Jump to content

Search the Community

Showing results for tags '1.16.0'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs (archived)
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mods & Mod Development
  • Off Topic
    • Other Games
    • General Offtopic

Categories

  • News
  • Community Spotlight
  • Stories

Product Groups

  • Game Account & Game Servers
  • Game Server

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 17 results

  1. Version 1.4.0 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download [if you like my mods, with a donation you can support me and my work]
  2. The game starts fine, world creation works, but when I do anything that would display an overlay window—inventory, knapping, game menu—the crosshair cursor changes to the pointer, but the window doesn't display. I can still interact with it (I think), but nothing displays. Any ideas? Running macOS Monterey 12.1 on an M1 Mac Mini, VintageStory 1.16.0, MonoFramework 6.12.0.122 Thanks.
  3. Version 2.6.0 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. MOD Download [if you like my mods, with a donation you can support me and my work]
  4. Hey, gals and guys! Ever since I wrote my first mod for Vintage Story, I thought about inability of viewing all my mod's content. I discovered a way to add my own creative tab later (thanks @Spear and Fang and his Primitive Survival), but that is good only for players who able to switch to creative. So, I decided to add all creative tabs to survival handbook! Because - why not? If you for some reason don't like to click tabs (perhaps, because there's too much of it!!) you can use the sharp "#" symbol prefix to filter what you need (that's actually just tab "names" in code): But, as you probably know, not every mod adds its own creative tab. So, for the rest of mods I added the ability to filter content by modid! Just type it in search area prefixed by "@" (no, I haven't heard about Minecraft and JEI ). You want more? Well, I can also offer you the tremendous system of Bookmarks! Now you can bookmark any Item or Block page (no custom pages or guides yet, at least for now, sorry), using the most convenient button at the bottom of the page, and it will stick into dedicated category named "Bookmarks"! Oh yeah! And a little bonus! Now you can see the possible quantity outcome from your grid-crafting recipes. It's maybe not the most convenient way to display this information, but it's the only one I could accomplish without redesigning the Item page completely. Version 1.2.3 fixes names of renamed chiseled blocks in inventory. Now if you renamed your masterpiece, the correct name will be displayed on tooltip (requires server-side!) Version 1.2.4 adds "collectable code" search symbol - $. Use this prefix to search for collectables which codes contain search sequence. $iron for example will result in all collectables made of iron, but not iron ore (because it doesn't contain "iron" in its code). Version 1.2.7 adds Mod Name info to Collectibles (can be switched off in config). That's it. This simple and incredibly useful (at least for me ). Latest version and changelogs can be found here: https://mods.vintagestory.at/show/mod/67 Changelog: 1.2.10: - Compatibility fixes for 1.15.2 survivalcats_v1.14.2-1.2.2.zip survivalcats_v1.14.2-1.2.7.zip survivalcats_v1.15.2-1.2.10.zip
  5. ============================================================================= My first mod for vintage story. Thanks to all the very patient and helpful people in the discord who answered my many numerous questions, weathered my bug reports and were just generally an extremely overall pleasant community to interact with. Notably novocain for writing an app to make my workflow from BB to VSMC possible and radfast for helping me troubleshoot issues with VSMC ============================================================================= Lichen is the start of an expansive content mod which will add mostly decor, building blocks, plants, and animals of a more natural, and even primitive, variety. If you have any suggestions, please, I'd love to hear! Please do not hesitate to report ANY and ALL bugs! ============================================================================= This mod is released under a CC0 license, except when under the circumstances i use original game assets (obv), then that specific part (textures etc) assumes the parent license. have fun kids. we're all ash in the end. ============================================================================= ♥ Click here for the Lichen Website ♥ You can read about all the features there! ============================================================================= > Download HERE <
