Jump to content

Search the Community

Showing results for tags 'blocks'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mod Development
  • Off Topic
    • Other Games
    • General Offtopic

Categories

  • News
  • Community Spotlight
  • Stories

Categories

  • Open Issues
  • Fixed Issues
  • Closed / Duplicates

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 5 results

  1. Note: There is currenly a bug with the cooking pot, the game will crash when mousing over a cooked pot in the firepit. I'm working on a fix. Also Theres a bug n the toolmold which has been fixed, the updated version will be uploaded shortly. Earthworks Is about enhancing the opportunities you have for crafting with the materials that already exist in the game, adding recipes for items that only exist in creative, or giving more colour variants for existing items. Red and brown clays join the existing blue and fireclays, both are a little rarer like fireclay, red clay shows in drier hotter climates, whereas brown clay is more likely in colder climates. Red and brown bricks are also added, allowing 4 variants of existing brick blocks. Theres hardened clay of course. And Mudbricks, light and dark. Making mudbrick is simple. Dark is the same as cob, but with the middle grass replaced with clay, while light additionally has one dirt replaced with sand. Shingles next: Created in much the same as bricks, the recipe yields 2 shingles for 6 clay, and requires baking. Next we have a splash of colour; vibrant coloured pots and planters thanks to Tony Liberatto and Novocain. Bowls have been given a similar makeover, they even work for cooking, once again thanks to a little code by Novocain. Wateringcans also have colour, and are quite functional. And finally all toolmolds have been given a dash of colour, why should industry be mundane? A future update will add working coloured cooking pots, most of these blocks can also be found in the neolithic mod. Earthworks-1.0.1.zip Finally the details of my earlier MarcTehk mod, which is depreciated and not updated for 1.9, but will be left here for reference, as well as the older versions of earthworks.
  2. Hello everybody! Chris again. This time i have some smaller ideas and suggestions with more practical usage. World Edit Tools: I have already posted a thread on how confusing the usage of we in VS could be as rotation and copy-pasting seems quite random on first sight. Now there is already a very helpful tool to, at least make it easier to mark a certain area (/we g(direction) value) , but what i didn't think about could have made it even more easier. WE had many different default items set as certain "tools". The most important was the wooden axe as it was just a simple tool to mark areas with. Left - Rightclick for the different points and there we go - easy. Blocks that could be helpful for building stuff: Darker wooden planks - Contrast is one of the most important things a builder can use to make his creations more interesting and better looking. I know there are darker blocks ingame but i wish there would be a darker version for wood as well. Planks, stairs and slabs. As you can use contrast for not only the colours but also for the material in usage. When i build a wall with stone as front layer, i sometimes dislike to put a darker kind of stone as background. As in most medieval-fantasy styles the most natural combination would be stone-wood, but there are no dark wooden blocks available. The variations of logs are fine. Iron bars - Iron bars or whatever metal you want it to be, were always an item i used for decoration. But most importantly it can be put into windows to replace the chunky glass blocks or of course if you are intending to build a prison or dungeon, iron bars are very usefull. Glowing blocks - Yes i know theres a mod already made including some glowing blocks, but i am just posting it here as this is a list for things i'd like to have ingame. It might not be too obvious but many builders used glowstone or redstonelamps for lightning purposes. As there are no such blocks i think it would be nice to have a certain "glowing block" in the creative inventory. A builder who loves to put a lot of love into details, won't place torches or lanterns just randomly on a wall to make it brighter. But a builder could hide glowing blocks behind semi transparent ones or just build big street lanterns or other things to bring some light into his projects. Things that could be added not only for building puposes but just because i think it would be cool: Crates - open crates as decorative item. Put it down and then, maybe you could put in food and other certain stuff. I've always hated to build marketplaces in MC. All you could do was placing chests, melons and pumpkins, and cakes to make it look like things are being traded there. But it just never looked like a real market somehow. This way you could put out crates visible on the individual marketstands - well that would change it all. Of course, there aren't many things to put in right now. And ingot and log piles are already helpful on that matter, but i think it is something i didn't see yet and it could be a helpful decorative option. Not only for marketplaces but also for everybodys home. Not too modern