this moment this mod adds two items. First there is the Spade: The spade has only one purpose: that's to move a single block of farmland while keeping its stats. There is already another mod that
  19. Adds Acorns as a food source. Also adds a Wooden Mallet which is needed to crack the Acorn shells. Acorns drop from Oak tree leaves and are highly nutritious. Acorn flour is gluten-free. It must be mixed with another flour and water to make bread dough. It gives a 50% nutrition boost to bread. Acorns can also be fed to pigs. "There is no food that means more to me than the acorn, for the acorn fulfills both a promise and a fantasy: that the forest will provide for me. When I gaze across the [valley] I see more than scenery. I see thousands of acres of bounty, millions
  20. Occasionally, in a dusty corner of a library, you may come across an explorer's journal or a letter by a settler, that mentions a rare Golden Wolf. They would describe a fanciful situation where this creature appears, almost out of thin air, and defends them against an attack by wolves or drifters. The image below is of a very old photo that supposedly shows a Golden Wolf quietly resting beside a settler. It is widely regarded as a fake. Changelog Download Golden Wolf v1.0.34.zip
  21. They seek, they roam, they are hungry. Be prepared to meet your new neighbours from parallel plane, but don't expect the warm welcome. Why are these strange beings here for? Are they eager to capture the land? Or maybe they are just lost? The one thing that is known - they are vile and tough. So, be very careful when dealing with your new neighbours. The mod adds five fantasy entities to make your survival harder and more interesting. Use the file TheNeighboursConfig.json in your VintagestoryData/ModConfig folder to disable monsters which are too scary for your gameplay. File generat
  22. This small mod adds two functions: 1. It keeps track of players deaths (on server as well) and creates local file (called deathcounter.txt, located in %appdata%\roaming\vintagestoryData) with only one string - the number of player deaths. So during the stream you can output it in an overlay. 2. To view your Top-5 of deaths, use /dc command (privilege is .Chat). 3. If player dies, a WayPoint is created automatically, and Top-5 is also sent to player. Since 1.1.0: 4. Creation of WayPoint is customizable with the config file (%appdata%\roaming\vintagestoryData\ModCon
  23. Update 2-4-21: New version 1.3.1. Changed the Copper Chest recipe to not be shapeless to avoid recipe conflict with another mod. This mod adds larger storage capacity chests to the game. The recipes are simply adding a plate of the metal tier to the previous tier chest in the player crafting grid. For example: the Copper Chest takes a Wooden Chest + Copper Plate. Bronze Chest takes Copper Chest + any bronze plate. Iron Chest takes any Bronze Chest + Iron Plate. Steel chest takes an Iron Chest + steel plate. I feel the recipes are fair enough. Every chest can be made into the "Labeled" ver
  24. Had an idea to build a Moomin house? Missing blue planks? Paints mod for the rescue! New blocks Planks, plank slabs, plank stairs in new colors: white, black, red, green, blue, yellow, orange, grey, purple, dark green Pigments Paint preparation First you need to create white paint, which is base for all other paint colors. To create white paint mix 10 liters of limewater with 1 fat. To create other colors paint mix 1 pigment with 10 litres of white paint. Painting planks Simply put planks / plank slabs / plank stairs into a barrel
  25. Adds Rope Bridges for all wood types (and sticks) Recipes Changelog Download Rope Bridges v1.0.7 for VS1.14.zip Rope Bridges v1.0.7 for VS1.13.zip Previous Versions
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