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Found 16 results

  1. Hello! I seem to have run into an issue with my game client where it will crash if I choose to create a singleplayer world or edit one in any way; including randomizing the world name! Here is the bug report: Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.5 (Stable) Loaded Mods: 5/21/2022 11:40:05 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at _zXtrAlwcMxPDN3pkprgKfNJKDxy._CN6APN3drRhFjyu5nqigqRRs43X() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElement.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) at _eiwcWjWOiipEBFF56arDK3XkTvG._NjwaSHiLd2LGFKsjyFwy2EWUdSw(MouseEvent ) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 808 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at _7zNxEbLnuy6Bq08TdMSIu9ZbrKf._vvUTh6X5xLRNnjtX2xSE7z8yMeh(_SUsdg1ytavxaRcNNkhfDrODGhGP , String[] ) at _yA4PJazdKq1OMm8H6js6v5AhQB._vvUTh6X5xLRNnjtX2xSE7z8yMeh(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 5/21/2022 11:38:26 AM, Site = , Source = Application Hang, Message = The program Vintagestory.exe version 1.16.5.0 stopped interacting with Windows and was closed. To see if more information about the problem is available, check the problem history in the Security and Maintenance control panel. Process ID: f38 Start Time: 01d86d28a74ca700 Termination Time: 3 Application Path: C:\Users\mremb\AppData\Roaming\Vintagestory\Vintagestory.exe Report Id: 117ebe12-95a0-4239-b278-2668a61b27dc Faulting package full name: Faulting package-relative application ID: Hang type: Unknown } -------------- { TimeGenerated = 5/20/2022 11:28:25 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1381417961401207149, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.5.0 P3: 10.0.19044.2.0.0 Any help would be greatly appreciated!
  2. I really cannot understand why is my mountable entity crashing. I have copied most of code from bed block entity, the difference is that my entity is EntityAgent and not BlockEntity, and that it does not have any sleep-related code. Just trying to make player mount an entity, no other functionality at this moment. Main class: Entity class: Crash log: Entity JSON:
  3. Hi, our servers crashes on startup: Version: v1.15.2 (Stable)07/26/2021 14:50:30: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.GetRotatedBlockCode (System.Int32 angle, Vintagestory.API.Common.EnumHandling& handled) [0x0001e] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.API.Common.Block.GetRotatedBlockCode (System.Int32 angle) [0x00014] in <dc68a6a2d3ff4933a3b8a8580c55beee>:0 at Vintagestory.API.Common.BlockSchematic.TransformWhilePacked (Vintagestory.API.Common.IWorldAccessor worldForResolve, Vintagestory.API.Common.EnumOrigin aroundOrigin, System.Int32 angle, System.Nullable`1[T] flipAxis) [0x00191] in <dc68a6a2d3ff4933a3b8a8580c55beee>:0 at Vintagestory.ServerMods.WorldGenStructure.Init (Vintagestory.API.Server.ICoreServerAPI api, Vintagestory.ServerMods.BlockLayerConfig config, Vintagestory.API.Common.RockStrataConfig rockstrata, Vintagestory.API.MathTools.LCGRandom rand) [0x00121] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.ServerMods.WorldGenStructuresConfig.Init (Vintagestory.API.Server.ICoreServerAPI api) [0x00062] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.ServerMods.GenStructures.initWorldGen () [0x000ab] in <944cf861bab84410b501b863ad6ca3f8>:0 at Vintagestory.Server.ServerSystemSupplyChunks.LoadWorldgenHandlerAndSpawnChunks () [0x00073] in <84eb5776107e4da288321767863ec0f5>:0 at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnBeginWorldReady () [0x00000] in <84eb5776107e4da288321767863ec0f5>:0 at Vintagestory.Server.ServerMain.EnterRunPhase (Vintagestory.API.Server.EnumServerRunPhase runPhase) [0x000a2] in <84eb5776107e4da288321767863ec0f5>:0 at Vintagestory.Server.ServerMain.Launch () [0x0028b] in <84eb5776107e4da288321767863ec0f5>:0 at ?????????????????????????????????????????.????????????????????????????????????????? () [0x000c8] in <d8aa917dc8554da7a7b4cb6ec5d60e43>:0 at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh (System.Threading.ThreadStart ) [0x00007] in <84eb5776107e4da288321767863ec0f5>:0 -------------------------------