and not too fantasy based. Just a box - something like a smaller chest. Not as amazing as the crate idea, but why not put it in this post? Mostly meant as decorative block as even if it would be usable it should have a less amount of slots than a chest. So why not build chests? Well that does finish the thought. Would be cool as decorative block though. Plates and bowls - now this is a funny idea for the future as i can not imagine that this could have any value at all right now. But this is just a funny idea. At some point people always wanted to decorate their tables they build in their homes. It just looks empty after a while. Put a chest on top of it? Nah! :-/ Carpets? ok alright. But it still never looks like a dining table. But of you put some plates on it with some meat or other food on top of the plates - you see where i am going with this. It's of course not important but i can imagine something like this in the later states of the game as it is so basic and simple as a thought but mc never thought it would be cool so why bother. Usable furniture - Again not necessary but still very basic and still somehow interesting. Chair, bench, table (you can put items on top), all kinds of shelfs (usable of course), etc.. I know we should make this game more basic and focus on the story and the realistic survival but again this is just a thought of mine. I know there are plenty of mc mods adding a lot of these things and all of it including the other suggestions on the list above are just thoughts that are very subjective as i hate interior desing. I just don't have the patience to put chest, bookshelfs, furnace, crafting table in 10 million different ways into a room and say; hey now that looks good. I have already seen saraty's post on interior design and i understand that it is possible to make it look good anyways, but i don't have the patience and time for that. Knowing i need the same time i needed to actually build the damn city just to put some interior design into it is frustrating. :-) Ships - Also a thought for the future. How could it be done? Well i imagine a hard crafting recipe in multiple steps. First you have to put together the fabric for the sail. Then put it into an actuall sail. Then the ship itself. Multiple parts of the ship that had to be crafted first and then put together. Once sail and main part of the ship are done they also have to be put together and here we go. You have a ship item in your hands and you just have to put it into water and it works! Now that's easier said than done i know but as i said just a few ideas for the future. Graphics, shader - I know there are many things planned and it just doesn't have the priority but as i said, just for the future. I think once my map is finished and i take on other projects i think making videos of it is unavoidable. The small castle and that one house i built are by far not enough to put in the effort of creating a cinematic. People might not see how much work it is to make one of my videos but let's say it like this. 9-17 hours for a 2-3 minute video. Of course not on one day. That makes it even worse as it will probably take almost a week to produce a video. Adding the fact that i'm not used to the cinematic tools in VS yet. There are many things i can do and actually do in most of my videos but there are also things that look awesome that was mainly part of the epic shader i was using. Godrays are good start but one of the more obvious ones is shadow itself. Right now VS has a wonderful smooth shadow option and everything looks alright especially if you just play survival but i think it for later cinematics in mabye 6 months or so, it would nice to have epic shadows on the map. Of course just as an option. Another option i like to talk about is the way water looks like. Many shaders give it an awesome look some only a little bit reflectivity and of course the movement of the water changes. Now that's just unimportant. But it has to have a more epic look to it in my opinion. It is another thing i can not eddit into my videos. If the colour of the trees is not appealing? - Just change it with colour correction. Contrast not high enough? - put a filter on! Ambient bloom not enough? - No problem as long as shadows and sunlight exist! Just highlight the brighter parts of the picture. Backround blur? - Sure! And if you want to work with highlights or "layers of importance" not a problem! Work with layers and masks to blur out the thing you want and make the viewer focus on the things you think he should! But all of that cannot make up for shadows, good lightning, reflectivity and the looks of water. (at least not with my skillset) Thanks for reading this! Greetings from Germany, ~Chris
  3. Here im gonna provide u with my mods and recipes! Im working on 1.4.2 so the mod is only compatible with 1.4.2+ Im doing some animals for now, the sheep is already done and can be enjoyed fully here: They come in 3 variants and are friendly, they bah and drop some meat (hopefully wool in future!) sheep.zip
  4. Glacier ice sides appear transparent in water.
  5. The item Ore(Rocksalt) shows as a question mark in the creative menu and if you select it you cannot place it.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.