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  1. Hello. I recently bought this game, however, I get an error every time I try to start a singleplayer world. I have already reinstalled the game and have tried several different worlds to no avail. Any help would be appreciated. client-crash.txt
  2. Not winter. Brand new world, first in-game month or two, none of the berries I plant are progressing. The wiki says "Berry Bushes flower only during Spring, Summer and Autumn. In Winter, their growth is completely halted, even if put in a greenhouse. It will constantly show 'Will Flower in 4 Days, weather permitting.' even if the weather is not permitting." The last sentence perfectly describes my problem, though it is currently not winter. The area I am in is relatively warm (30-39C). The only two explanations I can figure are: A) Berry bushes have a maximum heat tolerance I did not know about before (as far as I know, berries grow in any temperature or climate. Temp/climate only affects their generation). B) It's a bug.
  3. Hello, has anyone else noticed that your windmill wing have turned invisible, but are still working? This is new in the release candidate. I have tested without mods to be sure. Best regards, C.
  4. So I tried to purchase the game on the website, multiple times, and every time I do, it says "There was an error processing the payment. Please try a different payment method or contact us for assistance." I have tried multiple times throughout the day, with the same results. I used the support system on the website and 10hrs later have not had a response, (which is fine I'm sure they're busy) so I am making this post. My internet was fine for every attempted purchase, and I tried at different times of the day, incase the issue was the site having a lot of traffic. Anyone know what the problem is?
  5. When creating a new world, play settings cannot be customized when using the maximum GUI scale (16) as the "Back" and "Apply" buttons are cut off. The second picture is the same screen with the GUI scale set to 15, where the buttons are just barely visible. (v1.14.10)
  6. As in the subject when I try to make Meat Stew, the cooking process is not progressing. I tried to do this with berries, onions and carrots in all configurations. It always looks like on the picture. I think this is a bug, but I can also be doing something wrong. Meat and vegetables are fresh.
  7. Hello all, I just bought the game and installed it on macOS. In the main menu mouse clicks are not always registering. But more important, when I start a game the mouse only works when a dialog is open. But otherwise no mouse movement will have any effect on looking in any direction. In other words, I can only walk using WSDA, but no turning by mouse. if I'm not in in full screen mode the macOS dock will appear on top of the game window. if I'm in full screen mode then nothing happens when I move the mouse. I do notice that both left and right clicks are working and also the scroll wheel is working, just not the moving (looking). My setup: iMac (Retina 4K, 21.5-inch, 2017) macOS Mojave v10.14.6 Vintage Story v1.10.12 I also (manually) tried mono version v5.16.0 and v6.0.0 (latest) all with the same outcome. Any thoughts on this would be appreciated. Cheers, Richard70nl
  8. Hello Folks, I hope may you all will be well on your side of the screen. In https://www.vintagestory.at/ there is multiple files upload parts are available. As a Ethical Hacker, I can able to say it was mis-used. I have uploaded the proof of concept video in my google drive and turned on the link and below given the link. Kindly check it out. https://drive.google.com/file/d/1rdvQ7X0nG9TEueHnYER3BfkKk39O_aAn/view?usp=sharing Cheers!
