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The Shimmering Heights 1.17.x Creative Server is now live! Each person gets 8 oversized claims on the server and access to world edit allowing for some incredible building! Mods are creative and utility related, here is the list: bricklayers Ceromos chiseltools medievalexpansion workbench expansion Coming soon after they update to 1.17 Lycan Mod Mod Roads If you are interested in joining, join our discord.gg/aurafury About Aura Fury: -501c3 Non-Profit Corporation, not a pay to win community, donating to help the community gets you nothing but a thank you -Level 3 Boosted Discord for high quality audio/video and direct chat with VS server through discord -Content creator friendly servers and discord (many youtubers/streamers in the group) -Mod Creator updates in our discord from multiple modders in the community -Worlds completely built by the players, the players decide how the world looks and run our events -Web Map showing all TLs, traders, roads and more -We run with the Aura Fury promise so no worries about world resets or wipes, single worlds run for years -Dedicated bare metal servers with dedicated internet lines for little lag for everyone around the world even with 30+ players on -Community has been around more than 11 years and has grown to 1000+ members -Main spoken language is English, but all languages are allowed -Players on around the clock We play multiple games including: Modded Minecraft, Vintage Story, Starbound, Eco, Ark, Among Us, Overwatch, Squad, Medal of Honor Allied Assault, Phasmophobia, Factorio, Cryofall, Rise of Nations, Command and Conquer Remastered, Diablo, Sun Haven and Valheim. We add games as the community is interested
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This mod adds various items and a new papyrus paper press which can be expanded with recipes. Currently it does not add that much but i plan on expanding in the future. I am aiming for a mod that will improve survival aspects but also add some decorations to the game. If there are any bugs or something you would like to see with this mod feel free to message me on the Vintage Story Discord server -> Th3Dilli Features: 1. glowing glass / glass slabs in various colors (creative only - no recipe) 2. christmas present (creative only - no recipe) 3. paper making from papyrus rolling pin tool paper press (different colors) paper lantern (sphere) (ingame paper lantern is now craftable too) 4. Wooden pier blocks (creative only - no recipe) 5. Slightly lower blocks that serve as a street or path (different colors - creative only - no recipe) 6. Lantern poles (modular - different colors - creative only - no recipe) 7. Snowball (can be obtained by breaking snowlayer - not snow block) 8. Book for crafting Bookshelves Works in singleplayer and on multiplayer servers. For multiplayer add it to the server mods and you should be fine Harvest papyrus with a knife to get raw papyrus. Tools: Papyrus Paper making: Paper lantern Lit recipe: Glowing Glass / Glass slabs: Paper lantern (sphere) Book and Bookshelve th3expantion_0.1.2.zipth3expansion_0.1.3.zip New Releases can be found on the ModDB Th3Expansion
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Hello ! I would like to suggest some ideas and mechanics for the game. 1.Commands 1,1- /weather sett ( /weather settemperature ) - sets the temperature in the player's region 1.2- /weather settype - sets the type of rain For example: rain, thunderstorm, snow, hail . 1.3- /locate - Search for buildings for example : ruin, (merchant's) cart . These commands give coordinates of buildings, biomes or climatic zones . 1.4- /locateclimate - Search by specific climate or temperature (useful in creative mode) for example:North Pole for example: ( 0 150 0) or (40 135 73 ) type ( x z y ) . These commands may be needed to create multiple locations in the world. An example would be cities in several styles. (China style in the jungle), they can also help with finding a suitable climate or structure. 2.Nature and food 2.1- Nature lacks wild-growing analogues of grain crops. 2.2- New trees such as baobab and palm or spruce . 2.3________________________________________________________________________ 2.3.1- New fruits: kiwi, bananas, tangerines, pamela, plums, coconuts, peaches and others. New berries: watermelon, raspberries, grapes, blackberries and others. New vegetables: pomegranate, cucumber, garlic, beets, radishes, peas and others. New crops: corn, cane and others. Where it says "others" you can add your ideas and suggestions to me and continue the list. 2.3.2- Lemon and cocoa beans can also be noted. They can be used to make chocolate or lemonade, respectively. 2.4- Birch sap is the sap that birch gives. 