  6. Version 3.7.1 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia Aurochs Important for Update from 2.x to 3.0.0. Please read! MOD Download [if you like my mods, with a donation you can support me and my work]
  7. Hey, fellow players! Here's the mod which adds machines and coins for server offline trading! Vending machine variant: Market stall variant: Trade'o'rug (allows to sale five different items "as-is" for a difference prices - so it's possible to sell food for example): These blocks are used for trading of course! The owner (player who has placed the block down) is able to set the trade (sneak-click): Here Trade'o'mat expects to exchange 4 cattail roots for 1 sack of carrot seeds. And stock is filled for 12 deals. When the potential buyer opens interface, he sees the following: Just place required price to the left slot and push "Deal!" button to make a trade. And here are the coins to use with my Trade'o'mats and just for exchange between players. Video Tutorials (English and Deutsch) courtesy of Julius van Vern: Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/59 Older versions: 1.13.4 (no longer maintained): tradeomat_v1.13.4-1.31B.zip 1.14.0+: tradeomat_v1.14.0-1.5.5.zip 1.15-pre.1: tradeomat_v1.15.0-1.5.7.zip Suggestions are welcome! And bug reports also of course.
  8. Update 2-2-22: New version 1.5.2 for VS 1.16.0+ This mod adds larger storage capacity chests to the game. The recipes are simply adding a plate of the metal tier to the previous tier chest in the player crafting grid. For example: the Copper Chest takes a Wooden Chest + Copper Plate. Bronze Chest takes Copper Chest + any bronze plate. Iron Chest takes any Bronze Chest + Iron Plate. Steel chest takes an Iron Chest + steel plate. I feel the recipes are fair enough. Every chest can be made into the "Labeled" version by adding a sign to it just like the wooden chest. Labeled chests can be upgraded to the next tier as well. These chests are based on the vanilla wooden chest so they behave and interact the same. They can be reinforced and are lockable. Notes: This mod is required for both client and server. Language files for English, German, French, Spanish, Russian, and Portuguese are included. Thanks to those that have contributed! Compatible with Carry Capacity mod. Default configuration allows hand carrying only. I hope people will enjoy using this mod. It was a fun learning experience for me. Downloads: I'm using the Vintage Story Mod DB from now on for downloads. No need to have files in two places. https://mods.vintagestory.at/show/mod/137
  9. First of all. ZEEkea is absolutely not affiliated with IKEA But... You've gotta look at it: Almost everything is craftable in survival. "Almost" means - not every night lamp is craftable without recipes of colored glass added by other means. Features: - Tall Lockers and Nightstands contains a number of slots for your storage needs (animated doors and you can see what's inside). - Night lights can be turned on and off to emit a calm colored light forever. - Carpets are actually a crafting component, but can be used as a decoration (you can put it on a floor or walls or even ceiling), they are also chiselable. - Armchairs can be combined into a couches! Or kept separated if holding Shift while placing. - Door bell will ding-dong when someone presses it using RMB. - Freezer will store all your food for a loooong time as long as you provide it with a constant supply of cold Ice. - Curtains can be placed below Curtain Rods and may cover you window from bright light and curious eyes - Candle Holders are convenient way of decorating AND lighting your premises. Craft the Candle Holder, put a Candle in it and fire it up using torch. - And you can also build and furnish your backyard or bar with a help of Benches and Bar stools! - More lamps! Authentic animated door bell! Ore boxes! (all in version 1.4.0): - Tiki Lamps are here! Easy craft, aesthetic look and Light Level of 13! (since version 1.4.6) - Torch Lamps are good enough for those who don't like bees, giving 17 light when filled with 4 torches (available since 1.4.8) And starting from version 1.4.0-B you are able to disable any of mod content via config file (look for it in your VintagestoryData/ModConfig/ZeekeaConfig.json) That's it for now! Have fun! And of course your suggestions and bug reports are welcome! Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/61 1.4.9-B: - Compatibility fixes for 1.15-pre.1 Older versions: 1.13.4 (no longer maintained!): zeekea_v1.13.4-1.2.1-B.zip 1.14.0+: zeekea_v1.14.0-1.4.8-B.zip 1.15-pre.1: zeekea_v1.15.0-1.4.10.zip
