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About Me

Found 11 results

  1. Downloads are at the bottom of this post. Feel free to skip past this if that's all you're looking for, there's ingame documentation if you need a starting point. The works is a series of mods I've been working on to fix many of the quality of life issues I've found while playing vintage story and to add some immersion to already existing mechanics, I adore this game and want to see it become more than it already is. As of right now I've reached a point with the first mod in the series "Quarry Works" (more details of which can be found below) that I'm happy with it and am putting it
  2. Reimagined teleportation system Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (does not require restarting). There are also a few additional commands /rndtp [range] teleports to a r
  3. The reimagined grave system. After the death of the player, the player's corpse will spawn in its place (at the moment it is a regular humanoud skeleton). You can go to it and collect things (by holding RMB), by default only its owner or a player in a creative can collect a corpse. Not despawning. In addition, a waypoint will be created at the place of death. By default, it will try to resolve conflicts with known mods, for example supports StreamDC. Since the game is an unpredictable thing, this mod also adds the ability to restore items lost at the last death using the /return
  4. The Helve hammer can now forge more than just plates and chains Mod support: To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true or false to the output item. By default, the absence of such an attribute is considered true (changing in config) Config: AllWorkable - will this work for any items (default - false) DefaultWorkable - default attribute (default - true) AnvilTier - minimum anvil tier (default - 3, iron) Vanilla items are patched, by default you can do everything except the anvil. Dow
  5. Adds more commands for chat. Currently available commands: /me <message> - send message as player action /tell <player> <message> - send private message to other player (alias: /t) /reply <message> - reply to last private message (alias: /r) Download: ModDB or GitHub (works on 1.13.4 and above, not needed on client) If you are missing any commands, write, I will try to add.
  6. A mod that adds hammers out of copper, bronze and iron Speed and mining tiers are the same as pickaxe's from corresponding material Hammers can mine 3x3 area Suggestions are always appreciated UPD v0.0.2 Added shovels (version 1.12.14) UPD v0.03 version 1.14.5 hammertime_v0.0.2.zip hammertime_v0.0.3.zip
  7. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
  8. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  9. Mod adds different variants for existing blocks. Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: ModDB or GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods:
  10. This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). The mirror is crafted from a frame and temporary gear and can teleport up to 1k-15k blocks (depending on the material). Can be repaired. The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.13, when VS will support regular .obj models. P.P.S. In very distant plans,
  11. Added some fixes for vanilla roads: Fixed stairs rotation textures (texture rotated with shape) Fixed collusion and selection box (has animals bug) Added the bottom part of the texture to visually connect the textures with the bottom block (when placing the road on the road / stairs on the full block, free space / bottom block was visible) Changed stairs shape to lowered Added the snow level to blocks and slabs (vanilla 1.14.3+) For compatibility, vanilla roads are saved as Old stone path with the ability to convert. Also they have a full block shape and
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