  4. The game crashes every time I try to place baked bread on a shelf. Running on 64 bit Windows with 16 GB RAM Version: v1.15.5 (Stable)2021-08-11 2:44:11 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at ExpandedFoods.ShelfPatches.displayFix(ItemStack stack, Int32 index, MeshData& __result, BlockEntityShelf __instance, Item& ___nowTesselatingItem, Matrixf& ___mat) at Vintagestory.GameContent.BlockEntityShelf.genMesh_Patch4(BlockEntityShelf this, ItemStack stack, Int32 index) at Vintagestory.GameContent.BlockEntityDisplay.updateMesh(Int32 index) at Vintagestory.GameContent.BlockEntityDisplay.updateMeshes() at Vintagestory.GameContent.BlockEntityShelf.TryPut(ItemSlot slot, BlockSelection blockSel) at Vintagestory.GameContent.BlockEntityShelf.OnInteract(IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _EMxDKvc7iN7J6hlNFQiKeoxg0Mm._ra0MgpFbqkfgNETNlZ5CppyVnhE(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._iIGaTXNE8VYTpgEu9zjpAQyJSxd(Single ) at _Wwq7msw90Af4XU7mxkxAUKyrS5B._vCB99EztL7cSfmplK8tyTwrQQxC(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _q065sSmA3CNgGuKTGnlAjR4ljPw._WkSl7yfiyr5DwPiSMvTudNAhp6(_t3ILnyYBq5OoYhhBY3JeTWgFmJDA , String[] ) at _DBu5wiQWRAHGS5G2jiCKymvQ9yE._WkSl7yfiyr5DwPiSMvTudNAhp6(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2021-07-29 2:08:23 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1859817290734047358, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.2.0 P3: 10.0.19042.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Coleen\AppData\Local\Temp\RDR1663.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1664.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1675.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1683.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER16A3.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: f5c0ebd9-8432-41bb-b278-de88f8f93f20 Report Status: 268435456 Hashed bucket: 009d070bf886c81e29cf65f8e155107e Cab Guid: 0 } -------------- { TimeGenerated = 2021-06-28 5:10:00 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1999085723610005733, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.10.0 P3: 10.0.19042.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Coleen\AppData\Local\Temp\RDRE03A.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE04B.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE05B.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE069.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE079.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 239d5870-0bf9-4ff8-b96b-b9312cc42bd8 Report Status: 268435456 Hashed bucket: ee3def5252484136fbbe2ddfbf5440e5 Cab Guid: 0 } -------------- { TimeGenerated = 2021-05-08 4:06:29 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1999085723610005733, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.14.10.0 P3: 10.0.19042.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Coleen\AppData\Local\Temp\RDR5FF5.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6005.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6006.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6024.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER6034.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: b9914877-3345-4cb3-97da-c383433e4ae9 Report Status: 268435456 Hashed bucket: ee3def5252484136fbbe2ddfbf5440e5 Cab Guid: 0 }
  5. Before I start, I will say that I am not good at English and translated this in google Translate. When I start the game, it crashes with the following error: Running on 64 bit Windows with 7 GB RAM Version: v1.15.2 (Stable)10.08.2021 5:01:27: Critical error occurred System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'. at _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] ) at _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart ) ------------------------------- What should I do about it?
  6. Please help me, when I log into the server, the following error appears: “Uh-oh. Vintage Story crashed. If you are using third party mods, try disabling them and see if the problem persists. If so, please report it to the bug tracker o we can fix it. As a quick fix, you can also try running an old version of Vintage Story." crash log: Running on 64 bit Windows with 8 GB RAM Version: v1.15.2 (Stable)31.07.2021 19:15:50: Critical error occurred System.Reflection.TargetInvocationException: Адресат вызова создал исключение. ---> System.Exception: Cannot open C:\Users\NATALI\AppData\Roaming\VintagestoryData\Maps\f7e38eac-b228-434a-b6b9-9bb7d08ce894.db, possibly corrupted. Please fix manually or delete this file to continue playing в Vintagestory.GameContent.ChunkMapLayer..ctor(ICoreAPI api, IWorldMapManager mapSink) --- Конец трассировки внутреннего стека исключений --- в System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) в System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) в System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) в System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) в System.Activator.CreateInstance(Type type, Object[] args) в Vintagestory.GameContent.WorldMapManager.OnLoaded() в Vintagestory.API.Common.Action.Invoke() в Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep5(Action