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About Me

Found 9 results

  1. This mod allows players to use pigments as a crayons (in 1.14.0 and later you have to craft these "crayons" literally) and draw on anything around! Five colors are available: Charcoal - Black Lapis Lazuli - Blue Cinnabar - Red Olivine - Green Borax - White Just hold right mouse button while holding one of pigments and draw (1.13.4)! Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon (1.14.0)! To remove the drawing, just put a block on it. Known issues: - Fast strokes won't be recognized by server and will result in a poor quality of drawing (when save/load the world) - When drawing intersects block boundaries, part of painting can be absent after saving/loading the world Planned features: - Glowing paint (using Glowworms as a source) - Optimization of saving mechanics Changelog: 1.2.2-B: - Compatibility fixes for 1.15-pre.1 Latest Version: 1.13.4 (no longer supported!): cavepaintings_v1_13.4-1.1.2-A.zip 1.14.0: cavepaintings_v1.14.0-1.2-B.zip 1.15-pre.1: cavepaintings_v1.15.0-1.2.2-B.zip
  2. Heeey, gals and guys! First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable. - Armchairs can be combined into a couches! Or kept separated if holding Shift while placing. - Door bell will ding-dong when someone presses it using RMB. - Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice. - Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes - Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch. - And you can also build and furnish your backyard or bar with a help of Benches and Bar stools! - More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0): - Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6) - Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8) And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json) That's it for now! Have fun! And of course your suggestions and bug reports are welcome! Changelog: 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Latest version: 1.13.4 (no longer maintained!): zeekea_v1.13.4-1.2.1-B.zip 1.14.0+: zeekea_v1.14.0-1.4.8-B.zip 1.15-pre.1: zeekea_v1.15.0-1.4.10.zip
  3. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelog: 1.5.7: - Compatibility fixes for 1.15-pre.1 Latest version: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
  4. They seek, they roam, they are hungry. Be prepared to meet your new neighbours from parallel plane, but don't expect the warm welcome. Why are these strange beings here for? Are they eager to capture the land? Or maybe they are just lost? The one thing that is known - they are vile and tough. So, be very careful when dealing with your new neighbours. The mod adds five fantasy entities to make your survival harder and more interesting. Use the file TheNeighboursConfig.json in your VintagestoryData/ModConfig folder to disable monsters which are too scary for your gameplay. File generates automatically after the first game run. Tickling: Tall slow bipedal with huge horn-like outgrowths. It seems that he has no eyes, but he doesn't need it to catch its prey. Parameters: Height: 3.2 Width: 1.2 Health points: 40 Attack Strength: 12 Attack Tier: 3 Shintorickae: Small sharp-tailed insect with a pair of cute eyes which are glows in the dark. The fastest creature of them all and the most dangerous. Can kill you on sight, or run away from you if it feel danger. Parameters: Height: 0.7 Width: 1.8 Health points: 40 Attack Strength: 8 Attack Tier: 3 Brayer: This cold-blooded reptile isn't aggressive. Of course, if left alone. Otherwise, you can check a sharpness of its teeth. Parameters: Height: 0.5 Width: 1.6 Health points: 30 Attack Strength: 6 Attack Tier: 2 Turtor: This one looks like usual Turtle. And it prefers to stay in water all the time. Doesn't like to be chased, so, it's kinda challenge to catch one if you urgently want to eat something unusual. Parameters: Height: 0.4 Width: 0.8 Health points: 30 Glowshroom: This mushroom glows in a darkness, emitting blueish particles and making strange sounds. Effects beside this is currently unknown. Ampel: The only being, which appear with its family. Ampel females are larger than males and more aggressive. Children however are calm and friendly most of time as long as you're leaving them alone. Ampels are natural enemies to wolves, so if you're lucky enough, you can watch that deadly battle and stay alive... before winner decide to pursue his next victim. Parameters (male/female/child): Height: 1.3/1.5/0.9 Width: 0.9/1.0/0.6 Health points: 40/50/20 And a something special for collectors That's it for now. Keep your eyes open not to miss any updates on this! And I didn't reveal all the secrets Latest release (1.15.2): https://mods.vintagestory.at/download?fileid=1996 (forum doesn't allow me to upload this version directly, so, it's located at my website for now) (1.14.0+): theneighbours_v1.14.0-0.4.8.zip Changelog: 0.4.10: - Possibly fixed the crash when touching Glowshrooms
