Jump to content

Search the Community

Showing results for tags '1.14.7+'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mod Development
  • Off Topic
    • Other Games
    • General Offtopic


  • News
  • Community Spotlight
  • Stories

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 8 results

  1. No bells or drifters mod for 1.14.7+ Description: So I liked the idea of a more peaceful world but wanted to keep Locusts for the Temporal Tinkerer mod. So I created this simple mod to stop only Bells and Drifters from spawning. It's my first mod and was fairly simple to create. I simply modified the game code and then used the ModMaker.exe utility. It is also my first time using Github, so kind suggestions on how I can better set my repository up would be appreciated. Enjoy! Required on: Server and client. DOWNLOAD HERE: V1.0.0
  2. Мод на различные катаны. Мод измените катаны. Переведено на английский и русский языки. rc.0.3.0_Katana.zip
  3. This simple mod will add the unstable falling physics from gravel/sand to soil. Coming from TFC+ this was a small but little change I missed, makes the early game a little more challenging. soil-physics-patch.zip
  4. Hello World, this mod allows for the farming of flowers(including crotons and rafflesia), herbs, berry bushes, and mushrooms. Seeds can be obtained from flowers and herb by putting them in a crafting grid with a knife. Growing plants can be planted on any fertile ground no tilling required. They will change color with seasons and will stop growing if the temperature is too hot or too cold. Greenhouses can allow plants to grow in any condition! Mushrooms can be reproduced by putting a ratio of one mushroom per one rot making mushroom spawn after several days of being sealed.
  5. DISCLAIMER: This is mod changes world generation in any world it is loaded in. Do not have this mod enabled/downloaded when going on to a world that you do not want modified. It does not affect super flat creative worlds. Want to add some more challenge to your next playthrough? Or want some more post apocalyptic/fantansy vibes? This mod overhauls the vanilla world generation and causes it to split into two parts: the floating islands known as the "Goodlands" and the deadly infested wastelands underneath called the "Badlands". This also adds a new ranged and flying mob, the Locust Drone!
  6. Version 3.4.2 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia V. 1.x V. 1.2.0-Alpha1 V. 2.x V. 3.0.0 Rename mod for less confusing players when need mo
  7. Hello everyone, so this is my first mod. Created it mainly to learn the API and asset system. It adds a crook to the game to increase the sappling dropcount when breaking leaves with it (is around 25% chance with a crook). To build a crook you need sticks and craft them with the following shape in the inventory: SS_ _S_ _S_ Source: https://github.com/FloFri/vs-crook Greetings FloFri crook_v1.0.0.zip
  8. This mod is inspired by the recently released Minecraft mod of the same name by my friend LemmaEOF. It removes 85% of chunks from generating altogether, providing a completely different play experience for those looking for something new - perhaps a little challenge to freshen things up? As there are no balance changes made to the game such as dungeon or ore spawn rates or even a guarantee that you spawn on a bit of land that would give you blocks to get to nearby chunks, some world customization is recommended. [ VSModDB ] [ GitHub Releases ] Source code is available on GitHub as
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.