onCompleted) в Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) в _kWAroornC4OFzHEC3up4Bpv3bZr._56ZyhqUQRdVXcP01CGFRYWAAMlh(Single ) в _eJCiYuww7mZPzQbnKfiEtnI4MDD._EthRnPRd1tbvpv8nkAwvMnUFZzD(Single ) в _eJCiYuww7mZPzQbnKfiEtnI4MDD._B2re7Q8SHFC6kaTk8kmsYrPVaKB(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в OpenTK.GameWindow.DispatchRenderFrame() в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в _DlY2IRaBbEwZdipnKtrb40WUzTZ._kVFD8SxIojOmGrxNtThdBHagQeh(_7hnpozI2lFsAA8Wa5CIiUgRAbXjA , String[] ) в _gCIDaxCwdS0mkZub2rV5ATdV3hOA._kVFD8SxIojOmGrxNtThdBHagQeh(ThreadStart ) ------------------------------- System.Exception: Cannot open C:\Users\NATALI\AppData\Roaming\VintagestoryData\Maps\f7e38eac-b228-434a-b6b9-9bb7d08ce894.db, possibly corrupted. Please fix manually or delete this file to continue playing в Vintagestory.GameContent.ChunkMapLayer..ctor(ICoreAPI api, IWorldMapManager mapSink) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 31.07.2021 16:42:08, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.15.2.0, метка времени: 0x60fbdc07 Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1110, метка времени: 0x4809adf2 Код исключения: 0xe0434352 Смещение ошибки: 0x0000000000034ed9 Идентификатор сбойного процесса: 0x11f0 Время запуска сбойного приложения: 0x01d785fa6ce89946 Путь сбойного приложения: D:\Games\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll Идентификатор отчета: 77e2a0c3-31c7-44e2-8acc-fe73e1276cb0 Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 31.07.2021 16:42:02, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.15.2.0, метка времени: 0x60fbdc07 Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1110, метка времени: 0x4809adf2 Код исключения: 0xe0434352 Смещение ошибки: 0x0000000000034ed9 Идентификатор сбойного процесса: 0x11f0 Время запуска сбойного приложения: 0x01d785fa6ce89946 Путь сбойного приложения: D:\Games\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll Идентификатор отчета: f6274d91-07e1-42da-91f4-0b158a05ffa0 Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 31.07.2021 16:42:01, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: System.Data.SQLite.SQLiteException в System.Data.SQLite.SQLite3.Reset(System.Data.SQLite.SQLiteStatement) в System.Data.SQLite.SQLite3.Step(System.Data.SQLite.SQLiteStatement) в System.Data.SQLite.SQLiteDataReader.NextResult() в System.Data.SQLite.SQLiteDataReader..ctor(System.Data.SQLite.SQLiteCommand, System.Data.CommandBehavior) в System.Data.SQLite.SQLiteCommand.ExecuteReader(System.Data.CommandBehavior) в System.Data.SQLite.SQLiteCommand.ExecuteNonQuery() в System.Data.SQLite.SQLiteTransaction.Commit() в Vintagestory.GameContent.MapDB.SetMapPieces(System.Collections.Generic.Dictionary`2<Vintagestory.API.MathTools.Vec2i,Vintagestory.GameContent.MapPieceDB>) в Vintagestory.GameContent.ChunkMapLayer.OnOffThreadTick(Single) в Vintagestory.GameContent.WorldMapManager.<OnLoaded>b__23_0() в System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean) в System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object) в System.Threading.ThreadHelper.ThreadStart() }
  7. While using the guide menu when I click on charred bread my game crashes. also it seems bell peppers are bugged as we can not plant them.
  8. Hello, This one is strange. I'm experiencing fairly regularly, but not 100% repeatable hard crash to desktop on my Win 10, i7-2900K, AMD Radeon 6970 system running VS 1.14.8 client with a few mods against community server (Mischief of Mice). There is no update to the client-crash.txt file. There is no windows error dialog. It just stalls for a few seconds, I get the windows "spinning circle", then bang, hard crash to desktop. I'm not sure if other players see a crash message on the server, but I think they do---something like player Astrobirder left the server due to client crash. I can get the exact wording next time I try to repeat the bug. The ONLY time I see this crash is when I'm running the Helvehammer, and more often than not, when I'm LOOKING at the hammer. This makes me think it might be a rendering issue, but I have no real way to tell. I also didn't find anything in the Windows Event Viewer :-(. Any ideas on how to get better data to provide a proper bug report? Thanks! -- Astrobirder
  9. Installed the 1.14.0 pre9 version. It's displayed as pre 8 in game. All pre 9 additions are present. Had a freeze and saw my cpu maxed out. I will try loading in entity safe mode and see what happens.
  10. As I was exploring a new area in my 100-game-hour world, my computer crashed. While that alone is a common occurance (shoutout to my 10-year-old laptop), this time my game world got corrupted and won't restart. Any way to fix this?
