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Found 3 results

  1. Temporal Tinkerer is a mod that aims to implement bunch of gadgets and trinkets to extend out endgame content, while also providing some content to even the early-game. Currently, there are two technologies temporal and electric, both have their own quirks/costs but provide powerful items. Includes 3x3x2 mining, a super fast multi-tool, powerful armor cutting swords, new ruins, a couple sets of awesome armor, and overhauled hacked-locusts. General Mod Content Overview: Images: Feel free to- suggest anything, build off of the mod, or integrate these parts and pieces into your mods! Installing the mod after you've already generated the world works just fine, but you will need to generate new chunks to find any new ruins. Downloads: https://mods.vintagestory.at/temporaltinkerer Old Downloads:
  2. Better drifters is a mod dedicated to making drifters more notable as an enemy. Most importantly it scales up their models, adds new sounds, and a new nightmare drifter model, all in hopes to make them more intimidating. It also changes many aspects of their stats making them slightly less common but more dangerous, tweaks the loot tables to be slightly more generous to compensate, and adds a new weapon drop to high-end drifters, below are a deeper breakdown of the changes: Combat tweaks: Drifters have all had their health increased by a few hitpoints on the low end and progressively more as their tier increases. Max spawn count for each drifter has been decreased by a large amount so there should be fewer drifter swarms and more 1-1 encounters but they should be more dangerous All movement speeds (except surface) have been increased by a scaling amount depending on tier up to double speed Drifter aggro/sight range now scales with tier from 14 blocks to 20 Now deal slightly more damage, the rate of attack has been slightly randomized and now scales with tier so harder tiers hit more often. Surface and deep drifters take a little longer time before they damage you in a swing so you have a a tiny bit more time to dodge them. Chance to flee when hit has been reduced overall, means fewer cowardly drifters that wont finish what they started Scaling with their larger models, each tier also has larger hit boxes to mach the size MOST IMPORTANTLY: The priority override for stone throwing has been fixed to make drifters not interrupt themselves with an absurdly high rate to throw stones, in addition to these next changes this means drifters will try to only throw stones at you when they cant reach you The cooldown between thrown stones now scales with drifter tier but has been increased by 3x at the minimum and up to 8x at max, so drifters cant just spam stones but higher tier drifters can throw more often Loot and cosmetics: Drifters have been tuned to have slightly more drops, added flax twine to loot tables and gave surface drifters a tiny chance to give rusty gears, flax fiber drops really commonly but the other drops have only been increased by a small amount Harvest times with the knife have been cut in half New weapon drop from corrupt, nightmare, and double headed drifters, rare chance to drop on the first two but the weapon offers lots of damage but does not have that many uses Drifter size has been increased, surface/deep have had a 30% increase in size, double headed is 2x larger, and the rest have are increased by 50% Nightmare drifter model tweak- now has many glowing eyes, don't stare into them for too long... New sounds for all drifters, corrupt and up have reverb added to sound more otherworldly Images: Downloads: https://mods.vintagestory.at/show/mod/547 Alternate hardcore version available in comments. Thanks to Thaliusfor making those changes. For those who want a even bigger challenge.
  3. Proposal Introduce a small chance of a nugget dropping upon mining any block of rock, with the actual chance and nature of nuggets to drop being dependent on an area 'prospecting result' around that 'one sample block'. Option Combine this with this proposal by @Omega Haxors to achieve a more immersive mining experience by making the use of a prospecting pick result in chopping off a face of a rock. The code required for implementation of this, kinda related, proposal by @Quentin Preik to assist easier chiseling may come in very handy to achieve this. Source Discord #suggestions channel: trigger + post + option.
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