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Found 13 results

  1. Updated 1-23-21: New version 1.2.6 compatible with Vintage Story 1.14.7 ONLY. This mod introduces a new storage block with a new mechanic for Vintage Story. These "Better Crates" can only store one type of item but they store much more of it than a wooden chest. Features: No GUI element but instead shows the item model with quantity on the label. Interact by left clicking to take items out and right clicking to insert items. They can only be broken with an axe. Upgradable to the next tier by using an upgrade item on them, no need to put into crafting window to upgra
  2. The reimagined grave system. After the death of the player, the player's corpse will spawn in its place (at the moment it is a regular humanoud skeleton). You can go to it and collect things (by holding RMB), by default only its owner or a player in a creative can collect a corpse. Not despawning. In addition, a waypoint will be created at the place of death. By default, it will try to resolve conflicts with known mods, for example supports StreamDC. Since the game is an unpredictable thing, this mod also adds the ability to restore items lost at the last death using the /return
  3. Hello and welcome to the Xleveling and XSkills mod. These are technically two mods with the aim to add a character progression system to the game. I split this in two mods to seperate the systems behind the mods from the actual skills. XLeveling is an interface that does nothing noticeable at its own. But it provides an interface to add skills and abilities to the game, does synchronisation between server and client and saves and loads data. And it provides a dialog that can be opend by pressing the 'O' key by default. I made it so that you can use this to implement your own skills to th
  4. A simple library for Vintage Story that makes it easy to add compatibility with other mods for assets. Easy way Advanced (v1.2+) Download: ModDB or GitHub Install as a regular mod, just add archive to your mods folder.
  5. The Helve hammer can now forge more than just plates and chains Mod support: To make the hammer support (or not support) custom items, it is enough to add attributes/helvehammerworkable: true or false to the output item. By default, the absence of such an attribute is considered true (changing in config) Config: AllWorkable - will this work for any items (default - false) DefaultWorkable - default attribute (default - true) AnvilTier - minimum anvil tier (default - 3, iron) Vanilla items are patched, by default you can do everything except the anvil. Dow
  6. Мод на различные катаны. Мод измените катаны. Переведено на английский и русский языки. rc.0.3.0_Katana.zip
  7. Reimagined teleportation system Will spawn broken teleport structures ~ every 4000 blocks. You can repair the structure with a temporal gear, then teleport from it to any other structure you activate. By default, the structure needs to be repaired only once, but to use it you need to walk to it once with your feet (and open the teleport dialog). The structure does not break, so you cannot move the teleport. Both of these items can be toggled in the config or with /tpnetconfig (does not require restarting). There are also a few additional commands /rndtp [range] teleports to a r
  8. Have you ever been tired of looking for an iron fence, crates, a quiver or a chandelier in dungeons? Especially if you need ten of them in your mansion? Have you ever been surprised by the strange lack of recipes for a vines basket, omok or colored torches? Why can't lining be added to an already finished lantern? Why can’t the plates cover the floor, although it is written on them? This and much more adds my More Recipes mod. If you have suggestions for recipes for other items or changes to current recipes - suggest it :) Recipes and other info: Wiki Download: ModDB or GitHub
  9. Hi I found a bug regarding display cases. When you break a block below a table with a display case on top, it can happen that all the items from the display case would vanish. But this only happens, when the setup of the blocks is such, that the display case lands on top of a block on which it is not possible for the display case to be placed on... Don't know, if that description makes sense... You can download a video from my dropbox: https://www.dropbox.com/s/1rz9j3hw95zy1zx/vanishing display case item.mov?dl=0 Manuel
  10. Hi I found a bug regarding the placement orientation of ingots on shelfs. Depending on the orientation of the shelf, the ingots placed on it are oriented differently. In one of the orientations, the ingots partialy overlap and the overlapping region of the ingots flickers when the player moves around. See picture and gif. Manuel
  11. So I presume it is because its only calculating light on one chunk but I could be wrong, so I am just reporting this right here. The video of this bug is right here:
  12. Mintphonix Modpack Mintphonix is a Vintage Story server focused on community and working together. Ran by both Volphox and Draven, it's community is growing and getting better each week. We love seeing such amazing and friendly people join us as we simply enjoy one of our favorite games together. If you would like to join our amazing community, feel free to join the Discord and request to join in the #server-join-requests channel! Discord: https://discord.gg/CpeceaMKmr This is the modpack used on the Mintphonix server, a whitelisted server dedicated to having a large, frien
  13. This mod adds Temporal Mirror, you can save a point (Sneak + RMB on the block) and return to this point (Hold RMB). The mirror is crafted from a frame and temporary gear and can teleport up to 1k-15k blocks (depending on the material). Can be repaired. The frame is made on anvil or using metal casting. A wooden frame require any wooden plank and chisel. P.S. The plans add a second mirror, for teleportation to the players (Terraria forever!). And improve the model, but most likely it will already be in 1.13, when VS will support regular .obj models. P.P.S. In very distant plans,
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