  10. Ore Crystals What's that faint glow in the distance...? Is it a way out of this cave? Is it something more sinister? No. It's strange, crystallized metal growing from this ore... Huh. Maybe those temporal storms we've been having have something to do with it? Deep down in the depths of the world there are many temporal mysteries. A semi-sentient creature enthroned upon a structure of crystal is one such mysteries. It seems to burst with energy, enriching the local cluster of crystals with new life, causing them to rapidly grow an an unnatural rate. They even seem to have taken over the machinery of the depths, the locusts, infesting them with crystal and somehow influenced them to be their guardians. It may be dangerous, but perhaps...these 'hearts', and these crystals... will they be useful, in some way? It is HIGHLY recommended to install this mod on a new world. Also, I'd like to recommend installing my other mod, Item Lights, alongside this mod since Ore Crystals items extensively use that system. It's optional, though. Download Mod Download the latest version of Ore Crystals for Vintage Story 1.16.0+: Version 1.3.6 To download previous versions of the mod, view version change logs, report issues, or to view the source files, please visit the GitHub: Ore Crystals GitHub My Other Mods Ancient Tools: A collection of useful tools from ancient times. Meteoric Expansion: Introduces streaking meteors to the Vintage Story skies. Variable danger factor. Item Lights: Gives items the same illumination capabilities as blocks. Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!
  11. Hey, fellow players! Here's the initial public release of my "tweaks collection" mod, which aims to make yours (actually, mine ) survival experience better! This mod adds the following thingies: 1. Mailbox 2. Trashcan, the 3. Rusty Spikes 4. Trapdoor patch! Since version 0.7-B: 5. Branch Cutter! 6. Vines patch Changelogs and downloads have been moved to MODDB! https://mods.vintagestory.at/show/mod/19 0.72-B changelog: 0.74 changelog: 0.75B changelog: 0.7.7-B changelog: 0.7.8-B changelog: 0.8.2-B changelog: 7. Grindstone 0.8.3-B changelog: 8. Sulfuric Acid and Glue! 0.8.4-B changelog: 0.8.5-B changelog: 0.8.6-B changelog: 0.8.7 changelog: 0.8.8 changelog: 0.8.9 changelog: 0.8.10 changelog: 0.8.11 changelog: 0.8.12 changelog: Please keep me notified about found bugs! And stay tuned for more content! Yeeeehaaaah! For fellow modders (aka Mod Compatibility): Older versions: 1.15-rc.2: necessaries_v1.15.2-0.8.12.zip 1.14.5+: necessaries_v1.14.5-0.8.9.zip 1.14.0+: necessaries_v1.14.0-0.7.8-B.zip 1.13.4: necessaries_v1.13.4-0.7.7B.zip 1.12.14: If (and only!) you're already using Immersion mod, use -immersion version of Necessaries which is compatible. necessaries_v0.73.zip necessaries_v0.73-immersion.zip
  12. This mod allows players to use pigments as a crayons (in 1.14.0 and later you have to craft these "crayons" literally) and draw on anything around! Five colors are available: Charcoal - Black Lapis Lazuli - Blue Cinnabar - Red Olivine - Green Borax - White Just hold right mouse button while holding one of pigments and draw (1.13.4)! Craft a piece of Blue Clay along with some Resin and a pigment to get yourself a Crayon (1.14.0)! To remove the drawing, just put a block on it. Known issues: - Fast strokes won't be recognized by server and will result in a poor quality of drawing (when save/load the world) - When drawing intersects block boundaries, part of painting can be absent after saving/loading the world Planned features: - Glowing paint (using Glowworms as a source) - Optimization of saving mechanics Changelog: 1.2.2-B: - Compatibility fixes for 1.15-pre.1 Latest Version: Most recent version can be found here: https://mods.vintagestory.at/show/mod/71 1.13.4 (no longer supported!): cavepaintings_v1_13.4-1.1.2-A.zip 1.14.0: cavepaintings_v1.14.0-1.2-B.zip 1.15-pre.1: cavepaintings_v1.15.0-1.2.2-B.zip
