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Showing results for tags 'classes'.
I know the class system is still pretty early in development, but I'd like to see something akin to Project Zomboid's trait system in which the player is given a pool of points to spend on traits. Positive traits subtract from this pool while negative traits add to it, where only a point pool greater than or equal to zero is considered valid. This means that if you want to have more powerful traits, you'll also have to balance them out with negative ones. Another interesting point this system raises is that you can even choose to only pick negative traits if you want to go for a challenge run!
-Collaborative Classes- Collaborative Classes is a mod that aims to bring a stronger focus on classes in vintage story. This includes changing the postives and negatives of the classes to be more focused on collaborative gameplay. Many of the classes now specialize in only a few particular things, with a set of negatives to things they are not good at. With the aim of the mod to promote trading and collaboration on servers, I would recommend not playing in single player. Please note: I would personaly say that the one class that is the most useful would be the Engineer whilst the So
MoreClasses is a mod designed to completely overhaul the newly added class system and has one major goal: Make each class have a unique play style. Currently the mod changes all existing classes to have much more influence on your progression by tweaking their upsides/downsides and also adds 4 new classes. The original classes have changed quite a bit and might as well be considered new classes entirely, but they have not changed from their original role. Current class changes: New classes: Vanguard and Blackguard Armor: This mod is still in development, and cert