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Found 3 results

  1. I believe Vintage Story should look at adding a replay feature like found in the Minecraft Mod, Replay Mod. My Reasoning behind this is that it will bring more creatives to the game, with vintage story looking great out of the box compared to other block related games, it has a style that will easily set it apart in the creative world. Replay features have existed as early as DOOM, in this version it just captures players and monsters inputs and then allows them to be played back. other games like call of duty allow you to capture shots from different angles and others even allow you to edit the replay to hid or show objects that simply were not there before. Overview: This is how I would see it working in the game. From a player perspective, they would be able to edit the settings to of how the capture works, including how many frames would be captured per second, this is because you really wouldn't need to capture data every frame. They would then at the world selection screen get the choice to enable replays as I feel it shouldn't be active by default. These settings would also allow server owners the ability to disable replays if they are not happy with them running on the server. Capture: In game the player wouldn't see anything differently as there would be no need of them to. it would be worth showing the recording status in the pause menu with the options to pause and stop capturing. Editor: Personally, this is where the power house of the feature should be the most, Allowing players, editors or anyone with the replay file and the world to make camera shots, add or remove text and items. create camera trails or following the players perspective. It would be worth looking at what tools a game engine like unreal gives you where you can set a camera on a path but have it looking at an object or player. Rendering: I am not sure how this would be achieved, which formats or even what would be possible from doing this outside of what MC's Replay mod has shown. From them you are able to take screenshots and videos at much higher resolutions then what your monitors are capable of, your even able to capture videos at high framerates meaning that even weak computers can create a great looking video at a high framerate with no issue. Long idea, I know but I am hoping with knocking some detail into this that maybe something will come of it. I am a programmer myself so I am fully aware this is a huge task/undertaking but I feel like it is something that will definitely give vintage story an edge that no other main stream voxel game has natively.
  2. I See that the game slowly evolving , getting better and better , if all the stuff that in the planed road-map going to get in the game i think everyone will be happy! I hopeing for an update that make the Pve and the world generation better , giving the game more life with new monsters and animals , vegetation and landscape formations. this one of the things i really want in the game gameplay wise , the other thing would be new npc's and humanoid enemy's like tribes etc. On the Creative side what im really into , there is 1 big thing i miss that would speed up the progression of building , this would be an Asset Database where we can store our buildings , or building parts , when its come to chiselling its take a lot of time to create a polished stuff , if we can just store an 50x50x50 or 100x100x100 as max , block sized building as asset in a data base and put it down with 1 click instead or rebuild it again will make things much easier and faster for people who may want build complete worlds. Note: this will not copy storage boxes , tools , just the buildings , and chiselled structures that we make! In Creative would be very easy to use it , build something like a statue , a table , a chair or whatever we select the blocks that contain the object and with and added button we can save it in the asset database , this would be a file folder on our pc and we save this assets as files here. and with 1 click we can just drag the asset rotate it and place it where we want. In Survival it would be similar , but we would need all the materials to build it , we could place down a decoy structure what would be like a "ghost form" of it and it will materialise when we bring the materials to it , similar way how the building works in The Forest game ofc this only will work with these assets that we created. i think most builders would love to have this as a feature! What you guys think?
  3. Images showing day to night light transition . Landscape left and foreground is the amazing standard landscape generated by the Vintage Story engine. Right background is a region customized using the built in Vintage Story World Edit facility. If you are new to VS, be patient, and try out the 'world edit tools' one at a time (see World Edit Tools link). Start with a 'creative world', and build the models you want to see in a 'Survival World'. Then export the models you have made in Creative mode, and import them into any Survival World you have generated. Here is a link the world edit tools: World Edit tools for Vintage Story.
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