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Showing results for tags 'crops'.
Not winter. Brand new world, first in-game month or two, none of the berries I plant are progressing. The wiki says "Berry Bushes flower only during Spring, Summer and Autumn. In Winter, their growth is completely halted, even if put in a greenhouse. It will constantly show 'Will Flower in 4 Days, weather permitting.' even if the weather is not permitting." The last sentence perfectly describes my problem, though it is currently not winter. The area I am in is relatively warm (30-39C). The only two explanations I can figure are: A) Berry bushes have a maximum heat tolerance I did not know about before (as far as I know, berries grow in any temperature or climate. Temp/climate only affects their generation). B) It's a bug.
It is a relatively shared issue/opinion that berries are too strong. They are one of the easiest to obtain and lowest-maintenance food sources in-game, and are very easy to collect in mass quantities until the player effectively needs no other food sources outside of winter (given you're not surviving in extreme climates). Though, there are a matter of "false" solutions to the problem: - Nerfing saturation threatens more problems than it solves. Berries are already one of the lowest time:saturation ratio growables, and lowering them further would make them tedious to eat and require more berry gathering (which is tedious on its own) for the same satiety. - Increasing natural bush rarity, making bushes harder to translocate, decreasing berry harvest size, or increasing length between harvests doesn't solve the issue, it just increases the labor it takes players to reach the aforementioned tipping point where they need no other foods. Players can still collect berries in mass to reach this status, and the problem persists--you just have to eat more of them for the same satiety, which adds tedium. Both of these changes add tedium to the berry-usage process (and makes them generally less useful), which can threaten the abandonment of berry usage as a whole. Though, making all of these changes but in small amounts may avoid more glaring consequences while still maintaining a nerf to overall usefulness, but it is a patch over the wound at most--not a full fix. The problem lies with how berries are obtained and cultivated--they are far too easy to collect and plant in obscene quantities. The solution relies on changing how berry planting functions with minor tweaks elsewhere to complement such changes, but nothing severe enough to discourage berry use altogether. A few example solutions: - Berry bushes must be planted in tilled soil like crops, and consume nutrients. A rather unelegant solution, this poses problems: they may have to be removed to regenerate soil nutrients, they don't naturally grow/function like soil crops (no growth stages, seeds, etc.), they'd now need water for the soil, etc. On the other hand, berries would now be limited (like other crops) by soil quality and quantity, access to water, nutrient regeneration/crop-cycling, etc. which begins to solve the prolific-propagation problem. - Give berries alternative, useful uses. Encouraging players to use berries for uses other than eating will simply reduce the amount of berries used for satiation. Things like brewing alcohol (which can be drunk or traded for non-satiety benefits) or baiting wild animals (have them eat stray berries on the ground) provide alternative use that creates more content or solves other existing problems, respectively. One could also make berries significantly more useful for generating rot/compost than other options (which helps solve the problem that compost takes so much rot it is not worth actively pursuing... it takes 1 stack of rot for 1 compost and 8 stacks of rot for one high-fertility soil block). The main issue with this is that it is a pseudo-solution: players do not have to actually pursue/utilize these alternative uses. The reason I mention "minor tweaks elsewhere to complement such changes" is that, with proper tweaking, one can create the most solutions while preventing the most problems. I personally think that a combination of a slight all-around nerf to raw berries as food plus enough alternative uses would slightly discourage their usefulness (and commensurately use) as food while greatly encouraging using berries for other purposes. This would not only create more content and depth to berries in the process (a positive change), it would largely avoid the negative repercussions that may come with major numbers nerfs. There are definitely more potential solutions I have not thought of, but I think it is safe to say that berries need some form of tweaking in order to balance them.
Hello. This is my first post on this forum and I'm just learning this game. I would like to know what is the maximum temperature for growing crops? What is in the game is shown the maximum temperature that the crop can survive, but not at which it grows at 100% speed. I planted a turnip that can stand up to 27 degrees. Currently, I have an ambient temperature of 22-24 degrees. The crop does not want to grow and will only yield 50% of the harvest. Thank you in advance for help. I am sorry for my language. English is not my main language.
Had a thought for how to transplant and grow mushrooms while keeping the realistic theme of vintage story. We simply craft a mycelium block. Take a base material of strewn hay, compost, or cobb, and combine it with 5 or so mushrooms of the same type. This makes a mycelium block. Then you plant said block in a shaded/ dark spot to start growing.