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Found 13 results

  1. Pols Server Utilities 1.1.0 This mod will add some useful commands for servers such as /home and /spawn. Note: This mod works for both server and clients. It also works as standalone version on servers so no need for clients to have it. Commands: /home works by teleporting the player to their current spawn point. This can be set by using a Temporal gear. /home [name] teleports the player to a home they named. /sethome [name] will create a players home with that name. /homelist will display a list of the players homes. /delhome [name] will delete a player
  2. Ever wanted an Offline world scale map that is permanent? This mod offers that, it is fully client side - works on any MP/SP VS install of at least version 1.13. Preview-Release 7.3 *DOWNLOAD* (for VS 1.13 RC) Version History (PR7.3): Updated to work with V.S. 1.13-RC Series releases (may also work for final version...TBD) Older Version History; This current version IN-DEVELOPMENT has some known defects, limitations, incomplete features and has lots of bugs! Don't install unless you like making crash reports. The C# code is mostly my own work -
  3. Version 2.2.1 Shows a simpll HUD Clock in the left upper corner with the current ingame time. Client side only Hotkey CTRL + "U" for show / hide, as default change your KeyBinding, it will be saved when "Leave World" Have fun with it. Version 2.x is for 1.13.0 or higher! V. 1.0.0-RC1 add simple UI for display Time V. 1.0.0-Final (for 1.12.14) add Hotkay add Text 'Time' for better understanding V. 2.0.0-RC1 add Locale support EN add Locale support DE add Seasonal data and temperature add full Da
  4. Adds a tooltip to the map for regions that you have prospected. This mod is clientside only, no need to install it on the server. Add files to mod folder -> done! Now when you prospected a region the latest info gets displayed on the map ("M"). SourceCode: https://github.com/p3t3rix/VsProspectorInfo 1.0: initial release 1.1: embedded dependency to allow mod to work even if the library mod is not installed on the server. 2.0: Updated to VintageStory 1.13.1 For VS-1.12: ProspectorInfo-1.1.0.zip For VS-1.13.1: ProspectorInfo-2
  5. Version 1.1.0 Adds a 2block size workbench. can be crafted in inventory, see handbook for recipe. Offers own recipes, discribed in the Players Handbook with own Description-Page. Works in Singleplayer, also on Online-Server. V. 1.0.0 Add 'extended workbench' Add Handbook-Page with discriptions Add function to copy a chiseled block. See handbook. Add function to make Plaster Blocks chiselable. See handbook. Add Scaffolding, craftable in the 'extended workbench' V. 1.0.1 Fix loading all recipes twice - thanks @Aledark for reporting
  6. Version 3.0.2 Main features of Mod Portcullis in different sizes (3x3 to 5x5) Drawbridges in different sizes (3x4 to 5x7) Gates in different sizes (3x3, 4x4 and 5x5) Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates Full animated Every item has recipe Seperate Portcullis-Part item for construction Recycle gates back to parts recipe included Languages: English + German Wood material and texture on Drawbridges Wood material and texture on Gates V. 1.x V. 1.
  7. , I suggest... A switch (for server administrators) that allows players to load (for a singleplay) the server map...
  8. Aliases now accept arguments! You can... .commandalias new onetwo {0} {1};{1} {0} // so .onetwo one two // becomes one two two one Download from GitHub!
  9. Stability improvements and general touch-ups This release improves how aliases are handled by dynamically registering client commands as new alias triggers are added. This means that .help will show all registered triggers. As of now, VS does not allow deregistering commands so aliases will show up even if you delete them. However, they will not be saved and re-logging will remove the dangling triggers. The next update will probably include dynamic arguments for aliases and a very major refactor of the Alias class to support that. Click here to download from GitHub!
  10. CommandMacros Ever needed to run commands so frequently that your fingers get tired? Ever think command names are too long? Just hate typing? This mod is the solution for you! It lets you create custom (client side) commands that can be bound to run any command, both server and client side, it will even talk for you! Look at the readme for a bit more detail. https://github.com/VeryGoodDog/CommandMacros If you find a bug, submit an issue on GitHub, or ping in the Discord server, I'm VeryGoodDog#0377, please include as much information as you can.
  11. A simple client side mod that allows to switch on a toggle for the mouse buttons. Gone are the days with hurt fingers because you had to hold the mouse button to get rid of the whole forest. Also since version 3 there is a toggle for sprinting (thx @Tyron for the necessary changes to the input handling) Put it into your Mod folder and press the "Toggly Toggle Mouse" (defaults to tilde) or "Toggly Toggle Sprint" (defaults to capslock) hotkey ingame. For more information and source code: https://github.com/p3t3rix/VsToggly 1.0: initial release 1.0.
  12. This mod adds a few simple chat commands to the VS client. The mod does not need to be installed on the server, just add the dll to your "Mods" directory and the commands will be available to use in both single and multi player. Currently there are only a few commands, more are planned for later. ".moon": Prints the current moon phase. Great for judging if you will be able to work outside during the night, before nightfall. ".client+": Change configurable options. Call with no arguments for a list of options. Other features include: A (customizable) sound is played e
  13. [Mod Edit] Moved discussion from https://www.vintagestory.at/forums/topic/301-client-cheat-free-client-side-chat-commands-v020/ On my desktop, I have my C drive in a small Solid State Drive and 4 x 4 TB Hard Drive in Raid mode. That's my Drive D. I always keep all the Data in the D drive and reserve the C Drive just for the Operating system and essential software. It actually bothers me how more and more games nowadays keep inserting data into the appdata folder. No option for the player there. When I noticed Ark Survival evolved had already used almost 50 GB of my C D
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