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  1. From Golden Combs An Apiculture Mod By Aetherial Labs Author: Vinter_Nacht, Texture Artist: AnxietyPealope JSON Files Assist: Raccoon <To Mod DB> Support Us Through Patreon! From Golden Combs introduces a new step (somewhat sideways) in the apiculture progression in the game. No more need you be troubled by constantly replacing your skeps after harvesting them, or dealing with angry bees. The clay pot hive consists of two components, the Brood Pot, and the Honey Pot. (Just called Clay pot Hive and Hive Top in the mod for now). Both components are made using clay forming, and then fired in the pit kiln. After firing them you can easily pick up the honey pot, but the brood pot will require an empty bag slot. Once you have your new brood pot placed, you can move a colony in by right-clicking it with a populated skep. Be sure to keep one populated skeps for creating new colonies though! The Clay Pot hive doesn't spread to other hives like a populated skep. However, you also don't need to destroy it to harvest it! Once you place the honey pot on top of the hive and get the hive population over poor (just place flowers around it like with any hive) they'll start working on your next harvest. Once the wax ring appears, take the top off and place it somewhere stable, and use a knife on it (right click it) to harvest the honeycomb! Now you have a nice empty honey pot you can place back on top of your perfectly safe hive. So long as it doesn't have a honey pot on it, you can pick up and move brood pots with and without bee colonies in it. Just pick them up in an empty bag slot. Current Features (As of 1.3.4): - Clay forming recipes for honey pot and brood pot. - Ability to place colonies in the brood pot using a populated skep. - Repeatable harvest by emptying the honey pot with a knife, and returning it to the brood pot. - Movable brood pots, both with and without a bee colony - Langstroth Hives - Multi-box hives with high capacity (and improved output), available in millions* of color combinations! - Hive Components in 169 possible color combinations - Langstroth Superstructures (Known as Supers) -The base component of your hive - Langstroth Brood Boxes - Where your bees live! - Langstroth Bases - To keep your hive off the ground. - Frames for your bees in 16 possible color combinations - Frame Racks - Used for lining, harvesting, and repairing your bee frames * - Yes, millions. You can stack your individual hive parts in any order you want. To be a hive it must have a populated brood box at the top (Right click an empty brood box with a populated skep) a base at the bottom, and up to 4 supers stacked in between. Each individual part is available in up to 169 different color combinations, so the possible combinations are nearly endless! - Configuration Options - Duration for a hive to fill configurable by hive type. (skep, ceramic, and langstroth) - Change the height to which a hive can be stacked (default is 6 individual items. So up to two blocks high) - Change maximum and minimum yield when harvesting a frame - Change the durability of frames - Optionally display time until the hive produces more comb Coming Soon (?) - New Utility/Vanity Items - Honey Jar - New Bee Products - Propolis - Bee Bread - Pollen - Royal Jelly - New Hives - Layens Hives - Warre Hives - New color variants of Ceramic and Langstroth Hives - Bee species - Range of Temperature tolerances - Flower preferences - Attitudes (some are more defensive of their hive than others, even in domestic hives) - Different rates of production for honey/wax - Advanced hive maintenance - Hive temperature - Humidity - Population - Disease - Hive collapse - Swarming Mechanics - Pests (Wax moths, Hive Beetles, and Varroa Mites! Oh My!) - More Predators (Mice? Skunks? More?)
