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  1. DOWNLOAD HERE GITHUB PATREON NOTE: PLEASE POST WHAT VERSION OF THIS MOD YOU ARE USING WHEN POSTING BUG REPORTS OR QUESTIONS THIS MOD REQUIRES A CULINARY ARTILLERY IN ORDER TO FUNCTION! GO INSTALL IT! This is the biggest food mod Vintage Story has to offer - it adds so much extra food and ways to cook it that it basically adds an entire extra layer of complexity in the kitchen! Adds dozens of new liquids, hundreds of new items, and thousands of new recipes. Integrates with Acorns, Alchemy, Braziers, More Animals, Primitive Survival, Superfuels, & Wildcraft! Why don't you have those mods already? THIS MOD INCLUDES THE ABILITY TO MAKE BUSHMEAT MEALS, VINEGAR, AND SALT - DELETE THOSE MODS IF YOU ARE USING THIS ONE. Basic Foods Expanded Foods New Meal Types New Liquids Compatibility WHEN IN DOUBT, CHECK THE HANDBOOK! I think I was pretty exhaustive about covering everything. I've added a lot of new food and I'd like to add more! Recommendations are encouraged. To-Do List: Add kebabs, Pâté, aspic, fondue, acorn coffee, roasted acorns, mayonnaise, cabbage rolls, syrup-glazed termite sticks, century eggs Add config files
  2. DOWNLOAD HERE GITHUB PATREON Have you ever wanted to travel the world? Have you got more stone, metal, and temporal gears than you know what to do with? Does your friend live 2000 blocks away and you want to regularly visit them? Do you just like more blocks? THEN YOU NEED MORE ROADS AND PATHS! More Roads introduces 3 new road types (one with five variant styles), 1 new path type, and 2 new sets of variations for existing wooden/stone paths! Make your roads POP with edge stones, bricks, and wood! Wooden Paths & Stone Foot Paths Stone Path Variants Clay Roads Stone Roads Temporal Roads Let me know what you think and if you find any bugs! Future plans: Fix weird shadow issue with corner edging.
  3. Pols Server Utilities 1.2.5 This mod will add some useful commands for servers such as /home and /spawn. Note: This mod works for both server and clients. It also works as standalone version on servers so no need for clients to have it. NOTE 2: The mod will no longer be updated here on the forums and will be only updated on the moddb. I will however still respond to issues/bugs posted here as well as post changelogs. https://mods.vintagestory.at/show/mod/55 Everyone Commands: This will list commands all players can. /home works by teleporting the player to their current spawn point. This can be set by using a Temporal gear. /home [name] teleports the player to a home they named. /sethome [name] will create a players home with that name. /homelist will display a list of the players homes. /delhome [name] will delete a player home they named. /spawn just teleports you to the world spawn location. AKA where you spawn for the first time. /me [message] will let players talk in the 3rd person. /uptime shows the servers current uptime since last restart. /warp [name] will teleport you to a warp an admin has created. /warplist will show all available warps that are on the server. /cooldown will show how long you have left to wait to be able to teleport again. /quit [message] will show everyone a message then will disconnect you from the server. Very useful for rage quitting with a reason /players will show online players as well as a count. I know .online exists but i didn't like how it looked and well... discovered it after I already made it lol. /rtp will randomly teleport players anywhere on the map at ground level(no more spawning 100+ blocks in the air). /myinfo will show you your warnings, homes and deaths. /rtime will show you the real time. Useful for those who play in full screen and want to check the time without doing alt-tab. /back will bring you back to your last location before you teleported. Yes it works with deaths so you can get back to your body instantly. Admin Commands/Info: This will list all commands only admins can use. /saveconfig will save the config file. Handy to save the config before editing the config file. /loadconfig will load the config file. Handy if you made changes to the config file when the server is running. /heal will heal the admin for 100% HP and 50%(for some reason) food. /setwarp [name] will set a public warp for all players to use. /delwarp [name] deletes a warp. The config file is saved when the server is shutting down and loaded upon startup. There is also a server message you can set to broadcast to all players however often you want(in seconds). This can be set in the config file that