  13. Long story short, I think, we need more door variations! And why don't allow players to design their own doors using awesome Chisel mechanics? All you have to do is to decide how thick your door should be, chisel the corresponding parts and smite the desired door (variations of 2, 3, 4 and 5 voxels-wide doors available). Place doors where you want it (only two blocks horizontally for now), and apply chiseled blocks to it. And even more! It is possible to attach the "Static" part to the door to create an effect of non-rectangular door (just chisel it and insert into panel after the main door part is installed) To remove static part or panel, just shift-right click the door with empty hand. Enjoy! How to use (video with my awful english :D): Changelog: 1.0.5-B: - Compatibility fixes for 1.15-pre.1 Latest release (for 1.15-pre.1): fancydoors_v1.15.0-1.0.5-B.zip 1.14.2+: fancydoors_v1.14.2-1.0.4-B.zip
  14. ================================================================== A simple mod that adds the ability to make flint chisels. Flint chisels are significantly crappier than the metal versions, at only a third of the duration of copper chisels, but you can make 3 at a time with the flint knapping recipe. Our IRL ancestors made flint chisels, so I figured this would be a nice addition. ================================================================== DOWNLOAD Flint Chisel v1.0.0.zip
  15. Item Lights Candle, why won’t you light my path at night? You glow with fire and yet I stumble around in the darkness… Item Lights is a mod that aims to address an odd inconsistency in Vintage Story. Unlike blocks, items cannot emit light when held in hand or tossed on the ground. This means that a lit candle won’t light up the area, while a torch will. This mod gives items the same illumination capabilities as blocks have. Candles, Temporal Gears, and the creative Wand are now light sources with Item Lights. For Modders Your mods can take advantage of this system too if installed alongside Item Lights! You only need to give your item or block an attribute like this: "itemlight": [0, 0, 6] Any byte array value that matches this graphic should work(hover to see values): http://tyron.at/vs/vslightwheel.html Download Mod Download the latest version of Item Lights for Vintage Story 1.16.0+: Version 1.0.2 To download previous versions of the mod or to view change logs please visit: Item Lights ModDB Page Source code can be viewed here: Item Lights GitHub My Other Mods Ancient Tools: A collection of useful tools from ancient times. Ore Crystals: Adds crystals to ore deposits along with other various crystal-based craftables! Meteoric Expansion: Introduces streaking meteors to the Vintage Story skies. Variable danger factor. Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!
  16. I have spent a night in mountainous area less than 2K blocks away from spawn (on a 2M * 2M map, realistic climate zones), and a polar bear spawned near my shelter. It was not hostile until I poked them with a spear few times.
  17. Version 2.2.0 The mod creates a default Item-Packages based on available player-classes and stores in JSON file. As Server-Admin (also in Singleplayer) you can edit this json file by adding the items / blocks with its code. Editing the Item-Package-Json file requires a restart of the Server/Singleplayer. Only the ItemCodes are supported! All Players will be recorded by its uuid, which is created by VintageStory-AccountManagement, and garantues that no one will get the items twice. path: \VintagestoryData\ModConfig\starterpackmod\<world-id>\starterpack.playersreceivedpackage.json You can edit both files, but be sure you know what you are doing with it. HINT for Admins of existing worlds: For your existing players you must allow users to re-select their playerclass to get the package delivered. There is a no API to get that information that a player has already closed that dialog. The mod is regulary thought for multiplayer. Singleplayer is supported also. Known issues: Backpacks / Baskets etc causing client crashes, so blacklisted them by mod-coding - sorry. Download in ModDB [if you like my mods, with a donation you can support me and my work]
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.