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Found 5 results

  1. WeaponPack alpha currently adds 7 new weapon types with metal variants. It also changes the vanilla tool crafting system to require a binding and a certain sized handle for most tools. Use "standard" if you want to keep things easy and to not worry about resin/hafts. Hardcore is meant for increasing game complexity. Mods are incompatible with each other, if you have the original mod in an existing world and replace it with the standard mod you will get unknown items, if you keep using hardcore it will update fine, this is because of a mod id change that had to be done to keep them di
  2. Better drifters is a mod that aims to make drifters a little more terrifying. As one of the main enemies its weird that these little guys are a threat at all to anything but your ankles. With this in mind I have increased the tainted, corrupt and nightmare drifter size by about 50% and they are now just barely smaller than the player. The normal and deep drifters had their size increased too by a slightly smaller extent. Nightmare drifters now have a glowing face so you can identify them a little easier so you have a little more time to try and out run them. Currently incompatible with mo
  3. Temporal Tinkerer (Formerly "useful-locusts") is a mod that aims to implement all sorts of lore-friendly tools and accessories. There are effectively two sources of tech in the mod, a traditional electricity style, and a mysterious "temporal technology". Both technologies are very basic as of now, and the electric tech will be endgame content, however the temporal tech is able to be salvaged from ancient ruins or haywire constructs at any time when you find them. Giving advantage to explorers. There are lots of plans for this mod, including the mixing of both technologies! General Mod Con
  4. PvP is pretty boring! This mechanic is already so stale in games like Minecraft, etc. As for me, it would be interesting if players fought not just by constantly clicking on the right mouse button. And let's say players would try to evade or repel a blow with a sword(this will not work with a spear, but it can find other advantages). Or for example when arrows would hit metal armor in consequence of which the arrows would ricochet (with the effect of sparks) and it would depend on the angle of the shot at the target just like in life.. And all this mechanics would depend only on the angle of t
  5. Your crosshair shifts so much during an attack you hit off to the side of what you are pointing at. Vintage Story 2020-12-09 00-06-30_Trim.mp4
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