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About Me

Found 16 results

  1. Version 3.7.1 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Waterwheel Mechanical Power (breastshot, undershot and overshot technics) Lampposts Firebrazier Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Languages: English + German + Russia Aurochs Important for Update from 2.x to 3.0.0. Please read! MOD Download [if you like my mods, with a donation you can support me and my work]
  2. Version 1.4.0 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. MOD Download [if you like my mods, with a donation you can support me and my work]
  3. https://mods.vintagestory.at/automapmarkers Automatically adds map markers to your map when you interact with certain objects. Fully configurable to add only the map markers you are interested in. Current options include: Add map markers when you harvest resin, berries, or mushrooms. Add map markers when you collect loose surface ores. Add map markers when you interact with traders. Add other custom map markers of your choice. Makes it easier to remember locations and return to those locations later, and eliminates the tedium of manually opening the map and creating map markers. Can also help to ensure you don't miss out on gold or silver surface ore, which are sometimes difficult to spot! The mod is disabled by default when first installed. To enable the mod, open the configuration menu (Ctrl+Shift+M by default, adjustable keybind), and click the Enable button. You can also configure all of your preferences from this menu, including the icons, colors, and names that should be used for each type of automatically created map marker. The latest version of the mod now works both in singleplayer mode and on multiplayer servers. Check out the file changelog for more details! This is my first mod, friends. I hope you like it. Github repo: https://github.com/egocarib/Vintage-Story-Mods/tree/main/mods/egocaribautomapmarkers
  4. Ever wanted an Offline world scale map that is permanent? This mod offers that, it is fully client side - works on any MP/SP VS install of at least version 1.15. Release-Candidate(s) *DOWNLOAD LINK* [for VS 1.15+] There is a newer Preview version for V.S. 1.14, while it functions is also has uncorrected *BUGS* - that affect the visual map look... (there are also very likely data compatibility issues, and/or upgrade problems - with old map data; meaning you will want to BACKUP the 'old' map data FIRST! Its Strongly recommended to delete the old map data when testing with V0.1.5. (There is a special tool planned to be released later - to process / correct / update chunk shard data, and other things...) PR "0.1.6/0.1.7" was renamed to 0.2.0. Version History ("RC.1" ~= V0.1.6): POI datafile is correctly truncated on write/creation (no more corrupt POI binary files) Trader names are similar to nametag Non-Seasonal type Color option correct (Thanks to VGD!) Older Version History; This current version IN-DEVELOPMENT has some known defects, limitations, incomplete features and has lots of bugs! Don't install unless you like making crash reports. The C# code is mostly my own work - with VeryGoodDog making significant patches and changes. The dynamic HTML map is fully VeryGoodDog's work, address bugs to appropriate party... (and Drakker, too) Known Issues: GUI is glitchy (don't double click anything!) Note taker is buggy Metadata reload isn't totally reliable (across versions especially) GUI panel has most controls (but not everything is configurable, yet) Scrolling in HTML map is W.I.P. Rock ratio not shown on map Legend yet...(data logged, tho) BlockEntity POI's sometimes don't trigger - very complex Networking related issue....a known bug Working Features: Map shard metadata reload (height, weather conditions, rock-map) PNG file storage of metadata internally Giant PNG map exports Static HTML map, with Dynamic rendering from metadata JSON fixed TRANSLOCATOR & Merchant tracking Merchant tracking Optional Resin & Wild-Bee POI tracking as well
  5. Version 2.6.0 Shows a simple HUD Clock in the left upper corner with the current ingame time. Client side only Hotkeys available Customize what you want to see all mod relevant data is saved in vintagestorydata/modconfig/hudclock showing claim area you entered (requires server mod) Have fun with it. MOD Download [if you like my mods, with a donation you can support me and my work]
  6. A single, global way point (or complete) map for the server. My friends and I play on a server, and would like a way to share/sync our maps. If I create a waypoint, all should see it. If I delete a way-point, all should have it removed. Is there a desire from anyone else for a single, global way point/map system? I imagine it would work like so: Any way points are saved to the server. When a new way point is created, it would be sent to all other clients, and saved in a server side database. When a new way point is removed, said way point would be removed from all other clients, and removed from the server side database. Way points would be loaded from the server side database on connect.