  2. Yup! I've watched some videos, read the wiki pages, and search these forums, so now I'm asking all you lovely folks: tips and tricks on finding wild beehives! What sound settings should be high, low, etc.? What areas did you have success/failure in? Anything and everything you think can help, I'd be very happy to receive your wisdom and I'll pay it forward as I can
  3. I saw a couple of posts touching at it, but nothing more general than flowers die back, so here's a more general one. I want. To suffer. ... apparently. Skip to the bottom for a bullet list of "Liked" and "Want" My spouse and I were discussing our surprise at the way a harsh winter turned out. I can understand if it makes it too difficult to play for the standard setting (don't want to scare off new users) but I'd like to have winter be even more punishing without switching over to the seriously-don't-die mode, because that's more about unlucky reincarnation and scary monsters than dealing with a Napoleonic winter. A sort of "do your ancestors proud" setting that really kicks you when you're down if you weren't fully prepared. I enjoy the standard difficulty settings, but I struggled to settle in for a devastating cold season that was only mildly inconvenient. I'm glad to see fewer animals, and they have less meat or fat, sometimes none at all, but the plants were unexpected - once fall came, I had hurriedly stocked up on horsetail and reeds (I intended to explore caves and needed poultices handy) and gathered a couple stacks of hay bales so I could breed animals all winter and/or keep them fat enough to be tasty. But the grass grew back, the horsetail stood out like a red flag, and perhaps the most convenient but not immersive, any and all wild crops were fluorescent green against a snowy backdrop. I could climb a mountain and pick out every tasty or seed-bearing target within my very long line of sight. Berries falling off in the snow was a nice touch (I've definitely found mid-winter or last-year berries on bushes and eaten them IRL, but it's super rare), but I wanted more than that. Here's some of what we considered, liked, and wanted. I understand that animal husbandry has a lot on the menu already, so I'm not touching that at all in here. I look forward to others' suggestions! As an aside, the first time I started shivering, I thought it was an earthquake XD Classic human-imposter mistake. Glad no one was around to see my telltale blunder. Liked: *Trees didn't regrow, just got ready. *Snowed-on bushes lost berries (I did find a single bush under a pine tree that had fresh fruit) *Devastating cold (I look forward to clothing crafting lol) *Animals became more scarce and leaner *Snow piling up meant animals (or drifters) could jump fences *If I forgot to light a fire, I froze my butt off while sleeping *Oil lamps appear to keep snow a little bit at bay Wanted: *If skeps are either unprotected or without a full store of honey, bees die (I brought one in side just in case) *Immature wild crops die, or die back to their smallest form to start again next spring *Flowers die/hide *Any short grass the gets snowed on gets buried/destroyed, no grass grows. *Tilled, uncovered ground becomes untilled. Perhaps you could put hay bales across the dirt to protect it/crops? *Snow packing/building. Maybe right click with a shovel to compress or toss more onto your in-progress block? *Dirt gets hard - the top two or three layers of dirt should take double or triple time (and durability?) to dig up once it's below freezing. *I may have just not noticed if snow wets you, but once there's access to clothing, non-oiled clothes should slowly get damp and then soaking in snow. *Food preservation dramatically increased near the cold/snow *Using a saw, collect ice to pile up for later in the year, re: previous food preservation. Underground, in a cave, under a linen tarp all work. Packed snow and piled ice can last until August. *Hot potatoes: heat up a brick (not too much) in a fire and carry it with you. In your pocket, very slight warmth, in your active or off hand grants much more heat at the cost of a free hand. *Naked trees - leaves disappear, branchy leaves replaced by plain branches, trees drop seedlings much less often in winter and spring, much more often in summer and fall. *Hot food, like fresh or reheated on a fire, should boost and/or maintain your body temp. *High activity, like running, chopping wood, shoveling snow or dirt, should keep you warm in most conditions, but at a significant cost to your satiation. A couple parting thoughts - these things will mostly make the game harder (hot potatoes and food preservation notwithstanding) but there will also be other benefits to some of that. Were all the vegetation to die back, sure it'd be rough on me, but if I had food and firewood stocked (I did, in this first case) then I'd spend the winter planning, preparing, and prospecting. Caves and ruins would become more hazardous, but also easier to find, either for a risky expedition or to revisit in the warmer months if you can find them again. It would be easier to find surface deposits after vegetaion but before snow, or in a lull. Finding an animal, or a mature plant you had missed, would be immensely more rewarding. Warming by the fire on a long winter trek is good, but eating some toasty wolf steak will stick with you longer. The lessons learned the first time around, about leaving food for your bees or collecting ample firewood, would significantly reshape your second-winter preparations, and I think would further endear anyone who managed to stick it out Hit me with your ideas.
  4. So I think I may have gotten a glitched wild bee hive at this point. I had placed 26 flowers beneath it and placed two skeps between them and the wild bee hive said swarming in less than a day. So I slept because it was getting dark and I had to wait and when I woke up it just ticked over from 'swarming in less than a day' to no swarming message, but none of my skeps had a population in it. It's been almost half an hour IRL now since that happened and I have not gotten the bee hive to even update the amount of flowers I have around it, I tried placing and breaking flowers, raised and lowered some of the ground around it since it was on the edge of a small hill and tried removing and re-placing the skeps, the hive is not updating the amount of flowers and has not tried swarming again at all so far. Is the hive just broken or did I maybe get unlucky with time of year? I am not fully aware if the time of year affects swarming at all.
  5. So I found bees (not a beehive, it is a tree where I hear and see bees, but no visible beehive) and I'm trying to move them to a skep. Questions: 1. Do they have to build a hive before they move to the skep? I found a similar tree before (hear and see bees, but no beehive) and I tried to find the beehive in the tree, so I carefully removed the leaves and I'm pretty sure I never selected a beehive, but suddenly after breaking some leaves, the leaves dropped honeycomb and I got stung. 2. Do I have to be present (as in the bee chunk is loaded) for the bees to move to the skep? Or does the game compute a time when the bees would have moved and when I return (the bee chunk gets loaded again) the bees will have moved? (and yes, I placed the skep close to the tree and planted a bunch of flowers)
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