is generated on first boot since the mod has been added. Config Location: AppData\Roaming\VintagestoryData\ModConfig\PolsServerUtilities\[WORLD NAME]. Note: Location may vary depending on your setup. Inside the config folder will be a folder for each wold you have used the mod with. Each world will have its own configs. Other Notes: There is a cooldown setting for spawn and homes but that isn't actually implemented yet so the settings do nothing for now. Don't remove them tho or you will run into troubles. /home without any name still requires you to use a Temporal gear. This is intentional since /home is so fast it should require at least some effort for the speed of going home quickly. /home with a name however doesn't require a Temporal gear. Mod Version: 1.2.5 Game Version: 1.16.X+ Planned Features: A tips system that will show tips every so often(if you have tips to add feel free to private message me). Sleeping will sleep through the entire night. A friends list. Might be used to allow friends to use your home teleports and maybe other things? More as I think of some. Next Update Features(1.?.?): If you have any suggestions feel free to let me know. I'm still new to modding this game but i'm getting better every day. How to install: https://wiki.vintagestory.at/index.php?title=Adding_mods NOTE: The mod will no longer be updated here on the forums and will be only updated on the moddb. https://mods.vintagestory.at/show/mod/55 Download 1.16.X and Higher: Pols Server Utilities 1.2.5.zip Download 1.15.X: Pols Server Utilities 1.2.3.zip Download 1.14.X and lower:Pols Server Utilities 1.2.0.zip
  4. Version 3.8.0 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia Aurochs Important for Update from 2.x to 3.0.0. Please read! MOD Download [if you like my mods, with a donation you can support me and my work]
  5. A living story: A world that progresses along with its players. Experience the march of epochs as technology evolves alongside player accomplishments. The Vision: A harsh and difficult world to be immersed in where players can rough out all the challenges alone or collaborate with others when in need. Everyone should leave with a sense of pride and accomplishment. Unique Features: Explore a re-imagined wilderness teeming with deadly new wildlife and dangerous plants. Grab a pickaxe and discover what new horrors the deep may hold. Random natural and supernatural events that will keep players on their toes. (Forest fires, meteor showers, and plagues.) Community events to bring players together like a Winter Solstice event where we decorate the World Tree or chiseling/painting competitions. An ever-changing world that continues to advance using a questing/tech tree system that encourages everyone to work together to complete and gives the players a choice in what mods are added to the server. We use the More Classes mod in conjunction with xSkills for further customization of your character and what you can do. The Vinter_Nacht mod suite adds three mods that make immersive changes to how Vintage Story is played. Crafting is now more involved, making players think carefully about resource and time management. Interested? Join our Discord server! https://discord.gg/VTQuY4p4At S E R V E R S E T T I N G S Interested now? Get started in our Discord! https://discord.gg/VTQuY4p4At Base Mods: The general mod policy is to introduce mods that will either expand on underdeveloped parts of the game or enhance the survival challenges on the server. The current mod list is as follows: The First Age Mods These are the mods that players have currently unlocked and are active in the world. Okay, now if you're interested! https://discord.gg/VTQuY4p4At Testimonies:
  6. Ceramos mod adds to Vintage Story ability to produce ceramic tiles called Cerama to improve variability of decorating your buildings. Find a Building Material Trader, buy this such awesome ceramic tiles (not all variats) and make your home looks like ancient Rome villa. Or better! Create your own Cerama! v0.0.3: changed textures and assets; v0.0.4: added 2 new ceramic tiles! v0.0.5: Added prepared cerama, wich can be stocked in piles! (no recipe yet, test it in creative), Fixed Gui, FP, TP positions of ceramas, Major code changes! Not compatible with previous versions! v0.0.8 Added: all steps to craft and apply Cerama, glaze making, brushes & glaze paste, clay blend to make ceramic tiles, drying, firing, glazing. Fixed: Textures of Cerama and positioning What is already in mod: - 10 types of Cerama, - Tools - brushes and