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Found 7 results

  1. As I was exploring a new area in my 100-game-hour world, my computer crashed. While that alone is a common occurance (shoutout to my 10-year-old laptop), this time my game world got corrupted and won't restart. Any way to fix this?
  2. My PC crashed while playing. After restarting and loading my savegame something is wrong. Everytime I try to load the corrupted savegame, the game crashes to desktop and produces an error message with the content below: Is there something which can be done to repair the corrupted savegame? Running on 64 bit Windows with 16 GB RAM Version: v1.12.5 (Stable)02.03.2020 13:05:52: Critical error occurred System.IO.EndOfStreamException: Über das Ende des Datenstroms hinaus kann nicht gelesen werden. bei System.IO.__Error.EndOfFile() bei System.IO.MemoryStream.InternalReadInt32() bei Vintagestory.API.Common.EntityAgent.FromBytes(BinaryReader reader, Boolean forClient) bei Vintagestory.API.Common.EntityPlayer.FromBytes(BinaryReader reader, Boolean forClient) bei Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(_8dScwjQY5uofBfFnZ0b1RxQaDb0 entitypacket, _cbodHKZNx5G5B0ajOJRiKOMUi6d game, Boolean addToLoadQueue) bei Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityLoadedPacket(_ao2wb43bENgLDz41hdvNvtazUHu serverpacket) bei _cbodHKZNx5G5B0ajOJRiKOMUi6d._BhJwuFi29qoR0AeIVw0bFfSc9Yg(Single ) bei _eFf91QQdB7idG1E2ZqAM9ppaVVg._L70FVKtGSJalOIsw6MvDPGFXhpg(Single ) bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._AjNkRnsn39TXAz2S4OVzXdXYu0h(Single ) bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) -------------------------------
  3. I just bought the game yesterday and put in a few hours of gameplay. Today, I was playing the game normally. (Please note that I have no mods installed at all.) I'd been playing for an hour and was putting in a new floor in my house. All I was doing was breaking dirt blocks. The game crashed. I restarted the game. Another hour or so passes and I go to take a tool from one of my tool racks. The game crashes. I go to restart the game and it crashes again. Now I can't even launch the game. This is my crash report: Running on 64 bit Windows with 16 GB RAM Version: v1.12.5 (Stable)3/5/2020 1:09:25 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps) at _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh() at _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA() at _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb() at _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) at _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) -------------------------------
  4. System information: OS: Windows 10 CPU: i5 / 2500k GPU: GTX 570 RAM: 8 GB Bugs- when loading a world you just left, the game will crash with the following crash report: https://pastebin.com/xjCUgaLH (Reproduction steps: make world, leave world, re-enter world; work around: after leaving the world, restart the game.) when loading some mods, the first instance of a code mod throws "System.UnauthorizedAccessException." Tested with Carry Capacity (Reproduction steps: install code mod. boot game, check mods.) Workaround When loading a world after viewing mods, the game crashes with the following crash report: https://pastebin.com/5WTTh6i8 Reproduction- Start game, view mods, switch to singleplayer, load world)
  5. heptagonrus

    Ladder crash

    1.5.1, Windows 7. When standing on top of a ladder of any height and sneak-right-clicking on its top surface with a ladder in hand, game crashes. https://pastebin.com/jaThQ99k
  6. Howdy, I was going to setup a server for myself and a couple friends, but when I was testing out the server software, the log reported critical errors. I'm not sure how important this is, as it occurred on attempting to shut the server down with the command "/stop", but I'm a little worried that I might lose world progress if this turns out to be major. server-crash.txt
  7. Howdy! I've been enjoying the new version quite a lot with the new accessibility stuff (thanks!), but it seems that a new error has arisen. On the server I'm playing on, one of our players was getting multiple crashes, with no identifiable source. After he left, I also crashed. At the time, I was just breaking an old casting mold that was on the ground. I know it isn't much to go on, is there a log that I could post?
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