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Found 2 results

  1. I would like the introduction of dangers that appear specifically in a base over time. Some people suggest that builds may decay over time, but I oppose anything which can detract from hard work. My first idea is to introduce more bees. Yellow Jackets or Wasps; the idea is that these nests will be naturally hostile to a player within a certain radius. Since bees are weak, I do not expect them to pose a significant danger to the player. My hope is that in spring time they would generate on player built structures rarely; and prove to be a nuisance. This occasional and interactive danger I hope would make the world feel more so as if it were alive. This idea has came to me after recently spotting a very large wasp nest on my house; it is a danger that appears every so often irl and reminds me that the natural world still exists.
  2. Hey everyone! My Name is Haku ,i'm 23 years old and i'm from Switzerland. I invested a lot of my lifetime in sandboxgames also in survivalgames. First before i get to the point, i want to say "wow Vintagestory is a great game for what it offers so far". I think personally the best are mechanics such as pottery and smithing. Please keep in mind: "this post comes just from a person that would see this game in future" Farming Farming like searching for seeds to plant them, watering and defending from the rough wildlife is a nice idea and the mechanics behind them is good. One thing that it needs is (in my sight) a mechanic that allows you to get seeds from mature crops and i dont wanna talk about the 5% chance for a extra seed (its really hard). Vintagestory already have a depth and i would like see a mechanic that is more complexe to get seeds. example: Flax could be harvested and seeds by thresing them whit an flail and drying in sunlight. bulbs to prick out whit tools Automation / advance crafting Automation in a way is very important. i'm not talking about robots just like simple things: Pottery table, waterwheel, automated saw for sawmils, spinning wheel, loom ,bellows all this kind of stuff should be implemented. Discuss, comment, would see what you think. //cheers Haku
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