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Found 10 results

  1. Version 3.4.2 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia V. 1.x V. 1.2.0-Alpha1 V. 2.x V. 3.0.0 Rename mod for less confusing players when need mo
  2. VSChatBot Here's a Discord Bot for those of you who want to engage your community more by allowing them to see what goes on in-game, all from the safety of their favourite chat application, Discord! I've been developing it in cooperation with the awesome community of RabbitTech, so a big shout-out to those guys (especially TechRabbit himself) for dealing with the silly bugs and giving feedback. Features Send text messages from the General chat in-game, directly to a discord channel Send messages from the same Discord channel, directly to the General chat in-game
  3. No bells or drifters mod for 1.14.7+ Description: So I liked the idea of a more peaceful world but wanted to keep Locusts for the Temporal Tinkerer mod. So I created this simple mod to stop only Bells and Drifters from spawning. It's my first mod and was fairly simple to create. I simply modified the game code and then used the ModMaker.exe utility. It is also my first time using Github, so kind suggestions on how I can better set my repository up would be appreciated. Enjoy! Required on: Server and client. DOWNLOAD HERE: Update: March 19, 2021 Reason: Changed ModID
  4. rc.0.3.0_Katana.zip Мод на различные катаны. Мод измените катаны. Переведено на английский и русский языки. rc.0.3.0_Katana.zip rc_0.3.1_beta.zip
  5. Realistic Logs and Firewood mod for 1.14.7+ Description: I liked the idea of having firewood that looked like the in-game tree bark and burned longer with a more realistic burning temperature. I created textures for the in-game firewood logs and modified the burning temperatures and durations. Thanks to I33tmaan and Digitalr who assisted me in putting this content mod together. This mod utilizes the in-game handbook, has its own tab and guide tab help feature. To see the handbook tab in survival mode, you must have Survival Categories by ZigTheHedge mod installed. Known Issues and
  6. DISCLAIMER: This is mod changes world generation in any world it is loaded in. Do not have this mod enabled/downloaded when going on to a world that you do not want modified. It does not affect super flat creative worlds. Want to add some more challenge to your next playthrough? Or want some more post apocalyptic/fantansy vibes? This mod overhauls the vanilla world generation and causes it to split into two parts: the floating islands known as the "Goodlands" and the deadly infested wastelands underneath called the "Badlands". This also adds a new ranged and flying mob, the Locust Drone!
  7. Hello everyone, so this is my first mod. Created it mainly to learn the API and asset system. It adds a crook to the game to increase the sappling dropcount when breaking leaves with it (is around 25% chance with a crook). To build a crook you need sticks and craft them with the following shape in the inventory: SS_ _S_ _S_ Source: https://github.com/FloFri/vs-crook Greetings FloFri crook_v1.0.0.zip
  8. ================================================================== A simple mod that adds the ability to make flint chisels. Flint chisels are significantly crappier than the metal versions, at only a third of the duration of copper chisels, but you can make 3 at a time with the flint knapping recipe. Our IRL ancestors made flint chisels, so I figured this would be a nice addition. ================================================================== Flint Chisel v1.0.0.zip
  9. This simple mod will add the unstable falling physics from gravel/sand to soil. Coming from TFC+ this was a small but little change I missed, makes the early game a little more challenging. soil-physics-patch.zip
  10. This mod is inspired by the recently released Minecraft mod of the same name by my friend LemmaEOF. It removes 85% of chunks from generating altogether, providing a completely different play experience for those looking for something new - perhaps a little challenge to freshen things up? As there are no balance changes made to the game such as dungeon or ore spawn rates or even a guarantee that you spawn on a bit of land that would give you blocks to get to nearby chunks, some world customization is recommended. [ VSModDB ] [ GitHub Releases ] Source code is available on GitHub as
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