  9. Like title says. I have a Server with PVP turned off but the players can still hurt each other by throwing stones.
  10. Hi I found a bug regarding display cases. When you break a block below a table with a display case on top, it can happen that all the items from the display case would vanish. But this only happens, when the setup of the blocks is such, that the display case lands on top of a block on which it is not possible for the display case to be placed on... Don't know, if that description makes sense... You can download a video from my dropbox: https://www.dropbox.com/s/1rz9j3hw95zy1zx/vanishing display case item.mov?dl=0 Manuel
  11. Hi I found a bug regarding the placement orientation of ingots on shelfs. Depending on the orientation of the shelf, the ingots placed on it are oriented differently. In one of the orientations, the ingots partialy overlap and the overlapping region of the ingots flickers when the player moves around. See picture and gif. Manuel
  12. So I presume it is because its only calculating light on one chunk but I could be wrong, so I am just reporting this right here. The video of this bug is right here:
  13. Sound Effects Bug: When stood in the third story of a full enclosed building, over 20 blocks above ground level, the noise from the drifters spawning in the caves 30+ blocks below the building is still plainly audible, and as loud as it would be if the Drifters were in the same room. This causes an incessant white-noise when playing which is nigh-on impossible to get away from while in the vicinity of the build. I believe this to be a bug, or at the least, an oversight. There is currently no efficient way to light up caves, or surrounding area to stop the spawning, so means even during daytime hours, drifters still spawn, and are insanely loud, considering they are over 50 blocks away, in a sealed cave, through multiple layers of rock, gravel, grass, and wood. I shouldn't be able to hear them at all. Steps to reproduce: 1. Find an underground cave. 2. Light up the surrounding surface area (in my case, a building), to dissuade spawning in the immediate area. 3. Stay in the area through a few day cycles. Expected Results: • Groaning during the night from surface drifters that spawn and wander into the lit up area, but then leave in the morning. • Other than that, silence. Actual results: • Groaning during the night from surface drifters that spawn and wander into the lit up area, but then leave in the morning. • Loud, incessant, relentless groaning from the caves below ground. Potential Fixes: • When in an enclosed area, such as a building, with the doors closed, drifter noises from outside should be muted. • Drifters within underground caves should be muted when players are on the surface above. Preferred Additional Fix to the wider problem: • Include an ability to adjust/mute the volume of hostile mobs within the Sound Options of the game (bringing in the option to adjust/mute passive mobs, neutral mobs, weather, echo chambers, and block interaction sfx). Why this is a bug/oversight: • There is currently no possible way to get away from the constant white-noise of these drifters. It's insufferable, and destroys the playability of the game. There is no way that the sound should penetrate through the ground like this, and there is no way to stop it short of overwriting the drifter sound effect files of the game with silent OGG files.
  14. I´ve found a copper metal chain while panning bony soil and wanted to melt it to make black bronze. After adding gold and silver nuggets I got less metal units than expected.
  15. When Shift-clicking the result of wooden planks craft by combining saw and a stack of wood, output is 204 planks, but when getting the result click-by-click it's the correct one - i.e 192.
  16. While the game runs fine on my main computer, I wanted to be able to get it to run on my brother's computer too, so we could play together online. Unfortunately, we can't get it to work on my brother's computer. Even when on the lowest graphical settings, the game freezes on the character customization screen, before any models load. The game doesn't actually crash, and we just have to end the game process, so there's no crash report but I was advised to include client-main.txt, so it's attached below. My brother's computer can run most 3D games, and we've played MC online using his computer. We just got the game a few days ago, so we're using version 1.13.4.0. Computer specs: Windows 10 Home. (Version 1803, OS Build 17134.765) Processor: AMD FX(tm)-6300 Six-Core Processor, 3.50 GHz Installed Memory (RAM): 8.00 GB System Type: 64-bit operating system, x64-based processor BIOS: Award Modular BIOS v6.00PG DirextX Version: DirectX 12 Graphics Device: NVIDIA GeForce 8400 GS Approx Total Memory: 4064 MB Display Memory (VRAM): 480 MB Shared Memory: 3583 MB I've included DxDiag.txt, too, with information from dxdiag about my system information. I hope that's enough information. I really would like to be able to play with my brother online. client-main.txt DxDiag.txt
  17. I´ve harvested Reeds and after harvesting ~40 Reeds and some grass the Game crashed. Win7, no mods. Let me know if you require more logs. Edit: Moving the crosshair while the scythe animation still plays seems to trigger the ctd, but I'm not quite sure. Running on 64 bit Windows with 16 GB RAM Version: v1.14.0-pre.3 (Unstable)27.10.2020 10:56:25: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.GameContent.ItemScythe.OnHeldAttackStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSelection, EntitySelection entitySel) bei Vintagestory.API.Common.CollectibleObject.OnHeldUseStep(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) bei Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) bei _mO1OMh8kncBt6cjOWOIAi4uKXfh._tqCBmo91Iso0C6Z4MxE3pGk9BGm(Single ) bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._T6ntkYAYy93JTmMeUW5BPEb2H9g(Single ) bei _bLYKVt0OIIpbDM9s6d78wEvV4kh._9wnG1I0dv2nE1qiCj4WtSykSuSBA(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _Af9KcMdBp4FV1bF3d63CYMzaRzM._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(_Ky6UZsVVbxXy26d1FTibdLqrMyI , String[] ) bei _slFJfYF3pqJDCES83egtGxsoWTD._hX3i5Vm8yHkCuhYPtFN3CuEBTRN(ThreadStart ) ------------------------------- client-main.txt
  18. Yip

    Bugs for 1.140-pre

    I've noticed that the game will freeze up, but the music/sound will continue to play. I also came across a bug where there's a section of land that's just black. You can walk through it; furthermore, I think it might be a lighting bug? Only experienced this once. The freezing bug happens a lot.