  11. My PC crashed while playing. After restarting and loading my savegame something is wrong. Everytime I try to load the corrupted savegame, the game crashes to desktop and produces an error message with the content below: Is there something which can be done to repair the corrupted savegame? Running on 64 bit Windows with 16 GB RAM Version: v1.12.5 (Stable)02.03.2020 13:05:52: Critical error occurred System.IO.EndOfStreamException: Über das Ende des Datenstroms hinaus kann nicht gelesen werden. bei System.IO.__Error.EndOfFile() bei System.IO.MemoryStream.InternalReadInt32() bei Vintagestory.API.Common.EntityAgent.FromBytes(BinaryReader reader, Boolean forClient) bei Vintagestory.API.Common.EntityPlayer.FromBytes(BinaryReader reader, Boolean forClient) bei Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(_8dScwjQY5uofBfFnZ0b1RxQaDb0 entitypacket, _cbodHKZNx5G5B0ajOJRiKOMUi6d game, Boolean addToLoadQueue) bei Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntityLoadedPacket(_ao2wb43bENgLDz41hdvNvtazUHu serverpacket) bei _cbodHKZNx5G5B0ajOJRiKOMUi6d._BhJwuFi29qoR0AeIVw0bFfSc9Yg(Single ) bei _eFf91QQdB7idG1E2ZqAM9ppaVVg._L70FVKtGSJalOIsw6MvDPGFXhpg(Single ) bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._AjNkRnsn39TXAz2S4OVzXdXYu0h(Single ) bei _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) bei OpenTK.GameWindow.DispatchRenderFrame() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) bei _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) -------------------------------
  12. I just bought the game yesterday and put in a few hours of gameplay. Today, I was playing the game normally. (Please note that I have no mods installed at all.) I'd been playing for an hour and was putting in a new floor in my house. All I was doing was breaking dirt blocks. The game crashed. I restarted the game. Another hour or so passes and I go to take a tool from one of my tool racks. The game crashes. I go to restart the game and it crashes again. Now I can't even launch the game. This is my crash report: Running on 64 bit Windows with 16 GB RAM Version: v1.12.5 (Stable)3/5/2020 1:09:25 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ClientPlatformWindows.LoadTexture(IBitmap bmp, Boolean linearMag, Int32 clampMode, Boolean generateMipmaps) at _mKeEWUbBZsjLS6VlGWgOoYQFk2K._KNs6g2GMtsTu5gnL4MXdRgZVlLh() at _lt8TgSVuBImgzFgAFlSeVzSFsSy._HdDsdRJDH8nMF88r278C4eqdINGA() at _lt8TgSVuBImgzFgAFlSeVzSFsSy._gjiBClIE7Yspuz65gCqPGSAnUYeb() at _lt8TgSVuBImgzFgAFlSeVzSFsSy._NbPATb9BXlxRc4ZhH2GgyFCUInp(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _hCuHXesCXlp0LGSdrsPFpw4up5n._mOm8EuKIvHpaJoztxNWRpAoOpbM(_55ISULxdcpPfF8D2JP831aWhOBe , String[] ) at _iCfIbY24GyBXP5lAwqsSlD9COxC._mOm8EuKIvHpaJoztxNWRpAoOpbM(ThreadStart ) -------------------------------
  13. System information: OS: Windows 10 CPU: i5 / 2500k GPU: GTX 570 RAM: 8 GB Bugs- when loading a world you just left, the game will crash with the following crash report: https://pastebin.com/xjCUgaLH (Reproduction steps: make world, leave world, re-enter world; work around: after leaving the world, restart the game.) when loading some mods, the first instance of a code mod throws "System.UnauthorizedAccessException." Tested with Carry Capacity (Reproduction steps: install code mod. boot game, check mods.) Workaround When loading a world after viewing mods, the game crashes with the following crash report: https://pastebin.com/5WTTh6i8 Reproduction- Start game, view mods, switch to singleplayer, load world)
  14. 1.5.1, Windows 7. When standing on top of a ladder of any height and sneak-right-clicking on its top surface with a ladder in hand, game crashes. https://pastebin.com/jaThQ99k
  15. Howdy, I was going to setup a server for myself and a couple friends, but when I was testing out the server software, the log reported critical errors. I'm not sure how important this is, as it occurred on attempting to shut the server down with the command "/stop", but I'm a little worried that I might lose world progress if this turns out to be major. server-crash.txt
  16. Howdy! I've been enjoying the new version quite a lot with the new accessibility stuff (thanks!), but it seems that a new error has arisen. On the server I'm playing on, one of our players was getting multiple crashes, with no identifiable source. After he left, I also crashed. At the time, I was just breaking an old casting mold that was on the ground. I know it isn't much to go on, is there a log that I could post?
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