  7. Pols Server Utilities 1.2.4 This mod will add some useful commands for servers such as /home and /spawn. Note: This mod works for both server and clients. It also works as standalone version on servers so no need for clients to have it. Everyone Commands: This will list commands all players can. /home works by teleporting the player to their current spawn point. This can be set by using a Temporal gear. /home [name] teleports the player to a home they named. /sethome [name] will create a players home with that name. /homelist will display a list of the players homes. /delhome [name] will delete a player home they named. /spawn just teleports you to the world spawn location. AKA where you spawn for the first time. /me [message] will let players talk in the 3rd person. /uptime shows the servers current uptime since last restart. /warp [name] will teleport you to a warp an admin has created. /warplist will show all available warps that are on the server. /cooldown will show how long you have left to wait to be able to teleport again. /quit [message] will show everyone a message then will disconnect you from the server. Very useful for rage quitting with a reason /players will show online players as well as a count. I know .online exists but i didn't like how it looked and well... discovered it after I already made it lol. Admin Commands/Info: This will list all commands only admins can use. /saveconfig will save the config file. Handy to save the config before editing the config file. /loadconfig will load the config file. Handy if you made changes to the config file when the server is running. /heal will heal the admin for 100% HP and 50%(for some reason) food. /setwarp [name] will set a public warp for all players to use. /delwarp [name] deletes a warp. The config file is saved when the server is shutting down and loaded upon startup. There is also a server message you can set to broadcast to all players however often you want(in seconds). This can be set in the config file that is generated on first boot since the mod has been added. Config Location: AppData\Roaming\VintagestoryData\ModConfig\PolsServerUtilities\[WORLD NAME]. Note: Location may vary depending on your setup. Inside the config folder will be a folder for each wold you have used the mod with. Each world will have its own configs. Other Notes: There is a cooldown setting for spawn and homes but that isn't actually implemented yet so the settings do nothing for now. Don't remove them tho or you will run into troubles. /home without any name still requires you to use a Temporal gear. This is intentional since /home is so fast it should require at least some effort for the speed of going home quickly. /home with a name however doesn't require a Temporal gear. Mod Version: 1.2.2 Game Version: 1.15.X+ Planned Features: A tips system that will show tips every so often(if you have tips to add feel free to private message me). Sleeping will sleep through the entire night. Random teleport(just need to figure out how to place the player at terrain level) A friends list. Might be used to allow friends to use your home teleports and maybe other things? More as I think of some. Next Update Features(1.?.?): If you have any suggestions feel free to let me know. I'm still new to modding this game but i'm getting better every day. How to install: https://wiki.vintagestory.at/index.php?title=Adding_mods Download 1.16.X and Higher: Pols Server Utilities 1.2.4.zip Download 1.15.X: Pols Server Utilities 1.2.3.zip Download 1.14.X and lower:Pols Server Utilities 1.2.0.zip
  8. A simple client side mod that allows to switch on a toggle for the mouse buttons. Gone are the days with hurt fingers because you had to hold the mouse button to get rid of the whole forest. Also since version 3 there is a toggle for sprinting (thx @Tyron for the necessary changes to the input handling) Put it into your Mod folder and press the "Toggly Toggle Mouse" (defaults to tilde) or "Toggly Toggle Sprint" (defaults to capslock) hotkey ingame. For more information and source code: https://github.com/p3t3rix/VsToggly 1.0: initial release 1.0.1: working on multiplayer clientside now 2.0: use foundation mod to ensure compatibility 2.1: embed the library because library mods currently do not work independent where deployed. 3.0: added toggle key for sprinting. Downloads: For VS-1.12: Toggly-2.1.0.zip For VS-1.13.1: Toggly-3.0.zip
  9. Hello, This one is strange. I'm experiencing fairly regularly, but not 100% repeatable hard crash to desktop on my Win 10, i7-2900K, AMD Radeon 6970 system running VS 1.14.8 client with a few mods against community server (Mischief of Mice). There is no update to the client-crash.txt file. There is no windows error dialog. It just stalls for a few seconds, I get the windows "spinning circle", then bang, hard crash to desktop. I'm not sure if other players see a crash message on the server, but I think they do---something like player Astrobirder left the server due to client crash. I can get the exact wording next time I try to repeat the bug. The ONLY time I see this crash is when I'm running the Helvehammer, and more often than not, when I'm LOOKING at the hammer. This makes me think it might be a rendering issue, but I have no real way to tell. I also didn't find anything in the Windows Event Viewer :-(. Any ideas on how to get better data to provide a proper bug report? Thanks! -- Astrobirder
  10. [Mod Edit] Moved discussion from https://www.vintagestory.at/forums/topic/301-client-cheat-free-client-side-chat-commands-v020/ On my desktop, I have my C drive in a small Solid State Drive and 4 x 4 TB Hard Drive in Raid mode. That's my Drive D. I always keep all the Data in the D drive and reserve the C Drive just for the Operating system and essential software. It actually bothers me how more and more games nowadays keep inserting data into the appdata folder. No option for the player there. When I noticed Ark Survival evolved had already used almost 50 GB of my C Drive. I will change the Drive if it is the only way to make it work though.