spatulas, - Clayforming, barrel, grinding and powdering recipes, - Glazemaking, - Drying system as step of producing, - Stockpiling any producing staged Cerama tile, - Ability to buy Cerama from Building Materials Trader (only 4 variants), - Removing Cerama have a chance to get tile back. Bricklayers compat content: - All Bricklayers colored clay variants of spatula molds, - Ability to use Bricklayers clear glazing as Glaze paste component, - Galena crushed vanilla leadoxide changed to Bricklayers added crushed lead. All content available in v0.2.1 with Bricklayers compatibility Mod Roadmap: - Patterns and painting mechanics, - Amphoraes for your alcohol, - Mosaic tiles from broken Cerama parts, - Improved recipes, - More tools, - Bricklayers compatibilty, - Building blocks - maybe like bricks with mosaic, - And more, what i even can't imagine right now. Download latest Ceramos version If you have any suggestions about mod, let me know! Discord Vintage Story channel - @Farkoth Im still working on combinations compatibility, part of textures i think should be some kind of darker patterns, maybe adding two more types to make them completely vanilla style. Some Roman, some Greek. In future - mosaic making system: break tiles to get mosaic pieces - then incrust new tiles with them, bricks and walls. Maybe something like huge mosaic panel, acting like chiseling mechanic, but adding bits into raw mortared wall or floor. Some many ideas i have nor much time.
  7. An Apiculture Mod By Aetherial Labs Author: Vinter_Nacht, Texture Artist: AnxietyPealope JSON Files Assist: Raccoon <To Mod DB> Support Us Through Patreon! MOST HIVE COMPONENTS (BROOD BOX, SUPERS, BASES, CERAMIC HIVE BASES) MUST BE CARRIED IN A BAG SLOT. THEY WILL NOT GO INTO AN INVENTORY SLOT. From Golden Combs began as a simple project with the intent to learn how to code in C#, and to add a simple new type of hive to the world of Vintage Story. The first item introduced was a ceramic hive (then called the Claypot Hive) that didn't have to be destroyed to harvest its bounty. Having achieved that small goal, I set out to do something more ambitious. 1.3.4 saw the introduction of the Langstroth Hive. This hive has individual boxes known as superstructures (or supers, for short) and frames on which the bees build wax and store honey. Current Features (As of 1.3.4): - Clay forming recipes for honey pot and brood pot. - Ability to place colonies in the brood pot using a populated skep. - Repeatable harvest by emptying the honey pot with a knife, and returning it to the brood pot. - Movable brood pots, both with and without a bee colony - Langstroth Hives - Multi-box hives with high capacity (and improved output), available in millions* of color combinations! - Hive Components in 169 possible color combinations - Langstroth Superstructures (Known as Supers) -The base component of your hive - Langstroth Brood Boxes - Where your bees live! - Langstroth Bases - To keep your hive off the ground. - Frames for your bees in 16 possible color combinations - Frame Racks - Used for lining, harvesting, and repairing your bee frames * - Yes, millions. You can stack your individual hive parts in any order you want. To be a hive it must have a populated brood box at the top (Right click an empty brood box with a populated skep) a base at the bottom, and up to 4 supers stacked in between. Each individual part is available in up to 169 different color combinations, so the possible combinations are nearly endless! - Configuration Options - Duration for a hive to fill configurable by hive type. (skep, ceramic, and langstroth) - Change the height to which a hive can be stacked (default is 6 individual items. So up to two blocks high) - Change maximum and minimum yield when harvesting a frame - Change the durability of frames - Optionally display time until the hive produces more comb Coming Soon (?) - New Utility/Vanity Items - Honey Jar - New Bee Products - Propolis - Bee Bread - Pollen - Royal Jelly - New Hives - Layens Hives - Warre Hives - New color variants of Ceramic and Langstroth Hives - Bee species - Range of Temperature tolerances - Flower preferences - Attitudes (some are more defensive of their hive than others, even in domestic hives) - Different rates of production for honey/wax - Advanced hive maintenance - Hive temperature - Humidity - Population - Disease - Hive collapse - Swarming Mechanics - Pests (Wax moths, Hive Beetles, and Varroa Mites! Oh My!) - More Predators (Mice? Skunks? More?) - Version 1.16.4-1.3.8 -Bugs - - Hives don't seem to properly balance hive-size vs available flowers/nearby skeps. Always show as large with any amount of flowers. - Brood Boxes can be made with supers that contain frames, causing the loss of those frames. This is repaired in the yet-to-be-released 1.16.4-1.3.9