  5. Hey, gals and guys! Ever since I wrote my first mod for Vintage Story, I thought about inability of viewing all my mod's content. I discovered a way to add my own creative tab later (thanks @Spear and Fang and his Primitive Survival), but that is good only for players who able to switch to creative. So, I decided to add all creative tabs to survival handbook! Because - why not? If you for some reason don't like to click tabs (perhaps, because there's too much of it!!) you can use the sharp "#" symbol prefix to filter what you need (that's actually just tab "names" in code): But, as you probably know, not every mod adds its own creative tab. So, for the rest of mods I added the ability to filter content by modid! Just type it in search area prefixed by "@" (no, I haven't heard about Minecraft and JEI ). You want more? Well, I can also offer you the tremendous system of Bookmarks! Now you can bookmark any Item or Block page (no custom pages or guides yet, at least for now, sorry), using the most convenient button at the bottom of the page, and it will stick into dedicated category named "Bookmarks"! Oh yeah! And a little bonus! Now you can see the possible quantity outcome from your grid-crafting recipes. It's maybe not the most convenient way to display this information, but it's the only one I could accomplish without redesigning the Item page completely. Version 1.2.3 fixes names of renamed chiseled blocks in inventory. Now if you renamed your masterpiece, the correct name will be displayed on tooltip (requires server-side!) Version 1.2.4 adds "collectable code" search symbol - $. Use this prefix to search for collectables which codes contain search sequence. $iron for example will result in all collectables made of iron, but not iron ore (because it doesn't contain "iron" in its code). Version 1.2.7 adds Mod Name info to Collectibles (can be switched off in config). That's it. This simple and incredibly useful (at least for me ). Latest client-only version (1.14.2+): survivalcats_v1.14.2-1.2.2.zip Latest client-server version (1.15.2): survivalcats_v1.15.2-1.2.10.zip 1.14.2+: survivalcats_v1.14.2-1.2.7.zip Changelog: 1.2.10: - Compatibility fixes for 1.15.2
  6. Long story short, I think, we need more door variations! And why don't allow players to design their own doors using awesome Chisel mechanics? All you have to do is to decide how thick your door should be, chisel the corresponding parts and smite the desired door (variations of 2, 3, 4 and 5 voxels-wide doors available). Place doors where you want it (only two blocks horizontally for now), and apply chiseled blocks to it. And even more! It is possible to attach the "Static" part to the door to create an effect of non-rectangular door (just chisel it and insert into panel after the main door part is installed) To remove static part or panel, just shift-right click the door with empty hand. Enjoy! How to use (video with my awful english :D): Changelog: 1.0.5-B: - Compatibility fixes for 1.15-pre.1 Latest release (for 1.15-pre.1): fancydoors_v1.15.0-1.0.5-B.zip 1.14.2+: fancydoors_v1.14.2-1.0.4-B.zip
  7. Crops drop more seeds when fully mature, leaves drop more saplings, grass(-like blocks) drops seeds rarely. It's on Github here: https://github.com/LlubNek/vs-MoreSeeds For VintageStory versions before 1.14: MoreSeeds_1.12.14_1.0.0.zip For VintageStory 1.14: MoreSeeds_1.14_1.5.0.zip For VintageStory 1.15: MoreSeeds_1.15_2.0.1.zip MoreSeeds_1.15.0-pre.1_2.0.0.zip
  8. Ho-ho-ho fellow Vintarians! Christmas is here! More Screenshots: This pure decorative mod was made by my lovely girlfriend (with a bit of help from me ) for your XMas needs For 1.13.4 and 1.14.0 (same mod version): xmastime_v1.13.4-0.2-B.zip For 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip
  9. This small mod adds two functions: 1. It keeps track of players deaths (on server as well) and creates local file (called deathcounter.txt, located in %appdata%\roaming\vintagestoryData) with only one string - the number of player deaths. So during the stream you can output it in an overlay. 2. To view your Top-5 of deaths, use /dc command (privilege is .Chat). 3. If player dies, a WayPoint is created automatically, and Top-5 is also sent to player. Since 1.1.0: 4. Creation of WayPoint is customizable with the config file (%appdata%\roaming\vintagestoryData\ModConfig\StreamDCConfig.json). You can choose whether to create the waypoint at all, or change it's color and icon. Suggestions are welcome! 1.15-pre.1: streamdc_v1.15.0-1.1.1.zip 1.14: streamdc_v1.14-1.1.0.zip
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