  11. Took over Maintenance from capsup again. Thanks for adding in features and maintaining it. -------------------- Commands .pi - main command for the mod and the default sub-command is to 'showoverlay', which will toggle the rendering of the texture on the map .pi showoverlay [true,false] - Sending no arguments will simply toggle the value of the RenderTexturesOnMap config option. Sending either true or false, will set the config option to the appropriate value .pi setcolor [0-255] [0-255] [0-255] [0-255] - Set's the value of the TextureColor field in the config & rebuilds the texture. .pi setbordercolor [0-255] [0-255] [0-255] [0-255] - Set's the value of the BorderColor field in the config & rebuilds the texture. .pi setborderthickness [number] - Set the BorderThickness value in the config & rebuilds the texture. .pi toggleborder [true,false] - Set's the `RenderBorder` value in the config & rebuilds the texture. Configuration TextureColor [0-255] [0-255] [0-255] [0-255] - The default color to use for the texture. Default: 7 52 91 50 BorderColor [0-255] [0-255] [0-255] [0-255] - The default color to use for the border texture. Default: 0 0 0 200 BorderThickness [number] - The thickness, in pixels, of the border color. Default: 1 RenderBorder [true,false] - Whether or not to render the border at all. Default: true AutoToggle [true,false] - Whether or not to toggle the texture on map automatically, based on the player equipping/unequipping a prospecting pick. Default: true Usage Whenever you finish prospecting a chunk, the data is saved into the ModData folder and added to the chunk info of the world map. This is just a 1:1 parsing of the chat message that the prospecting pick sends. The mod renders a transparent square of all chunks that have been prospected. If a chunk is re-prospected, the message is simply overwritten. The rendering of these squares can be toggled with the .pi command. SourceCode: https://github.com/p3t3rix-vsmods/VsProspectorInfo Download: https://mods.vintagestory.at/show/mod/1235 1.0: initial release 1.1: embedded dependency to allow mod to work even if the library mod is not installed on the server. 2.0: Updated to VintageStory 1.13.1 3.0: took over maintenance again, this is a continuation of capsups work (https://www.vintagestory.at/forums/topic/3496-vsprospectorinfo-conveniently-store-prospecting-pick-results-directly-in-your-map-data/)
  12. , I suggest... A switch (for server administrators) that allows players to load (for a singleplay) the server map...
  13. Aliases now accept arguments! You can... .commandalias new onetwo {0} {1};{1} {0} // so .onetwo one two // becomes one two two one Download from GitHub!
  14. Stability improvements and general touch-ups This release improves how aliases are handled by dynamically registering client commands as new alias triggers are added. This means that .help will show all registered triggers. As of now, VS does not allow deregistering commands so aliases will show up even if you delete them. However, they will not be saved and re-logging will remove the dangling triggers. The next update will probably include dynamic arguments for aliases and a very major refactor of the Alias class to support that. Click here to download from GitHub!
  15. CommandMacros Ever needed to run commands so frequently that your fingers get tired? Ever think command names are too long? Just hate typing? This mod is the solution for you! It lets you create custom (client side) commands that can be bound to run any command, both server and client side, it will even talk for you! Look at the readme for a bit more detail. https://github.com/VeryGoodDog/CommandMacros If you find a bug, submit an issue on GitHub, or ping in the Discord server, I'm VeryGoodDog#0377, please include as much information as you can.
  16. This mod adds a few simple chat commands to the VS client. The mod does not need to be installed on the server, just add the dll to your "Mods" directory and the commands will be available to use in both single and multi player. Currently there are only a few commands, more are planned for later. ".moon": Prints the current moon phase. Great for judging if you will be able to work outside during the night, before nightfall. ".client+": Change configurable options. Call with no arguments for a list of options. Other features include: A (customizable) sound is played every time a chat message is received, a player joins, or a player leaves. The chat log actually has stuff in it now! All chat messages are logged to the chat log (in the vanilla game the chat log is empty). Suggestions for more commands are welcome, provided that A) they are not cheats or otherwise unfair for only some players on a given server to have and B) they can be implemented without a server component. To install this mod, download the zip and add it to the "Mods" directory in your Vintage Story directory, no need to extract it or anything. ClientPlus.1.0.0.zip Sound Configuration: If you do not like the default sounds, you can change them. To change the default sound, find a sound you like in "assets/sounds/" and type ".client+ chat-sound <sound path>" into the game chat. "<sound path>" should be the asset path used by the sound you want without the "sounds/" prefix and ".ogg" suffix. For example, the default chat sound is "sounds/block/anvil3.ogg", but you would type ".client+ chat-sound block/anvil3". If you want to use a sound in a domain other than "game", simply add the domain to the sound name separated by a colon like so: "game:block/anvil3". When you change a sound setting the game will immediately play the selected sound. If the sound does not play you probably goofed the path up. If you really mess things up and just want to go back to the defaults, you can delete the config file ("%appdata%/VintagestoryData/client+.cfg" on Windows). Changes: 1.0.0 Removed .online, use .clients Updated to work with 1.6.0 and newer. It should still work with 1.5 0.5.0 Fixed a issue with loading on and newer. Mod is now packed in a zip so you don't need to worry about unblocking the DLL. 0.4.0 Added two more sounds, one for group invites, and one for notification messages (off by default, since they are really spammy). If you turn a sound on or off it will now remember that setting. Added a debugging mode to ".online" to maybe help find an annoying game bug. 0.3.0: Added sound alerts for players joining and leaving. Added the ability to change and disable alert sounds (use the ".client+" command). Added a bunch of logging to help identify game bugs related to chat and the online player list. The client chat log isn't empty anymore! 0.2.0: Updated to 1.5.1 Added chat message received alerts.
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