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Found 12 results

  1. I heard you developers like Minecraft... So i thought: why not adding a redstone like system? it would make some things MAYBE easier. like automated farming, smithing, crafting, etc... it would be as great as minecraft itself! more creativity... Also to mention that i could be a bit different, more realistic, like: battery, lcd displays, and colored leds...
  2. A couple of adventure maps.
  3. Inspired by the movie 'The land that time forgot', this test build was created in an early version of Vintage story, to test how much scenery can be handled by a low powered Nvidia graphics card (ie my one!). Since it was built the engine has dramatically improved, so I will get back to it at some stage in the near future. As can be seen the hill top town is incomplete, with a few gaps here and there. As I said, I do intend to return to this scene, but with the extra intention of also creating a city that is about 20 times the size. Preliminary builds have been done of this, and the scale that it is possible to work with using the Vintage Story engine is staggering. In this early version. using an AMD E1 processor, a view distance of 660 was possible. I look forward to seeing how much more can be done now that the VS engine has been improved even further. The land in the lowlands beyond the town is an 'Acid Swamp', which I developed when testing designs for fossilized trees. 1 Town and scwamp 2. + 3 'Acid Swap' by day and night 4. Fossilized tree before I added the extended roots and split level landscape. 5 . Treescape with figure to show scale.
  4. I See that the game slowy evolveing , getting better and better , if all the stuff that in the planed roadmap goinig to get in the game i think everyone will be happy! I hopeing for an update that make the Pve and the world generation better , giveing the game more life with new monsters and animals , vegetation and landscape formations. this one of the things i really want in the game gameplay wise , the other thing would be new npc's and humanoid enemy's like tribes etc. On the Creativ side what im really into , there is 1 big thing i miss that would speed up the progression of building , this would be an Asset Database where we can store our buildings , or building parts , when its come to chiseling its take alot of time to create a polished stuff , if we can just store an 50x50x50 or 100x100x100 as max , block sized buildig as asset in a data base and put it down with 1 click insted or rebuildit again will make things much easier and faster for people who may want build complete worlds. Note: this will not copy storage boxes , tools , just the buildings , and chiseled structures that we make! In Creativ would be very easy to use e build something like a statue , a table , a chair or whatever we select the blocks that contain the object and with and added button we can save it in the asset database , this would be a file folder on our pc and we save this assets as files here. and with 1 click we can just drag the asset rotate it and place it where we want. In Survival it would be similar , but we would need all the materials to build it , we could place down a decoy structure what would be like a "ghost form" of it and it will materialise when we bring the materias to it , similar way how the buildig works in The Forest game ofc this only will work with these assets that we created. i think most builders would love to have this as a feature! What you guys think?
  5. This mod adds various items and a new papyrus paper press which can be expanded with recipes. Currently it does not add that much but i plan on expanding in the future. I am aiming for a mod that will improve survival aspects but also add some decorations to the game. If there are any bugs or something you would like to see with this mod feel free to message me on the Vintage Story Discord server -> Th3Dilli Features: 1. glowing glass / glass slabs in various colors (creative only - no recipe) 2. christmas present (creative only - no recipe) 3. paper making from papyrus rolling pin tool paper press (different colors) paper lantern (sphere) (ingame paper lantern is now craftable too) 4. Wooden pier blocks (creative only - no recipe) 5. Slightly lower blocks that serve as a street or path (different colors - creative only - no recipe) 6. Lantern poles (modular - different colors - creative only - no recipe) 7. Snowball (can be obtained by breaking snowlayer - not snow block) 8. Book for crafting Bookshelves Works in singleplayer and on multiplayer servers. For multiplayer add it to the server mods and you should be fine Harvest papyrus with a knife to get raw papyrus. Tools: Papyrus Paper making: Paper lantern Lit recipe: Glowing Glass / Glass slabs: Paper lantern (sphere) Book and Bookshelve th3expantion_0.1.2.zipth3expansion_0.1.3.zip New Releases can be found on the ModDB Th3Expansion
  6. !!This mod requires SuperFuel, for these recipes to be obtainable in survival!! This mod adds two new recipes to survival: the creative "Auto-Rotor", and the "Broken Static Translocator" as endgame challenges. Please note that the static translocator cannot be broken once placed, so be careful where you put it, the auto rotor however is movable in survival. The recipes are pretty well balanced as they require components like chromium, titanium, diamonds, meteoric iron and both metal parts/ temporal gears. These are really just supposed to be an endgame goal when you have obtained all of these exotic materials. With the "SuperFuel" mod you are now able to mine and melt both titanium and chromium into ingots, these ingots are used in both recipes. The Auto Rotor: Say goodbye to unreliable windmills, and hello to this temporal-powered gearbox! (meteoric iron in corners, chromium ingots at the top, titanium ingots at the bottom) Broken Static Translocator: Want to create a teleportation hub? well this will have to suffice for now... Creates a broken static translocator, like the ones you find underground. They still need to be repaired with the usual 3 temporal gears and 2 metal parts, so that's why the recipe is so "cheap". (chromium ingots at the top, titanium ingots at the bottom, diamond in the upper center) Placed Translocators act exactly like the ones you find underground, when activated they will "warp spacetime" for a while until it finds a destination, the more of these in the same area the longer the wait. They teleport you to an existing naturally generated translocator, and repairs them like normal so you can return. Download: Works on 1.13, and 1.14. Creative-Ables1.0.0.zip
  7. The idea for this server is to offer a family safe and fun place to play VintageStory. We now have 4 servers to attend to all tastes. They have different rules and content: Default Darkagecraft: Moded PVE The server is only used to host Vintage Story. The Darkagecraft PVE Moded Server at darkagecraft.net The Darkagecraft Vanilla, with the latest stable game version at darkagecraft.net:42423 The Darkagecraft Creative, again with the latest stable version at darkagecraft.net:42422 The Darkagecraft Dominions, a Moded PVP server at darkagecraft.net:42424 Please make sure to type your Vintage Story Username correctly, we will copy and paste it into the server.
  8. Ivan