  8. Version 1.5.0 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download [if you like my mods, with a donation you can support me and my work]
  9. A mod which adds an RPG item rarity system to tools, weapons, shields, clothes, and armor! Even to other mod items! Mod Page How it Works: Any looted, crafted, or purchased items can be "appraised" to get a rarity modifier. To appraise something, simply use it or drop it on the ground. (Totally intended feature, not at all a limitation of my implementation) Currently, there are six possible rarities an item can have: Common (50% Chance, 0% Bonus) Uncommon (20% Chance, 10% Bonus) Rare (15% Chance, 20% Bonus) Epic (10% Chance, 30% Bonus) Legendary (~5% Chance, 40% Bonus) Unique (~1% Chance, 50% Bonus) The bonus the rarity applies is applied to some stats of the item: Durability, Damage, Attack Power, Warmth, and Mining speed just to name a few.
  10. Ancient Tools Ages pass. Civilizations rise and fall. Yet even time can't erase all evidence of history. Ancient history is preserved through the artifacts dug up centuries after they were lost. Ancient Tools is a mod that looks to inject tools into Vintage Story that have either been lost to time, or have been treasured since ancient times. It will bolster the vanilla Vintage Story experience by providing immersive tools and techniques to further progression. I intend to start small with this mod and update it when new things are ready. If you have any suggestions please do leave a comment! So...what's included? Download Mod Download the latest version of Ancient Tools for Vintage Story 1.17.9: Ancient Tools 1.4.8 To download previous versions of the mod, view version change logs, report issues, or to view the mod source files, please visit: Ancient Tools GitHub For Modders: My Other Mods: Meteoric Expansion: Introduces streaking meteors to the Vintage Story skies. Variable danger factor. Ore Crystals: Adds crystals to ore deposits along with other various crystal-based craftables! Item Lights: Gives items the same illumination capabilities as blocks. Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!
  11. Builders blocks is a building additions mod that adds over 790 new blocks to build with, many of which provide new building themes and overal greater flexibilty with your builds. It also provides some functional additions such as climbing scaffold, door options, new light sources, walls, and cairns which can be used as primitive landmarks. Heres my patreon if you'd like to support me: Patreon Current additions include: Decorational- Scaffold blocks in metal and wood variants, as well as hollow and soild versions of those. Non-climbing version. Support braces in 4 versions and in all wood variants. Pylons/Pylon pipes- octagonal supports or hollow pipe versions available in all wood and metal types. Bark blocks- blocks with the bark texture on all sides. Stripped wood- Like planks but without the lines in them. Small/Large leaf blocks- Survival avaiable leaf blocks that can be crafted and picked up when broken. Grave markers in 3 versions and all stone types. Cairns- stone piles used either for decoration or navigational land markers, also has a glowing version for the tip so you can see them at night, available in all stone types, 4 different size variations. Glowstone blocks- glowing blocks that can be chiseled, provides as much light as a normal lantern and can be grown in a barrel in a slightly involved process. Essentally made from suevite rock. Oil lamp chandelier- brighter oil lamp that can be hung from the ceiling. Cage lights in every metal type. Framed metal blocks. Solid metal blocks. Mineral blocks- many many blocks with many textures, can be chiseled or used as condensed storage blocks, includes nugget blocks, bone blocks, lapis blocks ect. Rust blocks- rust iron blocks in a brine barrel to have rusty textures. Transparent solid blocks- with framed version, can be chiseled. Terrariums! Available in 65 different versions including snow, water, desert, mushroom, and grass. Functional- 4 New door types in all wood variants. 2 new "trapdoor" like blocks. Stone pile fences in every stone type. Climbing rocks in every stone type Metal fences in every metal type. Metal ladders in every metal type. 4 versions of climbable scaffold blocks, large stacks can be fell with an axe at the stack base. Made in version 1.17, should still work in 1.16 versions. Download Link: https://mods.vintagestory.at/buildersblocks
