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Found 15 results

  1. The reimagined grave system. After the death of the player, the player's corpse will spawn in its place (at the moment it is a regular humanoud skeleton). You can go to it and collect things (by holding RMB), by default only its owner or a player in a creative can collect a corpse. Not despawning. In addition, a waypoint will be created at the place of death. By default, it will try to resolve conflicts with known mods, for example supports StreamDC. Since the game is an unpredictable thing, this mod also adds the ability to restore items lost at the last death using the /return
  2. For those who are tired of driving poor hens or sheep for thousands of blocks The mod adds Cage. The Сage's case is crafting from any metal on the anvil. Add resine to the case - you get an empty cage. After that, you can find some animal and catch it (chance to catch 10% or less than 10% hp). When you throw a cage into an animal, it can be captured. But if you luck is not on your side, the cage may break with an 25% chance when it enters an animal and it didn't captured. If hp of the animal is below the limit - 100% chance of capture. You can free the animal if you drop the cage again
  3. The Helve hammer can now forge more than just plates and chains Mod support: To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true or false to the output item. By default, the absence of such an attribute is considered true (changing in config) Config: AllWorkable - will this work for any items (default - false) DefaultWorkable - default attribute (default - true) AnvilTier - minimum anvil tier (default - 3, iron) Vanilla items are patched, by default you can do everything except the anvil. Dow
  4. Adds more commands for chat. Currently available commands: /me <message> - send message as player action /tell <player> <message> - send private message to other player (alias: /t) /reply <message> - reply to last private message (alias: /r) Download: ModDB or GitHub (works on 1.13.4 and above, not needed on client) If you are missing any commands, write, I will try to add.
  5. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
  6. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  7. Time to take back what is owed: Get them METAL (bits) Back when Smithing ! Version-History: 0.1.5: Updated for V.S. 1.14.0 Series [tested on 1.14.5] Added missing translations Fix for metal bits NOT being dropped with full inventory Warning: 'Release' is a less-buggy(?) version, with probably a bug or two, still ! Send Reports HERE. (Thanks for your bug-reports, so far) Metal Recovery Release | 0.1.5 | {Release edition} < Download (for V.S. 1.14)
  8. Mod adds different variants for existing blocks. Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: ModDB or GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods:
  9. This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). The mirror is crafted from a frame and temporary gear and can teleport up to 1k-15k blocks (depending on the material). Can be repaired. The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.13, when VS will support regular .obj models. P.P.S. In very distant plans,
  10. The Carbon-Copy utility, a Client side mod. It makes offline standard VS export format files, dumps lists of blocks / items and possibly more. If you are a serious builder - and would like to make offline copies of fancy constructs - this tool is for you. [Does NOT Import! that's World-Edits job. ] CARBON-COPY 0.1.6 *Debug* Usage instruction; (Type in client chat window) .export (Command parameters, after command) mark mark start mark end mark start x+1 mark end y-1 mark start z+20 mark clear save {NAME} (Special commands for Dumping Item# ID or Block I
  11. Just adds an elevator The elevator has a range of 8 to 128 blocks. Better material, more range. You can also improve the elevator once by adding a temporal gear to it and doubling the range. P.S. Temporal dust for creating elevators is obtained by grinding a temporal gear in a quern (1 gear to 8 dust). Download: ModDB or GitHub
  12. Added some fixes for vanilla roads: Fixed stairs rotation textures (texture rotated with shape) Fixed collusion and selection box (has animals bug) Added the bottom part of the texture to visually connect the textures with the bottom block (when placing the road on the road / stairs on the full block, free space / bottom block was visible) Changed stairs shape to lowered Added the snow level to blocks and slabs (vanilla 1.14.3+) For compatibility, vanilla roads are saved as Old stone path with the ability to convert. Also they have a full block shape and
  13. Hello fellow Vintarian! This fine mod adds the ability to put 6 Iron Ingots and 6 coal into a bloomery to get 6 Blister steel! You can still use the Refractory Furnace to make steel if you feel like it, this mod just adds the alternative to use a bloomery instead. Credit to: ZigTheHedge for figuring out how to make this work! Simple Steel v1.0.0.zip
  14. So, I created a new world to experience the 1.14 update at it's best and I started dying from cold temps, as if I was without clothes. And I had set that my freezing point would be bellow -5C and yet I was freezing above 6-10C I traveled far and I was still dying from cold even tho It was 15-20C. So I created a new world with the same seed (cus I like it) and the same thing freezing to death so I restarted the wolrd and for my surprise I was fine, I was no longr dying from coldnes nor freezing. So I don't really know if this is a bug but it seems to be. thanks in advance. If this is related to
  15. Work in progress version of my new mod. At the moment, the mod adds ... a snowball. And that's it Snowball can be obtained by holding an empty hand on the snow in the world. You can throw it. Deals Frost damage. Also, the behavior of entities when receiving Frost damage has been changed, they turn blue and slow down for 3-5 sec (it will also work for the player if he is overcooled, I accidentally ). It is planned: Add snowball picking animation Improve the visual part of the Frost effect Improve/change the wild crutch that the slowing mechanic works on (removed)
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