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Found 2 results

  1. Rather than a 'block breaking' animation applied to wood, the chisels 'sub block' mechanic is taken advantage of and there is an animation of logs having increasingly deeper gashes put into them by the axe. Just an aesthetic change, nothing different about blocks 'healing' when you stop hitting them.
  2. Hey, guys! I decided to prettify my mods by adding animation to blocks. Making animation itself in VS Model Creator was easy, but the code part not so. Here's what I've done: 1. Added Animatable entityBehavior 2. Initialized animUtil 3. Start animating on GUI open 4. Stop animating on GUI closed Everything works, but animation doesn't play itself backwards on GUI closing despite of "Rewind" action onActivityStopped. Am I missing something important? shape.json: BE:
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