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About Me

Found 5 results

  1. Version 3.6.0 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia Aurochs Important for Update from 2.x to 3.0.0. Please read! MOD Download [if you like my mods, with a donation you can support me and my work]
  2. From Golden Combs An Apiculture Mod By Aetherial Labs Author: Vinter_Nacht, Texture Artist: AnxietyPealope <To Mod DB> From Golden Combs introduces a new step (somewhat sideways) in the apiculture progression in the game. No more need you be troubled by constantly replacing your skeps after harvesting them, or dealing with angry bees. The clay pot hive consists of two components, the Brood Pot, and the Honey Pot. (Just called Clay pot Hive and Hive Top in the mod for now). Both components are made using clay forming, and then fired in the pit kiln. After firing them you can easily pick up the honey pot, but the brood pot will require an empty bag slot. Once you have your new brood pot placed, you can move a colony in by right-clicking it with a populated skep. Be sure to keep one populated skeps for creating new colonies though! The Clay Pot hive doesn't spread to other hives like a populated skep. However, you also don't need to destroy it to harvest it! Once you place the honey pot on top of the hive and get the hive population over poor (just place flowers around it like with any hive) they'll start working on your next harvest. Once the wax ring appears, take the top off and place it somewhere stable, and use a knife on it (right click it) to harvest the honeycomb! Now you have a nice empty honey pot you can place back on top of your perfectly safe hive. So long as it doesn't have a honey pot on it, you can pick up and move brood pots with and without bee colonies in it. Just pick them up in an empty bag slot. Current Features: Clay forming recipes for honey pot and brood pot Ability to place colonies in the brood pot using a populated skep Repeatable harvest by emptying the honey pot with a knife, and returning it to the honey pot Movable brood pots, both with and without a bee colony Anticipated Development: In the works: Langstroth Hives - Multi-box hives for larger harvests that occasionally produce new queens you can transfer to another hive Fire Clay/Blue Clay variants for clay pot hives Varietal Honey (New honey types based on the type of flowers they're feeding on. I'll leave implementations for those varietal honeys to other modders, or a later mod) Eventually(?): Overhaul of vanilla bee mechanics including new bee species with different temperature tolerances, flower preferences, and attitudes (some are stingier than others, even in domestic hives) Advanced hive maintenance concerns (Hive temperature, humidity, populations, disease, hive collapse, swarming, etc.) This is my first ever completed mod for any game, and my first time coding in C#. Enjoy!
  3. EXPANDED FOODS DOWNLOAD HERE GITHUB NOTE: PLEASE POST WHAT VERSION OF THIS MOD YOU ARE USING WHEN POSTING BUG REPORTS OR QUESTIONS THIS MOD HAS BEEN HEAVILY OVERHAULED SINCE PRE 1.4.0 RELEASES. YOUR COOKED VEGETABLES WILL NOT PORT OVER! EAT THEM WHILE YOU CAN! This is the biggest food mod Vintage Story has to offer - it adds so much extra food and ways to cook it that it basically adds an entire extra layer of complexity in the kitchen! Adds dozens of new liquids, hundreds of new items, and thousands of new recipes. Integrates with Acorns, Alchemy, Braziers, Primitive Survival, Superfuels, and Wild Farming! Why don't you have those mods already? THIS MOD INCLUDES THE ABILITY TO MAKE BUSHMEAT MEALS, VINEGAR, AND SALT - DELETE THOSE MODS IF YOU ARE USING THIS ONE. Basic Foods Advanced Items Expanded Foods New Meal Types New Liquids Compatibility WHEN IN DOUBT, CHECK THE HANDBOOK! I think I was pretty exhaustive about covering everything. I've added a lot of new food and I'd like to add more! Recommendations are encouraged. To-Do List: Add kebabs, halva, Pâté, aspic, fondue, acorn coffee, roasted acorns, peanut butter, mayonnaise, cabbage rolls, syrup-glazed termite sticks, century eggs, limed eggs, stuffed bell peppers Add Wildcraft compatibility Add config files
  4. Adds two new food preserving blocks for long term food storage. They require no maintenance and will always work at their full potential and will only be affected by regional food spoilage rates, great for dedicated servers. The two new containers are: Ice Box- Preserves food at the following rates: Vegetables-50% slower decay Grains-75% slower decay Fruits-75% slower decay Proteins-50% slower decay Dairy-75% slower decay Salt Box- Preserves food at the following rates: Vegetables-75% slower decay Grains-50% slower decay Fruits-50% slower decay Proteins-75% slower decay Dairy-50% slower decay Each box has 8 slots, the same as the basket. The decay values can be improved further by putting the blocks in a cellar, food items with no category currently decay at their standard rate. Includes sounds, animations and custom models for the blocks: Download: https://mods.vintagestory.at/show/mod/1231
  5. Adds a new type of ingot mold called the "foundry" it comes in two sizes one can solidify 24 ingots at once and the other does 12 at once. The foundry must be filled completely for you to receive the ingots when they cool, otherwise it just holds the amount poured into it until you eventually fill it all the way. Got annoyed with having to make a billion ingot molds and having to find the space for all of them so here's the solution! Would need some fancy modification to base code to have partial outputs which I am unable to do. Also I would like to have faster cooling speed with mechanical power but again I am limited with my abilities for now, if you'd like to contribute I'd really appreciate it. Download: https://mods.vintagestory.at/show/mod/1197
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