Search the Community
Showing results for tags '1.15.7'.
Hello and welcome to the Xlib and XSkills mod. These are technically two mods with the aim to add a character progression system to the game. I split this in two mods to seperate the systems behind the mods from the actual skills. Xlib is an interface that does nothing noticeable at its own. It consists of two parts XLeveling and XEffects. XLeveling provides an interface to add skills and abilities to the game, does synchronisation between server and client and saves and loads data. And it provides a dialog that can be opend by pressing the 'O' key by default. I made it so that you can use this to implement your own skills to the game if you want and you don't have to rely on the ones i created. The mod also adds some general information for skills and abilities to the ingame handbook. XEffects provides an interface to add temporary or permanent effects to the game that can influence a player. XSkills is an implementation for skills and abilities that uses XLeveling . You gather experience for different skills by doing certain actions. And if you have collected enough experience you will get an additional ability point that you can use to increase the tier of an ability. This mod is still under development and some things will probably change. Never the less save games should always be compatible. If you have ideas for new abilities or skills i would like to hear them. If you find any bugs please report them to me so that i can fix them. Skills Following skills and abilities are currently implemented. Only the first tier of every ability is represented here: Configuration The mod creates automatically config files for every skill. You can usually find them in this directory or something similar: C:\Users\[UserName]\AppData\Roaming\VintagestoryData\ModConfig\XLeveling. The files are named after the skill they represent. You can also find a xleveling.json there which contains some general configurations. Here is a list of the things you can configure and a short explanation what everything means: Commands This mod also adds some new commands to the game: Installation As any other mods just download the .zip folders and put them into your games mod folder. Do not unpack the .zip folders. Uninstallation If you want to uninstall the mod make sure you have no meals or meal containers such as crocks left in your world with more than 4 ingredients in it. You can receive these from the happy meal (cooking) ability. Meals with more than 4 ingredients in your world without the mod will crash your game. Unfortunately crocks seem to be affected by this even when they do not have more than 4 ingredients in it. So you may need to remove every crock. FAQ Q: Can i change the minimum skill level i need to learn this ability or the experience i need to reach a skill level? A: Yes you can. For Questions like this i recommend to look at the configuration section of the mod post first. Q: How can i get unleran points? A: You can just search in the handbook for consumables that give unlearn points. The exact search term could be language specific. Q: Can i change the experience i get from mods or can i add experience to new modded mobs? A: You can adjust the values in the mods json files and i think json patches shold work, too. You can find the file here: xskills/assets/xskills/patches/combat.json. You can also use this file as an example on how to add experience to new mobs. Q: Can you release a version for the game version X. A: Probably: yes. But i only develop the mod for the newest game version. Providing support for older game versions would just be to much work. I may not be able to provide versions for every pre release version of the game since the game can change heavily between these updates and i sometimes need some time to adjust the code and sometimes i simply have not the time for this. So please wait at least 24 hours after the release of a game version before asking for a mod version for the game version. Q: What does the all-rounder skill do? A: First of all you can not choose another class with this ability. You can choose another XSkills Specialisation/Profession. These are a class of abilities that allows you to receive more experience for specific skills. By default you can just have one of these abilities. With the all-rounder ability you can have more than one. You can also identify these specialisation abilities by looking at the requirements in the tooltip. A few examples of these abilities are: farmer, miner, digger, metalworker. Experience In general you will get experience from doing skill related stuff. But since it was asked multiple times i will add a more detailed list here. Translations German and english translations by myself Russian translation by @Digitalr, @Jay_ Polish translation by @Beerus Create your own skills To add new skills or abilities to the game you should be able to code. Preferably in c# or a similar language. I recommend to set up your development environment like described here and here. Notice that a mod that uses XLib or code from any other mod always has to be a compiled mod. Your mod only needs to add a reference to the XLib library(.dll file) if you want to add abilities or skills. Note that you may have to unzip the file to get direct access to the .dll library. The xlib.zip also contains a xlib.xml file. It contains the documentation for xlib and you may want to add this file to your references, too. I think it is always the easiest to learn from examples. So i made an example skill that shows the most important features of XLeveling. You can find this example in the download section. Downloads The mod can now be downloaded through the mod db: https://mods.vintagestory.at/show/mod/247 https://mods.vintagestory.at/show/mod/244 exampleskill.zip
Hello fellow vintarians! Few days ago we started a brand new server. The world was created on 4th September and we'd like to build a long lasting world, without an unnecessary resets. No fluff, no spin, let's have fun - come in Connection vs.lonski.pl:6666 Configuration Dedicated server in Poland, Europe (we have also players from America and they don't experience lags) Automatic backup is performed daily at midnight GMT+1 Server config mostly vanilla 30 day month length Rules Have fun and let the others have it too Respect the others and be respected PvP enabled, but requires two side agreement Mods XSkills/Xlib Carry Capacity Player Corpse Trade'o'mat (10 per player) Starterpack Medieval Expansion Necessaries (1 mailbox per player with one attachement per mail, trash can, vines patch, grindstone) Survival Categories Workbench Expansion Instruments Lichen More Roads Useful Stuff Travelling Merchants Join our discord: https://discord.gg/KSpg6MsCzm Download the mod pack: https://files.lonski.pl/blobs/2l5qxcr6jf6yvydlqdedpp41h7mf?disposition=attachment
Bullseye V. 2.2.0 changelog: Hello and welcome to Bullseye! This mod is aiming to overhaul and rebalance ranged weapons in a vanilla-friendly way. A new aiming system, relying on player input rather than randomness A specific role and handling for each bow Obsidian and bamboo arrows, iron and steel spears, spear head clay molds Broad rebalance - higher damage for spears and arrows, decreased arrow break chance, spear durability higher in melee and lower when throwing, and more Other minor features (throw your spears with a running start to make them go farther!) Get the mod on its Vintage Story Moddb page here: https://mods.vintagestory.at/bullseye Source on Github under the MIT license here: https://github.com/Rahjital/VSBullseye So what changes does the mod really make? You can read up on that in more detail here: All feedback is greatly appreciated and helps improve the mod. Let me know here in this thread if you have any comments!