  12. Version 2.8.0 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. MOD Download [if you like my mods, with a donation you can support me and my work]
  13. Meteoric Expansion The skies burn with balls of fire barrelling towards the planet at cosmic speeds....Is this the apocalypse? Welcome to Meteoric Expansion! This mod aims to bring the cosmos to Vintage Story in a very literal sense. In vanilla Vintage Story it's possible to stumble across small surface deposits of meteoric iron...but where did it come from? Meteors don't exist in vanilla! Meteoric Expansion fills this space. This mod will spawn occasional randomized meteors that will streak through the skies, burning up or exploding like a real meteor would. There's also a small chance that they'll crash to the ground, depositing their riches into the world...! Additionally, cosmetic meteor showers are an uncommon occurance. Day or night, you may see bands of glittering trails as meteors burn up high in the atmosphere. IMPORTANT Meteoric Expansion ships with configurable options! The falling meteor system and cosmetic meteor shower system are independant of one another. Each can be disabled in the Meteoric Expansion config if you'd prefer to just have one of the systems active. By default meteors are NOT destructive and will NOT damage the world or player structures. With the destructive option set to false Meteoric Expansion is mostly cosmetic. You may find a few scattered bits at the collision site, but no meteorite embedded in the ground. Risk vs reward... To change your config, load up a game with the mod installed and enabled. After the mod runs once, a MeteoricExpansionConfig.json file will be available for edit in... 'C:\Users\{Your Username}\AppData\Roaming\VintagestoryData\ModConfig' Exit to menu, edit this file, then load your save to see the changes! Further config details can be found by opening the mod ZIP and reading the readme in 'assets\meteoricexpansion\config\' Download Mod Download the latest version of Meteoric Expansion for Vintage Story 1.17.0: Meteoric Expansion v1.2.2 To download previous versions of the mod, view version change logs, report issues, or to view the mod source files, please visit: Meteoric Expansion GitHub My Other Mods Ancient Tools: A collection of useful tools from ancient times. Ore Crystals: Adds crystals to ore deposits along with other various crystal-based craftables! Item Lights: Gives items the same illumination capabilities as blocks. Enjoying my mods? Please do consider supporting me on Patreon, it'd be a great help!
  14. I've updated to 1.17.2 but there are still a lot of issues for me. Mainly that I cannot play the game for more than 30 minutes before it refuses to load any more chunks and respond to me. Even when I log out and log back in, nothing changes, and I simply cannot play. I really miss this game and would like to get my world back on 1.16.5 until 1.17 is...'stabler'? Anyone know how to do this?? Thanks in advance!
  15. Version 2.3.0 The mod creates a default Item-Packages based on available player-classes and stores in JSON file. As Server-Admin (also in Singleplayer) you can edit this json file by adding the items / blocks with its code. Editing the Item-Package-Json file requires a restart of the Server/Singleplayer. Only the ItemCodes are supported! All Players will be recorded by its uuid, which is created by VintageStory-AccountManagement, and garantues that no one will get the items twice. path: \VintagestoryData\ModConfig\starterpackmod\<world-id>\starterpack.playersreceivedpackage.json You can edit both files, but be sure you know what you are doing with it. HINT for Admins of existing worlds: For your existing players you must allow users to re-select their playerclass to get the package delivered. There is a no API to get that information that a player has already closed that dialog. The mod is regulary thought for multiplayer. Singleplayer is supported also. Known issues: Backpacks / Baskets etc causing client crashes, so blacklisted them by mod-coding - sorry. Download in ModDB [if you like my mods, with a donation you can support me and my work]
  16. Pretty much an idea on how to fix the awkward cleaning method of spoilt food we have right now, as well as providing an autopanning device which could be fun to leave running after returning to your base with bony soil and stuff!
