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So I created a semi-arid world because I got annoyed by constant rain in my previous world. I got lucky and found a beautiful seed with plenty of ressources close to spawn, but the first thing I noticed was the lack of good farming soil. Almost all of the dirt blocks are low fertility. I had to gather medium fertility soil from ruins and under traders. The only world generated medium fertility soil is found in warm climate wetlands. I still haven't found a single block of terra preta and the rain forest biome with all its unique plant life seems to be completely missing from my seed. Am I just unlucky or is this by design?
VS has at least one tree type which can't be grown artificially in survival: big oak. These trees are very beautiful and are very desirable for some builds. Please consider adding ways to be able to grow them artificially, e.g.: There should be a low chance of a tree to grow into big form This chance is about 0.01% in non-native biomes and about 10%(easy approach)/1%(hard approach) in native ones. The chance can be improved by some fertilizer, e.g. 5 times Soil under such tree must be high fertility soil in some surface radius and some depth, e.g. r=6, h=3, otherwise chances of big tree spawning become worse, especially if remaining soil is low fertility. ( idea stolen from RedRam's comment in the thread) The succesfully grown big tree can turn high fertility soil into low fertility one. The bigger chance in native biomes can be another diversity factor for people to search and choose a specific place for their base. The idea was inspired by (or plainly stolen from) https://github.com/anegostudios/VintageStory-Issues/issues/235