Jump to content

Search the Community

Showing results for tags '1.14.2'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mods & Mod Development
  • Off Topic
    • Other Games
    • General Offtopic


  • News
  • Community Spotlight
  • Stories

Product Groups

  • Game Account & Game Servers
  • Game Server

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 6 results

  1. Mod adds different variants for existing blocks. Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: ModDB or GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods:
  2. this is a work in progress. there is much to be done still and I have much to learn to be able to do what I need to do but here is what I have so far. I'ts semi-playable some things don't work in it some things might be missing texutres, and though I haven't had any crashes since my last fixes it's possible it might crash your game. if this happens and you know why and maybe even how to fix it let me know and I'll be happy to fix it and add you to the contributors list. this is experimental. my very first mod for vintage story and my very first Json mod ever. names of items will be changed eventually nothing in this is final but gives an idea of what I've been working on the past couple weeks or so. lots of trial and error. being a complete noob I had to ask for help with many things and some people where gracious enough to help me out and I've added there names to the contributors section of the modinfo file. I know it's a mess and completely unfinished but let me know what you think about the idea. there is a very long list of things to get to but I'll only mention a few that you will likely notice right away that I am working on finding out how to fix. tree trunk on wrong tree, many barrel recipes not working (both vanilla and modded), saw mold not letting you poor, new tree spawning too frequently, clay not spawning in their respective biomes/areas, meals with modded food items not showing a texture (looks like an empty container), there are many more things not quite working right or as desired but I'm trying to figure it all out, I'm very new to this kind of modding and have a lot to learn. a few things I plan on adding as soon as I get everything already in the mod working properly are... colorful raw and baked clay respective to the type of clay used when clayforming, different color doors, trapdoors, shelves, barrels, chest, and a few other objects based on the material/wood used to craft them, extended birdnest treasure drops, 5+ more trees with new colors of wood, new colors of grass under special conditions, a couple skyrim inspired armors and weapons, 5 by 5 crafting grid interface when interacting with workbench with new recipes to craft, 4 input and 4 outputs for cooking in stove, stove wont go out due to rain and can cook 4 different items at the same time, new cooking recipes using stove specifically, loot bags from drifters with more loot and slightly higher chance of getting a drop (could just be a stone or piece of grass but at least it's something :o), barrel recipes that allow you to brighten or darken the colors of blocks for more varied building options, if I can figure out how to get it to work an overhead sprinkler system for irrigating crops in a 7x7 field to optimize growth, and a few other odds and ends that I come up with on the way. I hope the zip works. this is my first mod on here and not 100% sure I did it correctly. ===================================================================================================================================================== updated the clay+misc zip. when updating it to 1.14.2 a few things got messed up, I tried fixing most of them but there is still much to do but 1 quick easy fix I'm adding here is I forgot to add the clay types to the soil block json for generating the clay naturally. you could still use sand in barrel with water to convert it to clay of the same type as the sand used but it should spawn naturally as well and I forgot something with it. ===================================================================================================================================================== Fixed: tree trunk on wrong tree Fixed: many barrel recipes not working (both vanilla and modded) Fixed: a lot of other things I didn't previously mention that I didn't even know were broken when I uploaded the zip. Most everything in the game I've fixed except a few things, Not Fixed: saw mold not letting you poor Not Fixed: new tree spawning too frequently Not Fixed: clay not spawning in their respective biomes/areas (it spawns now. it wasn't before and I didn't realize it but it's fixed to the point it spawns but still not spawning in specific biomes like I want eventually but it's in there and working. Not Fixed: meals with modded food items not showing a texture (looks like an empty container) depending on what the meal is you might see something in the bowl or pot but not the modded items. the list of things I want to add eventually is still the same haven't knocked any of it out yet but I did fix everything that was broken in the game. everything now shows all textures nothing missing "except meals", all of the barrel recipes are now working properly (vanilla and modded) added the ability to craft clay into rawclay blocks and rawclay blocks back into clay no more having 4+ stacks of clay taking up precious inventory space now you can store 9 stacks worth of clay into 1 stack of rawclayblocks. don't place the raw clay blocks unless you want to lose some clay. it takes 9 to craft and only yields 1-5 I think when dug up witch is normal. clay water barrel recipe is now working properly but I don't have a use for the claywater yet but you can make it if you want. fixed all crashing (no more crashes as far as I know. let me know if you find something) Clay+Misc.zip
  3. Embedded in vanilla since 1.15.0, do not use the library as mod in later versions, the game will crash. All functionality is preserved, so nothing will change for mod authors other than library dependency. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  4. Adds more commands for chat. Currently available commands: /me <message> - send message as player action /tell <player> <message> - send private message to other player (alias: /t) /reply <message> - reply to last private message (alias: /r) Download: ModDB or GitHub (works on 1.13.4 and above, not needed on client) If you are missing any commands, write, I will try to add.
  5. Updated game from 1.13 to 1.14.2 today (via updater from site). Now after every launch game set windows screnn resolution to 1024x768 and i can change it only with alt-tab -> windows change screen settings. This is new, on 1.13 it worked perfectly.
  6. When using a chiseled block, the room does not count as a "room", and your food rate still increases when cold. I'm not sure how difficult this one is to manage, given that chiseled blocks can be any shape. I ran into an issue with a block I chiseled by mistake, but didn't actually modify it. Because the block looks identical to non-chiseled blocks, it's very hard to track down. If not possible to calculate rooms with chiseled blocks, maybe an overlay/dev tool to display valid room-blocks could help. Seems like slabs are valid blocks.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.