2.5- Drinks made from fruits or breads for example: juices, nectars, kvass (from bread), tea, coffee. 2.6- Supplements of all kinds of nuts for example: peanut . 2.7_______________________________________________________________________________ 2.7.1- Adding shore and ocean with its own flora 2.7.2- Adding different types of fish, jellyfish, shrimp, crabs, bivalve snails, predatory fish and dolphins.Adding a new type of food "seafood". 2.7.3- Underwater caves and ravines 2.7.4- Corals, sea herbs, algae, icebergs, small pieces of ice. 2.7.5- Sunken ruins. 2.8- Cooking types fry, boil, stew.For example: In order to cook you need a pot, for frying a frying pan in order to stew the stove and a pot in it. Also oven mechanics oven dough products for example: pies, cakes, cookies and more. 3.Creative 3.1- Adding various new blocks of concrete, cement. 3.2- Adding a non-playable character for various scenarios. (Like in fashion custom npc (MC)) 3.3- Adding symbols to the command block: @a - all players @s - you @p - closest player @r - random player 4.Mechanics 4.1- Adding water temperature and salinity mechanics.Adding mechanics freezing in cold water or transferring heat of hot tools to water, if they come from a churn furnace, transferring and heating to the ambient temperature of hot water (when the water block is hot, the temperature around it is 1-2 higher), heating water or evaporation if nearby lava block. Also converting salt water to fresh water. 4.2- Improving the influence of the sun on the water (water heating) if it is sunny and warm outside . 4.3- Heating system (with warm water), pipe system (instead of bonfires). This mechanic will come in handy if the building is in the north and setting fires does not match the style of the building itself. 4.4- Airship in vintage style, balloon in vintage style, trolley. Each of these vehicles has its own speed, its own type of control. 4.5- Moving to another dimension,measuring drifters where the shertern goes crazy. 4.6- Natural disasters for example: hurricane, tornado, flood, tsunami, storm, landslide. These cataclysms can be changed in the world settings (off / on). They differ in strength and type (tornado strength 1, type wide and high) 4.7- Processing of precious stones, diamond, emerald, ruby, sapphire, lapis lazuli, poplar, and the manufacture of staves from them (possibly talismans to maintain temporal stability, increase lives, regeneration) 4.8- Enhancing weapons with gems such as a bow with an inserted ruby more damage. 4.9- Pets: cat of different breeds, dog of different breeds, fish, parrots.You can find dogs or cats from merchants. Parrots from traders in the jungle. You can also add a new merchant who sells pets. ____________________________________________________________________________________________________________________________________________________________ Thanks everyone for viewing my ideas.I hope I didn't tire you ! This "humble" list of ideas will improve your gaming experience.If you have ideas or you want to supplement mine, then add something of your own. Have a good game everyone !
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I heard you developers like Minecraft... So i thought: why not adding a redstone like system? it would make some things MAYBE easier. like automated farming, smithing, crafting, etc... it would be as great as minecraft itself! more creativity... Also to mention that i could be a bit different, more realistic, like: battery, lcd displays, and colored leds...
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Inspired by the movie 'The land that time forgot', this test build was created in an early version of Vintage story, to test how much scenery can be handled by a low powered Nvidia graphics card (ie my one!). Since it was built the engine has dramatically improved, so I will get back to it at some stage in the near future. As can be seen the hill top town is incomplete, with a few gaps here and there. As I said, I do intend to return to this scene, but with the extra intention of also creating a city that is about 20 times the size. Preliminary builds have been done of this, and the scale that it is possible to work with using the Vintage Story engine is staggering. In this early version. using an AMD E1 processor, a view distance of 660 was possible. I look forward to seeing how much more can be done now that the VS engine has been improved even further. The land in the lowlands beyond the town is an 'Acid Swamp', which I developed when testing designs for fossilized trees. 1 Town and scwamp 2. + 3 'Acid Swap' by day and night 4. Fossilized tree before I added the extended roots and split level landscape. 5 . Treescape with figure to show scale.