  17. https://mods.vintagestory.at/automapmarkers Automatically adds map markers to your map when you interact with certain objects. Fully configurable to add only the map markers you are interested in. Current options include: Add map markers when you harvest resin, berries, or mushrooms. Add map markers when you collect loose surface ores. Add map markers when you interact with traders. Add other custom map markers of your choice. Makes it easier to remember locations and return to those locations later, and eliminates the tedium of manually opening the map and creating map markers. Can also help to ensure you don't miss out on gold or silver surface ore, which are sometimes difficult to spot! The mod is disabled by default when first installed. To enable the mod, open the configuration menu (Ctrl+Shift+M by default, adjustable keybind), and click the Enable button. You can also configure all of your preferences from this menu, including the icons, colors, and names that should be used for each type of automatically created map marker. The latest version of the mod now works both in singleplayer mode and on multiplayer servers. Check out the file changelog for more details! This is my first mod, friends. I hope you like it. Github repo: https://github.com/egocarib/Vintage-Story-Mods/tree/main/mods/egocaribautomapmarkers
  18. Update 9-1-22: New version 1.6.0 compatible with VS 1.17.1+ Major update to the mod. It is now a code mod due to the following: Added Chest Upgrade items. They can be used (sneak+right click) on existing chests in the world to upgrade them to the next tier. Altered/balanced the recipes for chests due to the addition of upgrades, 3 boards are now required in addition to the metal plate. Known issue: There is a slight flicker when using an upgrade on a chest because of the replacing of the block function. I did not have a lot of time to test the new upgrades. Please let me know of any issues. Thanks! This mod adds larger storage capacity chests to the game. Every chest can be made into the "Labeled" version by adding a sign to it just like the wooden chest. Labeled chests can be upgraded to the next tier as well. These chests are based on the vanilla wooden chest so they behave and interact the same. They can be reinforced and are lockable. Notes: This mod is required for both client and server. Language files for English, German, French, Spanish, Russian, and Portuguese are included. Thanks to those that have contributed! Compatible with Carry Capacity mod. Default configuration allows hand carrying only. I hope people will enjoy using this mod. It was a fun learning experience for me. Downloads: I'm using the Vintage Story Mod DB from now on for downloads. No need to have files in two places. https://mods.vintagestory.at/show/mod/137
  19. Adds a new tool to the game, the spyglass. Some metal smithing, and glass smelting you can have your very own spyglass, then go exploring the wilds, or spy on your neighbors from the safety of your windmill. As of v0.3.0 - You can now use the mouse wheel to adjust your zoom some while your are using the spyglass. As of v0.3.1 - Config Options Also for the record, you shouldn't smack things with your spyglass, you might cause it damage! On the Mod DB at https://mods.vintagestory.at/spyglass Or on GitHub at https://github.com/fuami/Spyglass
  20. A mod that literally gives you more dry grass. Have you ever swung your new fancy scythe and gaped on in abject horror as four pieces of grass dropped from the giant forest like grassland you just carved a path through? Yes? Then you might like this, it increases dry grass drops based on the length of grass ( by chance ) Its based on the size of the grass you cut, and by default it only applies to scythes. These are manageable in the config see the Mod DB Page for info on that. By Default short grass is 10% for extra, Medium Short is 25%, Medium is 50%, Tall is 100%, and Very Tall has 25% chance to give THREE WHOLE DRY GRASS! Exciting I know. Not much else to say, hopefully it works well and people will enjoy seeing the dry grass rain down around them in a glorious shower of... dry... grass. On the Mod DB at https://mods.vintagestory.at/moredrygrass Or on GitHub at https://github.com/fuami/MoreDryGrass - My first attempt to modding VS, hopefully things work well
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