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Date: 8/29/2020 Server: Multiplayer Survival (LAN > Private Internet) Server version: 1.13.1 (Stable) Server Creation & Age: 1.12.14 (Stable), and 10 days into the game. Mods: Silo, xSkills, Graves Immediately after remapping the world for the update, this message appears: "Over 26 days left before monsters begin to appear." We can't get monsters to spawn. I have tried /worldconfig graceTimer 0 and 1. I have restarted multiple times after using this command both in single and multiplayer. It still continues to maintain 26 days. The value simply will not change (except through spending time in the game). Hovering over the world save shows that its grace timer is set to 1 day (the last value I tried), but the game still wants to take 26 days. I don't think that the mods would interfere with this config issue even if they were removed. Is there another command that I have yet to try? Please help. Edit: Temporal Storms cause any drifters that spawn to flicker and appear somewhat transparent. A few other issues: It does not show when it is snowing, but snow simply appears on the ground (Edit: Snowfall appearing now. May have just been the map updating, post-patch). You can also jump over fences if the block you stand on has snow on it. Big Horn Sheep can escape 1-block high fences if there is snow on the ground. The moon shows during the day and either is gone at night or already halfway in the sky as soon as the sun sets. The sun rises in the south and sets in the north.
Joining a server for the first time can be a very unpleasant experience for new players. The experience can be much different from that in single player in various ways (a.o. the progress of time). In this suggestion thread I wish to focus on the first in-game day or days of playing on a server. I want to address the fact that when a new player joins, they tend to be in urgent need to gather a lot of stuff that can help them settle for a safe passage of the night and/or go out on their first main adventure, to find a nice place to settle. This first experience can be quite hindered by the fact that players cannot see whether it is dawn or dusk, day or night on a server before they join. Also, a heavy temporal storm could just hit the moment a new player has just gathered their first resources to craft something simple as their first axe. It would be very helpful to ensure new players aren't set back too much from their first attempts to join a server if server management could have one or more of the following options at their disposal: Show in the server listing info what the time of day is on a server. The format for the displayed info could be made customisable for server management. As soon as 'seasons' are implemented, season info may also be very useful for new players (any player) to have in the server listing info. Make the server time of day get adjusted to dawn as soon as a player joins the server for the first time. The exact time could be made customisable for server management. Make the temporal progress timer reset as soon as a player joins the server for the first time. I'm not sure what variables need to be considered for this, but I can imagine the exact 'shift' could be made customisable for server management. Provide new players with essential gear, a.k.a. a 'starters kit', as soon as a player joins the server for the first time. Server management obviously would want to be able to provide new players with anything they think fitting, including armour already donned, and mobile containers possibly already filled. All dependent on how they and their community would want a new player to experience their server. With seasons, a season dependency may also be desirable. More favourable seasons may require less of a starter boost than a fresh start during the dark of winter. ... Some of these options may have been suggested before and there can be more options to be considered for this purpose. I just wish to list them here and want to stress that whatever may get implemented of these options (if any) they should be considered as 'options' for server management to decide on using for their specific purpose and use any related settings at their own discretion. The view of server owners/staff/communities on how their server best be set up can differ quite dramatically. I'm curious if there may be additional options the VS team could consider for this purpose. Please do not hesitate to add any in a comment below, nor to provide any other feedback on the above. Note that this excludes any options like 'provide a pleasant spawn environment with plenty of food and what-have-you', because that is obviously already an option for server management.
i think it would be pretty cool to add some more configuration options to the game. such as the player can make the day longer or make the charcoal pits faster or maybe even slower makes crops grow faster make the vains larger or smaller make the spawn chance for wild edibles lower or higher things like that just so the player is more in control of there experience.