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building Asset Database for Building! (creativ/survival mods)
Archaic-SoL posted a topic in Suggestions
I See that the game slowly evolving , getting better and better , if all the stuff that in the planed road-map going to get in the game i think everyone will be happy! I hopeing for an update that make the Pve and the world generation better , giving the game more life with new monsters and animals , vegetation and landscape formations. this one of the things i really want in the game gameplay wise , the other thing would be new npc's and humanoid enemy's like tribes etc. On the Creative side what im really into , there is 1 big thing i miss that would speed up the progression of building , this would be an Asset Database where we can store our buildings , or building parts , when its come to chiselling its take a lot of time to create a polished stuff , if we can just store an 50x50x50 or 100x100x100 as max , block sized building as asset in a data base and put it down with 1 click instead or rebuild it again will make things much easier and faster for people who may want build complete worlds. Note: this will not copy storage boxes , tools , just the buildings , and chiselled structures that we make! In Creative would be very easy to use it , build something like a statue , a table , a chair or whatever we select the blocks that contain the object and with and added button we can save it in the asset database , this would be a file folder on our pc and we save this assets as files here. and with 1 click we can just drag the asset rotate it and place it where we want. In Survival it would be similar , but we would need all the materials to build it , we could place down a decoy structure what would be like a "ghost form" of it and it will materialise when we bring the materials to it , similar way how the building works in The Forest game ofc this only will work with these assets that we created. i think most builders would love to have this as a feature! What you guys think?-
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!!This mod requires SuperFuel, for these recipes to be obtainable in survival!! This mod adds two new recipes to survival: the creative "Auto-Rotor", and the "Broken Static Translocator" as endgame challenges. Please note that the static translocator cannot be broken once placed, so be careful where you put it, the auto rotor however is movable in survival. The recipes are pretty well balanced as they require components like chromium, titanium, diamonds, meteoric iron and both metal parts/ temporal gears. These are really just supposed to be an endgame goal when you have obtained all of these exotic materials. With the "SuperFuel" mod you are now able to mine and melt both titanium and chromium into ingots, these ingots are used in both recipes. The Auto Rotor: Say goodbye to unreliable windmills, and hello to this temporal-powered gearbox! (meteoric iron in corners, chromium ingots at the top, titanium ingots at the bottom) Broken Static Translocator: Want to create a teleportation hub? well this will have to suffice for now... Creates a broken static translocator, like the ones you find underground. They still need to be repaired with the usual 3 temporal gears and 2 metal parts, so that's why the recipe is so "cheap". (chromium ingots at the top, titanium ingots at the bottom, diamond in the upper center) Placed Translocators act exactly like the ones you find underground, when activated they will "warp spacetime" for a while until it finds a destination, the more of these in the same area the longer the wait. They teleport you to an existing naturally generated translocator, and repairs them like normal so you can return. Download: Works on 1.13, and 1.14. Creative-Ables1.0.0.zip
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The idea for this server is to offer a family safe and fun place to play VintageStory. We now have 4 servers to attend to all tastes. They have different rules and content: Default Darkagecraft: Moded PVE The server is only used to host Vintage Story. The Darkagecraft PVE Moded Server at darkagecraft.net The Darkagecraft Vanilla, with the latest stable game version at darkagecraft.net:42423 The Darkagecraft Creative, again with the latest stable version at darkagecraft.net:42422 The Darkagecraft Dominions, a Moded PVP server at darkagecraft.net:42424 Please make sure to type your Vintage Story Username correctly, we will copy and paste it into the server.
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Scenes created to show off Vintage Story's building blocks and lighting effects. LEFT CLICK IMAGE TWICE TO GET FULL SIZE. 1 .'Ice North Ice': Windmills stand alone in a landscape conquered by the storms of a north wind. Settings used for God rays, cloud size, fog density and color, bloom and shadows. 2 'Ice Shelf', a ship in a glacial landscape 3. 'Northern Path'
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A half a kilometers square board and as of now, one half of the pieces. For white I have chosen Red/White livery. Black will be purple/black when I get around to it.
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Currently I have a deadlock with my build on a server. I need to expand the building, e.g. to add a kitchen, but it progresses slowly and with lot of frustrations, my design skills are terrible. I could try things in creative first, but I can't import the layout of my existing base and its surroundings to a singleplayer world. Also, despite that being a standard practice, I always hated switching to a separate creative world to design things for survival, because you have to do things kinda twice and it breakes immersion. Could a feature be introduced into the game to allow "mind experiments" for planning and designing buildings and terraforming? E.g. player can sit on some block setup or some station of sort. Or dream while sleeping. Or consume a potion. And be transported into a "dream" world, which is a copy of his, and the player can switch to a creative mode there. After trying and building all things there, player returns to the ordinary world, and can enable to see blocks from the dream world, appearing as ghost blocks. The problem is to prevent cheating, e.g. ore prospecting and ruins search. Idk how. Maybe travel distance limit can be an answer. The dream world is a bubble with radius of ... 100 blocks? I guess it will be generated very quickly. And even if you go into the dream world when exploring the land, you can't explore significant part of cave system or surface. But for a building design it would be more than enough. Or maybe dream exploration can be a thing and quite expensive for early game. Like: we pay for finding ore/ruins with time and metal for tools. Why not pay with less time but different resources for potions instead of metal tools.