Search the Community
Showing results for tags 'animal behavior'.
Found 3 results
Near misses scare animals away.
Ives posted a topic in SuggestionsI was noticing that as long as I kept a range animals weren't scared off when I missed spear throws. I feel this needs changed personally.
Shepard's crook and lasso
Devilofether posted a topic in SuggestionsThe shepard's crook and lasso are both ways to move animals around without hurting them. The shepard's crook is made with two sticks and a knife, and will drag animals around towards the cursor at a certain range, if the animals are wild, it might get them irritated; if they attack, the effect is lost. They also might attack if they were running away at the time. The lasso works similarly, the lasso is made with flax twine. Right click an animal, and they will be pulled along, animals cant escape until you right click and release them, but the lasso has a durability, the more an animal resists, the more damage the lasso takes, until eventually it snaps, otherwise their behavior is similar to the crook. it would be nice to be able to tie this to a fence post.
Sparkle Kitti posted a topic in SuggestionsI think it might be a cool (likely far future) feature to have an invisible rating on yourself that tracks how many animals you've killed and meat you've eaten (like they can sense the blood) that the animals can sense. They're behavior would then have a modifier based on that rating that would adjust how they respond to you. Eat a lot of meat? Animals are more likely to attack or flee. Vegetarian? Animals will let you feed them. Domesticated animals would likely be set differently I imagine. I'm just imagining a "friend of the forest" or druid type character