Jump to content

Search the Community

Showing results for tags 'forge'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Vintagestory Discussion
    • News
    • Discussion
    • Suggestions
    • Questions
    • Multiplayer
    • Bugs
  • Creative endeavors
    • Builds
    • Videos, Art or Screenshots
    • Story
  • Vintage Story Modding
    • Mod Releases
    • Modpack Releases
    • Mods & Mod Development
  • Off Topic
    • Other Games
    • General Offtopic

Categories

  • News
  • Community Spotlight
  • Stories

Product Groups

  • Game Account & Game Servers
  • Game Server

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 2 results

  1. I've been having some difficulties hand working iron blooms. When cutting slag off of the bloom there's a number of voxels that are on the base layer that are outside of the dimensions of the bar, and using the Shift key to add a partially worked bloom to another to get more voxels to fill the gaps does not add material, unless there's a special trick to it. Reheating the bloom will also sometimes change the orientation of the ingot outline by 90 degrees, invalidating the base layer I had previously worked. Are there tricks to working iron? Is it effectively helvehammer only? *edit* After experimentation, Iron working does indeed require the helvehammer. You can work it by hand, but the voxels will never be right. However the helvehammer adds the missing voxels rather than move them around. It was a race to keep it fed, so I made two forges and had blooms in continuous heat up mode. I ended up knocking the slag off the blooms, by which time the helvehammer had nearly finished the main block, so I simply ended up splitting off the excess before the hammer could. A stormy night really makes it fly.
  2. We currently use clay mostly for pottery and creating buildingblocks, but clay brings also a feature that is still not used in VS. Clay is a dense material and if the layer is thick enough it becomes waterproof, so why don't make some use of it? Suggestion: Irrigation canals for watering your fields Basically all you need is a lane of clayblocks, a source of water, a block to control the amount of water and your hoe. You can use your hoe to turn clayblocks into irrigation canals the same way like turning dirtblocks into fields. Suggestion: Rainwater cistern Just like a big hopper made of clay, collecting rainwater - leading all the water into a cistern, making rain more useful for you. Maybe this is a way to enrich your haggard field with new minerals, making them fertile again. Suggestion: Aqueducts for longrage water transport, Watermill You found a beautiful valley for building a house and fields - and all you miss is water? - Than you need an aqueduct to fix that (if you're not willing to run around with an inventory full of buckets searching for water.) This kind of longrange waterconduit also brings you the feature to use the waters force for milling your grains, bones and other things by water-powered mill, an alternative for the windmill. Aqueducts are nothing else but bridges. Clay lined, waterproof ones for water transport. -- Constructive comments are like cookies - and I love cookies!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.