    Desktop wallpapers

    Scenes created to show off Vintage Story's building blocks and lighting effects. LEFT CLICK IMAGE TWICE TO GET FULL SIZE. 1 .'Ice North Ice': Windmills stand alone in a landscape conquered by the storms of a north wind. Settings used for God rays, cloud size, fog density and color, bloom and shadows. 2 'Ice Shelf', a ship in a glacial landscape 3. 'Northern Path'
  9. Ivan

    Giant Chess Set

    A half a kilometers square board and as of now, one half of the pieces. For white I have chosen Red/White livery. Black will be purple/black when I get around to it.
  10. Currently I have a deadlock with my build on a server. I need to expand the building, e.g. to add a kitchen, but it progresses slowly and with lot of frustrations, my design skills are terrible. I could try things in creative first, but I can't import the layout of my existing base and its surroundings to a singleplayer world. Also, despite that being a standard practice, I always hated switching to a separate creative world to design things for survival, because you have to do things kinda twice and it breakes immersion. Could a feature be introduced into the game to allow "mind experiments" for planning and designing buildings and terraforming? E.g. player can sit on some block setup or some station of sort. Or dream while sleeping. Or consume a potion. And be transported into a "dream" world, which is a copy of his, and the player can switch to a creative mode there. After trying and building all things there, player returns to the ordinary world, and can enable to see blocks from the dream world, appearing as ghost blocks. The problem is to prevent cheating, e.g. ore prospecting and ruins search. Idk how. Maybe travel distance limit can be an answer. The dream world is a bubble with radius of ... 100 blocks? I guess it will be generated very quickly. And even if you go into the dream world when exploring the land, you can't explore significant part of cave system or surface. But for a building design it would be more than enough. Or maybe dream exploration can be a thing and quite expensive for early game. Like: we pay for finding ore/ruins with time and metal for tools. Why not pay with less time but different resources for potions instead of metal tools.
  11. Ivan

    Dragon Strike

    A series of stills of a dragon attacking a village. The idea was to see how the Shingle block could be adapted as Scale (these ones on a dragon), but I only used them on the wings, so they did not show up well in the scene at night. It has been suggested these shots are redone with increased 'Bloom', which is a variable lighting effect built into the VS engine. That may give a more dispersed look to the flames. I will toy with this a little bit more, but the difference between VS and other voxel engines is already apparent. This scene took less than two hour to put together, including stills.
  12. Some views of a build designed to demonstrate forging and crop management.
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