  19. I was trying to record more yesterday and it said i had an update however it wouldnt run the update after installing it just kept giving an error on can't complete task. Tried to load the game this morning and keep getting this "game crash report, uninstall 3rd party mods" but i do not use mods or run them. This is the error i keep getting. Any help would be greatly appreciated as i am getting tutorial requests to record and trying to get them done Thanks in advance ArmyMomStrong AKA Destiny Running on 64 bit Windows with 16 GB RAM Version: v1.13.2 (Stable)10/27/2020 7:21:18 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ShaderRegistry.registerDefaultShaderCodePrefixes(ShaderProgram program) at Vintagestory.Client.NoObf.ShaderRegistry.loadRegisteredShaderPrograms() at _ZEwPPEHKHKGkLeWVhfkgbTT3SOG._P5KCE1XOTuqcaF1uQbvAgJg74Qh() at _qsfZK7XGSOktixLtVvFHNOZugbc._87fFqMne3BSduyH2JGU6JiU2Egd(Single ) at _ZEwPPEHKHKGkLeWVhfkgbTT3SOG._wXOfKjsTSVeO9IQD7E67FPS4Ytc(Single ) at _ZEwPPEHKHKGkLeWVhfkgbTT3SOG._lBKCk5Cpy6D7TLl56mzJclZm6LB(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _SCrX0eszanKfCl6Bny0SSSgeXVk._XM2u0gHvULJVwDEt99cKabzKpzh(_f57G4LjOEdvsS70ixXQjCWCh9Yp , String[] ) at _McjaVHkmAegpZqTKBdKO8tKhevs._XM2u0gHvULJVwDEt99cKabzKpzh(ThreadStart ) -------------------------------
  20. I believe I found a bug concerning the quern! Placing items into the Quern input slot while there is something in the output slot deletes whatever is in the output slot rather than dropping it or otherwise. (Tested with 5 Boney Soil in input; deleted 2 Lime in output.) Does not occur when adding items to a stack (tested with bones; was able to add a bone to the input after one bone had been ground down, the bonemeal in the output remained. However, this did reset the grind time.) Other Specifics: - Andesite Quern - Connected to a windmill - No blocks on any sides - Version 1.13.4 (Stable) Thank you for your hard work!
  21. Anvil does not drop objects after completion by Helvehammer. It is still a work item when picked up manually and turns into 2 ingots when placed again.
  22. Bug Durability 400%
  23. Found a bug that allows you to dupe in multiplayer. You can dupe any tool or armor by clicking with someone on it in the same time . Tools are duped on the rack, and the armor on the dummy. At first I was surprised because the object behaved strangely, and then completely disappeared. Moreover, the duped object and the original disappeared. We decided to restart the server. And after the restart, there were two tools / armor.
  24. Edit: does not happen anymore in 1.13 stable Temperature was within range. At my first harvest I got 1 from 5 mature cabbages, the second try was 5 from 6 and the third 4 from 6.
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