Jump to content

Search the Community

Showing results for tags '1.14.5'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mod Development
  • Off Topic
    • Other Games
    • General Offtopic

Categories

  • News
  • Community Spotlight
  • Stories

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 6 results

  1. Downloads are at the bottom of this post. Feel free to skip past this if that's all you're looking for, there's ingame documentation if you need a starting point. The works is a series of mods I've been working on to fix many of the quality of life issues I've found while playing vintage story and to add some immersion to already existing mechanics, I adore this game and want to see it become more than it already is. As of right now I've reached a point with the first mod in the series "Quarry Works" (more details of which can be found below) that I'm happy with it and am putting it
  2. Mod adds different variants for existing blocks. Warn! Latest stable release: v1.2.1 (texture bug) or v1.2.0 (no animation). On v1.3 you can crash when opening a chest! (See v1.4, I fixed the JRE (hopefully)) Download: GitHub Known issues: Labeleld chests have a vanilla oak chest texture in inventory Warn! For compatibility with other mods, you need CompatibilityLib. Supported mods:
  3. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. Recipes added for: Deconstruct added for: Other: If you have suggestions for recipes for other items or changes to current recipes - suggest :)
  4. Reimagined teleportation system Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (does not require restarting). There are also a few additional commands /rndtp [range] teleports to a r
  5. A mod that adds hammers out of copper, bronze and iron Speed and mining tiers are the same as pickaxe's from corresponding material Hammers can mine 3x3 area Suggestions are always appreciated UPD v0.0.2 Added shovels (version 1.12.14) UPD v0.03 version 1.14.5 hammertime_v0.0.2.zip hammertime_v0.0.3.zip
  6. Added some fixes for vanilla roads: Fixed stairs rotation textures (texture rotated with shape) Fixed collusion and selection box (has animals bug) Added the bottom part of the texture to visually connect the textures with the bottom block (when placing the road on the road / stairs on the full block, free space / bottom block was visible) Changed stairs shape to lowered Added the snow level to blocks and slabs For compatibility, vanilla roads are saved as Old stone path with the ability to convert. Also they have a full block shape and can be chiselled
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.